Stefan Dösinger
581664c006
wined3d: Catch transformed position data that appears at offset 0.
2007-08-17 12:01:38 +02:00
Roderick Colenbrander
e77da5ef8a
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
2007-08-07 12:36:32 +02:00
Marcus Meissner
332d14953b
wined3d: Fixed pointer casting and additions.
2007-06-20 13:10:35 +02:00
Stefan Dösinger
a460a2df43
wined3d: Store the gl information in a per adapter structure and initialize it only once.
2007-06-11 13:51:06 +02:00
Stefan Dösinger
fcb83e7111
wined3d: Activate a context before doing opengl calls.
2007-03-19 12:22:57 +01:00
H. Verbeet
62fff2eab8
wined3d: Remove some redundant code in IWineD3DVertexBufferImpl_FindDecl().
2007-03-13 11:56:18 +01:00
H. Verbeet
30ee071eb9
wined3d: Disable vertex shaders when transformed vertices are used.
2007-03-13 11:55:55 +01:00
H. Verbeet
34e74ffc2a
wined3d: Use WINED3D_OK rather than D3D_OK.
2007-02-15 11:15:50 +01:00
Stefan Dösinger
e6fedfca7a
wined3d: Do not release the local vertex buffer copy.
2007-02-14 20:45:44 +01:00
Stefan Dösinger
e328e24daa
wined3d: Better tracking of vertex buffer assignments.
2007-01-15 12:43:40 +01:00
Stefan Dösinger
a7916d8011
wined3d: Revert "wined3d: Do not preload vertex buffers in unlock.".
...
This reverts commit 6fb1869b98
.
2007-01-15 12:43:11 +01:00
Stefan Dösinger
70831d1d2d
wined3d: D3D7 vertex buffers never change their declaration.
2007-01-10 22:03:17 +01:00
Stefan Dösinger
9f2e0fa2e0
wined3d: Do not try to read the vertex decl when the stateblock isn't finalized.
2007-01-08 21:00:14 +01:00
Stefan Dösinger
d47ec21280
wined3d: Vertex buffers can use the declaration from the device.
2007-01-08 20:59:57 +01:00
Stefan Dösinger
6fb1869b98
wined3d: Do not preload vertex buffers in unlock.
2007-01-08 20:59:48 +01:00
Stefan Dösinger
71631f7638
wined3d: Use the baseVertexIndex in the stateblock.
2007-01-03 11:02:51 +01:00
Christoph Bumiller
b3d018f99b
wineded3: dirtyend set to more than resource size.
2007-01-02 20:30:08 +01:00
Stefan Dösinger
7311e9fc8e
wined3d: Fix a comment.
2006-11-13 12:58:40 +01:00
Ivan Gyurdiev
74cd90a18a
wined3d: D3DLOCK: Use consistently in the WINED3D namespace.
2006-10-24 20:06:06 +02:00
Ivan Gyurdiev
3dcd3681f3
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
Francois Gouget
222c167969
Assorted spelling fixes.
2006-09-29 16:28:30 +02:00
Stefan Dösinger
674af50174
wined3d: Stop fixing up a VBO if the declaration changes too often.
2006-09-25 18:22:36 +02:00
Stefan Dösinger
615db2b93d
wined3d: Verify the VBO vertex declaration every draw.
2006-09-25 18:21:50 +02:00
Francois Gouget
ce9b4baad8
Assorted spelling fixes.
2006-08-07 13:52:55 +02:00
H. Verbeet
2d6e661fbe
wined3d: D3d8 shaders can have a NULL pFunction, but a valid vertex declaration.
2006-07-25 11:21:46 +02:00
Stefan Dösinger
d637aa3581
wined3d: Move vertex fixups into their own function.
2006-07-21 20:20:54 +02:00
Stefan Dösinger
0dd13f2cb7
wined3d: Check the color data type too when deciding whether to convert data.
2006-07-12 13:20:25 +02:00
Ivan Gyurdiev
85aa8ab855
wined3d: Add position_transformed flag to Strided data format.
2006-07-07 17:35:36 +02:00
Stefan Dösinger
cea41b0a0f
wined3d: Vertex buffer can be locked multiple times.
2006-06-27 21:14:02 +02:00
H. Verbeet
f460b38612
wined3d: Fix compilation (VBO constants).
2006-06-27 11:15:47 +02:00
Stefan Dösinger
232dfc9b3a
wined3d: Vertex fixups.
2006-06-26 13:02:36 +02:00
Stefan Dösinger
7d31ab95e4
wined3d: Add support for VBOs to the drawing code.
2006-06-26 13:02:19 +02:00
Alexandre Julliard
e9cbc66e93
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Ivan Gyurdiev
07f4f70487
wined3d: QueryInterface corrections.
2006-05-05 20:23:41 +02:00
Stefan Dösinger
9d67b4287e
wined3d: Rename return values from D3D* to WINED3D*.
2006-04-07 14:54:04 +02:00
Stefan Dösinger
9f46792ba2
wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
2006-03-13 13:32:01 +01:00
Stefan Dösinger
913df5b143
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
H. Verbeet
bd8db45e44
wined3d: Update the QueryInterface functions of IWineD3DBase subclasses.
2006-02-06 11:32:41 +01:00
Raphael Junqueira
cc8762a91e
- add a new settings for vbo support
...
- use a struct to handle wined3d settings
- prepare VBO using some abstraction APIs
2005-07-24 17:11:33 +00:00
Oliver Stieber
9253e0e39c
Tidy up some comments and formatting.
2005-07-13 14:15:54 +00:00
Oliver Stieber
6a032491d3
Added basic memory management and tracking to wined3d.
2005-07-13 11:34:55 +00:00
Dmitry Timoshkov
eba47f1dfe
Make remaining OLE interface vtables const.
2005-06-06 19:50:35 +00:00
Oliver Stieber
67f2ad4563
- Volume now inherits Resource. This isn't the way Microsoft implements
...
the interface but it is more correct way (Microsoft even have a
resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
binds the texture instead of bind texture calling preload, bindTexture
allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
Resource_CleanUp that should be called by classes that implement
BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Oliver Stieber
16e8689008
Implemented guids for wined3d.
2005-03-02 13:44:58 +00:00
Joris Huizer
8a6295a057
Get rid of some TRACE(..., This->resource.ref).
2005-01-19 16:59:01 +00:00
Jason Edmeades
bcecddc084
- Add texture support for all the texture types for d3d9->wined3d.
...
- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00
Jason Edmeades
41427857b1
Add render target support, and ensure there is a front and back buffer
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created during device creation.
2005-01-09 17:37:02 +00:00
Michael Stefaniuc
5ad7d858e0
Do not check for non NULL pointer before HeapFree'ing it. It's
...
redundant.
2004-12-23 17:06:43 +00:00
Jason Edmeades
eba27af4f1
Add Get/Set Transform support, plus BeginScene (does nothing).
2004-11-28 15:04:41 +00:00