Raphael Junqueira
baf2721bd8
Some fixes on d3d8 and d3d9 headers.
2003-07-08 21:04:01 +00:00
Ulrich Czekalla
18873e77d0
Fixed handling of synthesized data.
...
Don't report errors when there is no selection owner.
Reintegrate the COMPOUND_TEXT patch by Kusanagi Kouichi.
2003-07-08 21:02:51 +00:00
Raphael Junqueira
d5ca917a36
- some cosmetic fixes
...
- fix a bug on IDirect3DVolume8Impl_AddDirtyBox
2003-07-08 21:01:48 +00:00
Alexandre Julliard
8ca7e0af78
Added a file_exists argument to wine_dll_load to allow checking
...
whether a failed dll load is because the file didn't exist; more
robust than trying to guess the contents of the error string...
Get rid of BUILTIN32_dlopen.
2003-07-03 18:23:10 +00:00
Alexandre Julliard
d55e7f1e9b
Store the hook table in the thread queue instead of the thread
...
structure, and make sure the queue is allocated when setting a hook.
2003-07-03 18:16:48 +00:00
Alexandre Julliard
d9780a8b3e
Fixed compile when functions are not inlined.
2003-07-03 18:12:38 +00:00
Alexandre Julliard
b23aa94321
One more workaround for a missing NFS lock daemon.
2003-07-03 18:12:02 +00:00
Stephan BEUZE
fac288394a
- Fixed iIndex use in SHGetFileInfoA (as of MSDN, iIndex is copied in
...
the iIcon field of psfi)
- Removed DLL_THREAD_ATTACH and DLL_THREAD_DETACH cases.
2003-07-03 18:11:01 +00:00
Jason Edmeades
021604c600
Implement UpdateTexture for 2D textures only.
...
Handle alphaop disabled but color op not-disable in a more appropriate
way (Docs say this is an illegal state and then proceed to use it).
Trace out textures as they are created.
Update the comments around the debug code and complete the debugging
set so textures which are used in the game can also be viewed.
2003-07-03 18:10:22 +00:00
Robert Shearman
bd1173ca27
- Improve QueryInterface FIXME message.
...
- Add stubs for IMediaFilter interface in IGraphBuilder.
- Implement some simple methods.
2003-07-03 18:09:28 +00:00
Dmitry Timoshkov
62efd98687
Exit ealier from LCMapStringA in the case of LCMAP_SORTKEY.
...
Don't rely on computing string length by MultiByteToWideChar in
CompareStringA, do it manually.
2003-07-03 18:09:03 +00:00
Marcus Meissner
104d9d44fd
Use standard debugging macros for jack.
...
JACK_SONAME -> SONAME_LIBJACK so we do not need the devel symlink
there.
2003-07-03 18:08:32 +00:00
Marcus Meissner
39d1b9c0e5
DPMI exceptions only happen on i386.
2003-07-03 18:08:04 +00:00
Francois Gouget
14a5d168e9
Fixed some common spelling errors.
2003-07-02 04:37:26 +00:00
Alexandre Julliard
d27b8c96eb
Avoid accessing uninitialized variable in TASK_Create (spotted by
...
Robert Shearman).
2003-07-02 04:32:38 +00:00
Francois Gouget
5054045f6b
Remove some unnecessary casts when assigning NULL to handles.
2003-07-02 04:30:55 +00:00
Christian Costa
2348e7a098
Make Init and InitAudio return an error when no audio driver is
...
available.
Fix crash in InitAudio when releasing the dsound object.
2003-07-02 04:30:27 +00:00
Marcus Meissner
b15ff0725b
Added isync to the interlocked functions.
2003-07-02 04:29:33 +00:00
Marcus Meissner
455c194da2
PowerPC inline versions of the interlocked functions.
2003-07-02 04:29:21 +00:00
Eric Pouech
5061d3a21d
- renamed winmm.OpenDriverW into winmm.OpenDriver
...
- replaced all inter-DLL calls (msacm and msvideo) to OpenDriverA with
OpenDriver (unicode form)
- as a consequence, driver name handling in msacm is now mostly
unicode
- moved UserYield16 and UnMapLS call out of the 32bit part of winmm
2003-07-02 00:40:14 +00:00
Michael Günnewig
8ac6d20d1b
Fixed 2 typos in my last patch.
2003-07-02 00:39:14 +00:00
Michael Günnewig
c783c20288
- Fixed memory leak in AVISaveOptions.
...
- Implemented AVISaveVW method.
- Semi-stub implementation for CreateEditableStream method.
- Added support for creation of interleaved AVI files.
- Fixed creation of index table in AVI files.
- Added declaration for IAVIStreaming interface.
- Added some more macros.
- Fixed some minor bugs.
2003-07-02 00:38:57 +00:00
Jason Edmeades
9a9fcd1ad4
Ensure MIPMAP levels is reset when rebinding an existing texture to a
...
texture unit.
2003-07-02 00:38:01 +00:00
Jason Edmeades
39538a5a9c
Add GetLevelCount to the basetexture class.
2003-07-02 00:37:40 +00:00
Eric Pouech
81e15c5ce0
Only release object if we actually got it.
2003-07-02 00:37:16 +00:00
Jason Edmeades
86cb1cec75
Ensure pixel coordinates point to the bottom left of the pixel not the
...
middle.
2003-07-02 00:36:59 +00:00
Shachar Shemesh
362e72f959
Don't call the reordering function if the string length is 0. This
...
eliminates a noisy FIXME about ICU returning an incorrect error code.
2003-07-02 00:36:37 +00:00
Robert Shearman
f040a4514f
Fix compilation due to nameless structs and unions.
2003-07-02 00:36:18 +00:00
Alexandre Julliard
4f432e0545
Create a new list of defined symbols when parsing a file, to allow
...
recursive parsing of multiple files.
2003-07-01 04:36:22 +00:00
Alexandre Julliard
4433f15543
Add strmif.h to the headers included in libuuid.
...
Fixed a few header conflicts.
2003-07-01 04:33:35 +00:00
Robert Shearman
d38cce8d4b
Implemented DevEnum dll.
2003-07-01 04:30:30 +00:00
Robert Shearman
c71301a308
Implemented IFilterMapper2.
2003-07-01 04:29:48 +00:00
Alexandre Julliard
09242a8ea6
Add #ifdefs around forwards and interfaces like MIDL does.
2003-07-01 03:43:09 +00:00
Eric Pouech
675b75597b
- removed next & prev fields from WINE_MODREF and implement instead
...
the three linked lists in LDR_MODULE
- added PEB_LDR_DATA structure to PEB
- removed a couple of no longer needed global & static variables
2003-07-01 03:38:56 +00:00
Jukka Heinonen
2a3ce4c425
Start processing asynchronous DOS events in DPMI mode.
2003-07-01 03:37:41 +00:00
Alexandre Julliard
aa1bdc4263
Added d3d9 dll.
2003-07-01 01:11:13 +00:00
Raphael Junqueira
a3dbd7e2c7
- some cleanups and fixes on d3d8 and d3d9 headers
...
- a lot of stubs for d3d9.dll
2003-07-01 01:09:17 +00:00
Raphael Junqueira
e460cfee52
Added d3d9 guids.
2003-07-01 00:56:33 +00:00
Dmitry Timoshkov
380a505bcd
Add tests for NORM_IGNORENONSPACE and NORM_IGNORESYMBOLS in the
...
LCMapString(LCMAP_SORTKEY) branch.
2003-06-30 21:06:12 +00:00
Alexandre Julliard
217fdab78f
Implemented NtDelayExecution and make Sleep call it.
...
The handle count must not be 0 in NtWaitForMultipleObjects (spotted by
Troy Rollo).
2003-06-30 21:00:15 +00:00
Dmitry Timoshkov
4e1ef0c114
For all DLLs with defined DllMain and which do not require
...
DLL_THREAD_ATTACH/DLL_THREAD_DETACH notifications, call
DisableThreadLibraryCalls() in order to slightly improve performance
on thread creation/exiting.
2003-06-30 20:53:48 +00:00
Alexandre Julliard
bf7a4d7d72
Fixed warning.
2003-06-30 20:25:30 +00:00
Robert Shearman
7c8b85a222
- Added DShow headers.
...
- Added needed const's in FilterGraph implementation.
2003-06-30 20:24:52 +00:00
Marcelo Duarte
de08661413
- Localization to Portuguese of Brazil
...
- Revision and addition of missing resources
- Minor typo fix and codepage fix in programs/winefile resource.
2003-06-30 20:22:35 +00:00
Marcelo Duarte
56038f8787
Localization to Portuguese of Brazil of README file.
2003-06-30 20:20:16 +00:00
Catalin Patulea
2e7c0de616
Fixed Unicode string output.
2003-06-30 20:19:42 +00:00
Rok Mandeljc
12acfb2285
File loading improvements.
2003-06-30 18:28:52 +00:00
Marcus Meissner
85147ee96d
Added PF_PAE_ENABLED and PF_XMMI64_INSTRUCTIONS defines.
...
Detect them and 3DNOW and XMMI_INSTRUCTIONS for Linux.
2003-06-30 18:28:08 +00:00
Robert Lunnon
ff4f127801
Added libuuid to wineaudioio makefile.
2003-06-30 18:26:40 +00:00
Raphael Junqueira
b351e888c0
Added DirectPlay8 headers.
2003-06-30 18:26:13 +00:00