Commit Graph

38340 Commits

Author SHA1 Message Date
Juan Lang 93aed4b078 crypt32: Accept any string format as the display text of a user notice policy qualifier. 2008-11-26 13:26:14 +01:00
Francois Gouget b3bf746ff9 Straighten out some ellipses. 2008-11-26 12:33:34 +01:00
Francois Gouget 36e195a185 shell32: Remove WINAPI/CALLBACK on static functions where not needed. 2008-11-26 12:33:16 +01:00
Francois Gouget 66063ae4a4 ole32: Remove WINAPI on static functions where not needed. 2008-11-26 12:33:13 +01:00
Alistair Leslie-Hughes d026b74d79 version: Stop crash under vista and 2k8. 2008-11-26 12:28:05 +01:00
Paul Vriens 489e59f83d rsaenh/tests: Fix a test failure on W2K and below. 2008-11-26 12:12:54 +01:00
Paul Vriens 6d9bca7d94 rsaenh/tests: Use a 40-bit session key instead of 56-bit. 2008-11-26 12:12:48 +01:00
Paul Vriens 87e7c72f26 rsaenh/tests: Fix a test failure on W2K and below. 2008-11-26 12:12:42 +01:00
Paul Vriens 5da0debbe6 rsaenh/tests: Use a 40-bit session key instead of 56-bit. 2008-11-26 12:12:37 +01:00
Paul Vriens 6a8d623a56 rsaenh/tests: Fix a test failure on W2K and below. 2008-11-26 12:12:30 +01:00
Francois Gouget bbc4413548 rpcrt4: Remove WINAPI on static functions where not needed. 2008-11-26 12:10:54 +01:00
Francois Gouget 57908f889a quartz: Remove CALLBACK on static functions where not needed. 2008-11-26 12:10:51 +01:00
Francois Gouget 9517637eb4 quartz: Remove WINAPI on static functions where not needed. 2008-11-26 12:10:48 +01:00
Francois Gouget 2a2387b984 shdocvw: Remove WINAPI on static functions where not needed. 2008-11-26 12:10:46 +01:00
Francois Gouget 822ab7b404 opengl32: Remove WINAPI on static functions where not needed. 2008-11-26 12:10:43 +01:00
Francois Gouget cc42922e08 oleaut32: Remove WINAPI on static functions where not needed. 2008-11-26 12:10:40 +01:00
Francois Gouget c584c2d12c ole32: Remove __RPC_USER on static functions where not needed. 2008-11-26 12:10:38 +01:00
Huw Davies 31fd0d5d7a comdlg32: GetPrinterW and GetPrinterDriverW return the size in bytes so don't multiply by sizeof(WCHAR). 2008-11-26 12:10:28 +01:00
Huw Davies 49368cb14b oleaut32: Add support for loading typelibs from NE files. 2008-11-26 12:08:23 +01:00
Huw Davies 559112d472 version: Fixed comments. 2008-11-26 12:08:16 +01:00
Maarten Lankhorst 39d80a3c96 wldap32: Fix winldap_private header compatibility with 64-bit. 2008-11-26 12:05:48 +01:00
Henri Verbeet 4cea13dec7 wined3d: Const correctness fixes for surface.c. 2008-11-26 12:05:27 +01:00
Henri Verbeet fecfddfb3a wined3d: Const correctness fixes for glsl_shader.c. 2008-11-26 12:05:21 +01:00
Henri Verbeet d8f6e63541 wined3d: Const correctness fixes for arb_program_shader.c. 2008-11-26 12:05:14 +01:00
Henri Verbeet cfb3bea895 wined3d: Make the SHADER_OPCODE_ARG parameter to shader handlers const. 2008-11-26 12:05:06 +01:00
Henri Verbeet eb78c2a082 wined3d: Const correctness fixes for utils.c. 2008-11-26 12:04:56 +01:00
Alexandre Julliard 5118108c82 user32/tests: Fix a number of window tests on Win9x and Vista. 2008-11-26 12:04:51 +01:00
Alexandre Julliard f0483957dd kernel32/tests: Fix the unimplemented check for EnumSystemLanguageGroupsA. 2008-11-26 12:04:32 +01:00
Henri Verbeet f552c90c30 wined3d: Make some functions static. 2008-11-25 13:37:55 +01:00
Henri Verbeet f0a816e8cb wined3d: Slightly reduce the scope of fragment_palette_conversion. 2008-11-25 13:37:50 +01:00
Henri Verbeet 49b55f677e wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c. 2008-11-25 13:37:45 +01:00
Henri Verbeet b4f0b5bdd0 wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
Henri Verbeet a6917b143d wined3d: Use IDL to generate wined3d.h. 2008-11-25 13:37:22 +01:00
Vincent Povirk 5e77c74f37 gdiplus: Implement GdipGetRegionHRgn for rects. 2008-11-25 13:11:50 +01:00
Vincent Povirk 08aa0cac74 gdiplus: Implement GdipRegionGetHRgn for paths. 2008-11-25 13:11:44 +01:00
Vincent Povirk 4f8751a5db gdiplus: Implement GdipGetRegionHRgn for empty regions. 2008-11-25 13:10:58 +01:00
Vincent Povirk 74d62bccab gdiplus: Implement GdipGetRegionHRgn for infinite regions. 2008-11-25 13:10:40 +01:00
Vincent Povirk 5c75277784 gdiplus: Add parameter checking to GdipGetRegionHRgn. 2008-11-25 13:10:24 +01:00
Ricardo Filipe 25f7ad44e5 comdlg32: Removed dead assignments (llvm/clang). 2008-11-25 13:09:53 +01:00
Ricardo Filipe 1c55ba0b83 comctl32: Removed dead assignments (llvm/clang). 2008-11-25 13:07:35 +01:00
Stefan Dösinger 2f98fce9cf wined3d: Put the ps compile parameters into the glsl program hashmap.
This avoids the double search for a pixel shader. The pixel shader
compilation parameter structure is recorded in the GLSL program
hashmap, together with the WineD3D pixel shader.
2008-11-25 13:07:23 +01:00
Stefan Dösinger 33482a732e wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
The dx7 sdk demos need this.
2008-11-25 13:07:14 +01:00
Stefan Dösinger 0bf32b12f5 wined3d: Add the ability to duplicate GL pixel shaders.
Some stateblock parameters have to be compiled into the GL pixel
shader code, like lines for pixelformat fixups. This leads to problems
when applications switch those settings, requiring a recompilation of
the shader. This patch enables wined3d to have multiple GL shaders for
a D3D shader(pixel shaders only so far) to handle this more
efficiently.
2008-11-25 13:07:03 +01:00
Stefan Dösinger aed9305c78 wined3d: Store shader IDs in the vs and ps impl structures. 2008-11-25 13:06:45 +01:00
Stefan Dösinger dd8905543b wined3d: Pass some stateblock values around directly.
This was suggested by Ivan quite a while ago, and we need it to better
handle conflicting texture format corrections and similar stateblock
value changes which until now required a recompilation of the entire
shader
2008-11-25 13:06:35 +01:00
Stefan Dösinger ff767f4984 wined3d: Make the shader backend call CompileShader.
A number of considerations contribute to this:

1) The shader backend knows best which shader(s) it needs. GLSL needs
both, arb only one
2) The shader backend may pass some parameters to the compilation
code(e.g. which pixel format fixup to use)
3) The structures used in (2) are different in vs and ps, so a
baseshader::Compile won't work
4) The structures in (2) are wined3d-private structures, so
having a public method in the vtable won't work(its a bad idea
anyway).
2008-11-25 13:06:23 +01:00
Maarten Lankhorst 83045e5cc8 msvcrt: Add CDECL to all cdecl functions. 2008-11-25 12:33:39 +01:00
Maarten Lankhorst 269600bbed ntdll: Make 64-bits wine only able to load amd64 binaries. 2008-11-25 12:33:28 +01:00
Huw Davies 8355eeaa21 ole32: Defer releasing the delegate interfaces until after we return from an OnClose notification. 2008-11-25 12:17:27 +01:00
Huw Davies 8730bf66c9 ole32: Factor out the code to release the delegate interfaces. 2008-11-25 12:17:24 +01:00