Paul Vriens
920c1fc77a
kernel32/tests: Fix two failures on win9x.
2008-08-26 10:56:58 +02:00
Paul Vriens
70c7cd2bd6
advapi32/tests: Don't test unimplemented functions.
2008-08-26 10:56:50 +02:00
Paul Vriens
e3bd938bd1
advapi32/tests: SC_MANAGER_ENUMERATE_SERVICE is enough.
2008-08-26 10:56:46 +02:00
Jacek Caban
7d367d9260
jscript: Added JSGlobal typelib.
2008-08-26 10:56:40 +02:00
Alexandre Julliard
348b3b3af0
dnsapi: Fix compile without the resolv library.
2008-08-25 16:14:51 +02:00
Alexandre Julliard
fb17ae0b83
winhttp: Add support for building on Windows.
2008-08-25 15:56:50 +02:00
Alexandre Julliard
911ce51daf
winhttp: Fix WinHttpSetDefaultProxyConfiguration spec entry.
2008-08-25 15:56:41 +02:00
Alexandre Julliard
e84bc545c3
gdi32: Add missing WineEngRealizationInfo function for the non-freetype case.
2008-08-25 15:38:27 +02:00
Alexandre Julliard
b3ec2e5f95
makefiles: Recurse into all directories for install-lib and install-dev too.
2008-08-25 14:27:03 +02:00
Alexandre Julliard
9ce31cf80b
d3dxof: Don't make local variables static.
2008-08-25 12:37:48 +02:00
Christian Costa
2f98206111
d3dxof: Implement storage of parsed information.
2008-08-25 12:36:30 +02:00
Damjan Jovanovic
05a2c56622
oleaut32: Fix negative number handling in VarFormat.
2008-08-25 12:36:26 +02:00
Roy Shea
2172120fae
mstask: Implemented PersistFile_Save stub.
2008-08-25 12:28:10 +02:00
Stefan Dösinger
e110f2c680
wined3d: Don't retry less strict formats if a match was found.
2008-08-25 12:26:26 +02:00
Stefan Dösinger
61a900fdfc
wined3d: Fix the drawStridedSlow callback function calling convention.
...
Since some of those function pointers are direct GL functions the function
prototype needs the WINE_GLAPI calling convention. This makes prevents
drawStridedSlow from crashing with USE_WIN32_OPENGL.
2008-08-25 12:26:17 +02:00
Stefan Dösinger
ec633bf789
wined3d: Disable D3DFMT_A2W10V10U10.
2008-08-25 12:25:33 +02:00
Stefan Dösinger
1043a04673
wined3d: Disable D3DFMT_A4L4.
2008-08-25 12:25:23 +02:00
Stefan Dösinger
f39e122477
wined3d: Add fixed function sRGB write correction.
2008-08-25 12:25:13 +02:00
Stefan Dösinger
6c87a66355
wined3d: Get a GL context before creating a PBO.
2008-08-25 12:24:43 +02:00
Stefan Dösinger
ba58adaaf6
wined3d: Remove a few texture initializations.
...
This is done by LoadLocation now.
2008-08-25 12:24:33 +02:00
Stefan Dösinger
f0f32912a6
wined3d: Make sure the pixel shader is compiled.
...
If we're heading out of the pixelshader handler early, and a pixel
shader is in use, the pixel shader may not be compiled. The vertex
shader handler then checks if the pixel shader is dirty, and calls the
shader backend to apply the shader if it isn't. Thus, in the case of
GLSL, the shader code could attempt to link an uncompiled shader into
the program. This isn't much of a problem because when the fog is
applied, the pixel shader is compiled and the program re-linked.
2008-08-25 12:24:24 +02:00
Stefan Dösinger
5b77a2f90b
wined3d: Override the default filter of conditional np2 textures.
2008-08-25 12:24:06 +02:00
Markus Hitter
cadb885473
user32: Better reflect the current state of DrawIconEx.
2008-08-25 12:23:42 +02:00
Chris Robinson
9f82368908
wined3d: Use the proper internal type for some formats.
2008-08-25 12:23:00 +02:00
David Adam
86d392cce8
d3dx8: Remove useless variables.
2008-08-25 12:22:54 +02:00
Alexandre Julliard
dbb535e4e9
configure: Use the generic directory enabling mechanism to turn off dlls that depend on external libraries.
2008-08-25 12:12:28 +02:00
Alexandre Julliard
49163da1d1
configure: Generate the dlls directory lists in configure instead of make_makefiles.
2008-08-25 12:02:27 +02:00
James Hawkins
4b9fd1d5e2
msi: Store the _Columns and _Tables tables in the database structure.
2008-08-25 11:40:46 +02:00
James Hawkins
3bec162d51
msi: Skip the component action detection logic if there is no product code.
2008-08-25 11:40:38 +02:00
James Hawkins
d596ae29d8
msi: Skip the feature action detection logic if there is no product code.
2008-08-25 11:40:30 +02:00
James Hawkins
c855fbfcd8
msi: Don't install a feature that is disabled.
2008-08-25 11:40:22 +02:00
James Hawkins
9288055beb
msi: Only set the action to source if the component has a local feature.
2008-08-25 11:40:15 +02:00
James Hawkins
3807a91739
msi: Fix the logic to determine the appropriate action of the feature.
2008-08-25 11:40:09 +02:00
James Hawkins
63064f7a45
msi: Handle features installed as source in MsiQueryFeatureState.
2008-08-25 11:40:02 +02:00
Jacek Caban
ad156168d1
mshtml: Added IHTMLElement::get_parentElement implementation.
2008-08-25 11:39:56 +02:00
Jacek Caban
480087666d
mshtml: Added IHTMLDocument::get_Script implementation.
2008-08-25 11:39:50 +02:00
Paul Vriens
60f3e577c2
advapi32/tests: Fix a crash.
2008-08-25 11:39:41 +02:00
Paul Vriens
10217fae29
advapi32/tests: Remove duplicate test.
2008-08-25 11:39:31 +02:00
Henri Verbeet
978b0b4784
d3dx9: Improve a few TRACEs.
2008-08-25 11:39:22 +02:00
Henri Verbeet
6fbbcd19e7
wined3d: Move a TRACE up a few lines.
2008-08-25 11:39:16 +02:00
Henri Verbeet
e3507a725f
wined3d: glDeleteFramebuffersEXT() needs a context.
2008-08-25 11:39:10 +02:00
Nikolay Sivov
f0a507e1fc
gdiplus: Made Graphics calls check for busy state.
2008-08-25 11:38:14 +02:00
Nikolay Sivov
366ae1e6c6
gdiplus: Basic GdipGetDC/GdipReleaseDC implementation.
2008-08-25 11:38:02 +02:00
Nikolay Sivov
4570501155
gdiplus: Added a test for GdipGetDC/GdipReleaseDC behaviour + fixes to be able to run it.
2008-08-25 11:37:40 +02:00
Nikolay Sivov
ac23eb7939
gdiplus: Free memory after some GraphicsPath tests.
2008-08-25 11:37:26 +02:00
Nikolay Sivov
6e37ec6bc3
gdiplus: Use GdipFree instead of HeapFree in GdipDeleteGraphics.
2008-08-25 11:37:18 +02:00
Nikolay Sivov
0db63a0264
gdiplus: Free memory after some Graphics tests.
2008-08-25 11:37:07 +02:00
Piotr Caban
ceb8979222
msxml3: Added custom queryresult DISPIDs implementation.
2008-08-25 11:29:45 +02:00
Chris Robinson
eca8577d53
wined3d: Use 8 bits-per-component for the PBO test internal format.
...
GL_RGBA doesn't gaurantee an internal storage depth, which can cause the test
to fail if it's stored with less than 8 bits of precision. Some nVidia
drivers would actually store with 4 bits of precision.
2008-08-25 11:29:38 +02:00
Muneyuki Noguchi
4b8134a242
user32: Update Japanese translation.
2008-08-25 11:14:11 +02:00