Commit Graph

35577 Commits

Author SHA1 Message Date
Paul Vriens 920c1fc77a kernel32/tests: Fix two failures on win9x. 2008-08-26 10:56:58 +02:00
Paul Vriens 70c7cd2bd6 advapi32/tests: Don't test unimplemented functions. 2008-08-26 10:56:50 +02:00
Paul Vriens e3bd938bd1 advapi32/tests: SC_MANAGER_ENUMERATE_SERVICE is enough. 2008-08-26 10:56:46 +02:00
Jacek Caban 7d367d9260 jscript: Added JSGlobal typelib. 2008-08-26 10:56:40 +02:00
Alexandre Julliard 348b3b3af0 dnsapi: Fix compile without the resolv library. 2008-08-25 16:14:51 +02:00
Alexandre Julliard fb17ae0b83 winhttp: Add support for building on Windows. 2008-08-25 15:56:50 +02:00
Alexandre Julliard 911ce51daf winhttp: Fix WinHttpSetDefaultProxyConfiguration spec entry. 2008-08-25 15:56:41 +02:00
Alexandre Julliard e84bc545c3 gdi32: Add missing WineEngRealizationInfo function for the non-freetype case. 2008-08-25 15:38:27 +02:00
Alexandre Julliard b3ec2e5f95 makefiles: Recurse into all directories for install-lib and install-dev too. 2008-08-25 14:27:03 +02:00
Alexandre Julliard 9ce31cf80b d3dxof: Don't make local variables static. 2008-08-25 12:37:48 +02:00
Christian Costa 2f98206111 d3dxof: Implement storage of parsed information. 2008-08-25 12:36:30 +02:00
Damjan Jovanovic 05a2c56622 oleaut32: Fix negative number handling in VarFormat. 2008-08-25 12:36:26 +02:00
Roy Shea 2172120fae mstask: Implemented PersistFile_Save stub. 2008-08-25 12:28:10 +02:00
Stefan Dösinger e110f2c680 wined3d: Don't retry less strict formats if a match was found. 2008-08-25 12:26:26 +02:00
Stefan Dösinger 61a900fdfc wined3d: Fix the drawStridedSlow callback function calling convention.
Since some of those function pointers are direct GL functions the function
prototype needs the WINE_GLAPI calling convention. This makes prevents
drawStridedSlow from crashing with USE_WIN32_OPENGL.
2008-08-25 12:26:17 +02:00
Stefan Dösinger ec633bf789 wined3d: Disable D3DFMT_A2W10V10U10. 2008-08-25 12:25:33 +02:00
Stefan Dösinger 1043a04673 wined3d: Disable D3DFMT_A4L4. 2008-08-25 12:25:23 +02:00
Stefan Dösinger f39e122477 wined3d: Add fixed function sRGB write correction. 2008-08-25 12:25:13 +02:00
Stefan Dösinger 6c87a66355 wined3d: Get a GL context before creating a PBO. 2008-08-25 12:24:43 +02:00
Stefan Dösinger ba58adaaf6 wined3d: Remove a few texture initializations.
This is done by LoadLocation now.
2008-08-25 12:24:33 +02:00
Stefan Dösinger f0f32912a6 wined3d: Make sure the pixel shader is compiled.
If we're heading out of the pixelshader handler early, and a pixel
shader is in use, the pixel shader may not be compiled. The vertex
shader handler then checks if the pixel shader is dirty, and calls the
shader backend to apply the shader if it isn't.  Thus, in the case of
GLSL, the shader code could attempt to link an uncompiled shader into
the program. This isn't much of a problem because when the fog is
applied, the pixel shader is compiled and the program re-linked.
2008-08-25 12:24:24 +02:00
Stefan Dösinger 5b77a2f90b wined3d: Override the default filter of conditional np2 textures. 2008-08-25 12:24:06 +02:00
Markus Hitter cadb885473 user32: Better reflect the current state of DrawIconEx. 2008-08-25 12:23:42 +02:00
Chris Robinson 9f82368908 wined3d: Use the proper internal type for some formats. 2008-08-25 12:23:00 +02:00
David Adam 86d392cce8 d3dx8: Remove useless variables. 2008-08-25 12:22:54 +02:00
Alexandre Julliard dbb535e4e9 configure: Use the generic directory enabling mechanism to turn off dlls that depend on external libraries. 2008-08-25 12:12:28 +02:00
Alexandre Julliard 49163da1d1 configure: Generate the dlls directory lists in configure instead of make_makefiles. 2008-08-25 12:02:27 +02:00
James Hawkins 4b9fd1d5e2 msi: Store the _Columns and _Tables tables in the database structure. 2008-08-25 11:40:46 +02:00
James Hawkins 3bec162d51 msi: Skip the component action detection logic if there is no product code. 2008-08-25 11:40:38 +02:00
James Hawkins d596ae29d8 msi: Skip the feature action detection logic if there is no product code. 2008-08-25 11:40:30 +02:00
James Hawkins c855fbfcd8 msi: Don't install a feature that is disabled. 2008-08-25 11:40:22 +02:00
James Hawkins 9288055beb msi: Only set the action to source if the component has a local feature. 2008-08-25 11:40:15 +02:00
James Hawkins 3807a91739 msi: Fix the logic to determine the appropriate action of the feature. 2008-08-25 11:40:09 +02:00
James Hawkins 63064f7a45 msi: Handle features installed as source in MsiQueryFeatureState. 2008-08-25 11:40:02 +02:00
Jacek Caban ad156168d1 mshtml: Added IHTMLElement::get_parentElement implementation. 2008-08-25 11:39:56 +02:00
Jacek Caban 480087666d mshtml: Added IHTMLDocument::get_Script implementation. 2008-08-25 11:39:50 +02:00
Paul Vriens 60f3e577c2 advapi32/tests: Fix a crash. 2008-08-25 11:39:41 +02:00
Paul Vriens 10217fae29 advapi32/tests: Remove duplicate test. 2008-08-25 11:39:31 +02:00
Henri Verbeet 978b0b4784 d3dx9: Improve a few TRACEs. 2008-08-25 11:39:22 +02:00
Henri Verbeet 6fbbcd19e7 wined3d: Move a TRACE up a few lines. 2008-08-25 11:39:16 +02:00
Henri Verbeet e3507a725f wined3d: glDeleteFramebuffersEXT() needs a context. 2008-08-25 11:39:10 +02:00
Nikolay Sivov f0a507e1fc gdiplus: Made Graphics calls check for busy state. 2008-08-25 11:38:14 +02:00
Nikolay Sivov 366ae1e6c6 gdiplus: Basic GdipGetDC/GdipReleaseDC implementation. 2008-08-25 11:38:02 +02:00
Nikolay Sivov 4570501155 gdiplus: Added a test for GdipGetDC/GdipReleaseDC behaviour + fixes to be able to run it. 2008-08-25 11:37:40 +02:00
Nikolay Sivov ac23eb7939 gdiplus: Free memory after some GraphicsPath tests. 2008-08-25 11:37:26 +02:00
Nikolay Sivov 6e37ec6bc3 gdiplus: Use GdipFree instead of HeapFree in GdipDeleteGraphics. 2008-08-25 11:37:18 +02:00
Nikolay Sivov 0db63a0264 gdiplus: Free memory after some Graphics tests. 2008-08-25 11:37:07 +02:00
Piotr Caban ceb8979222 msxml3: Added custom queryresult DISPIDs implementation. 2008-08-25 11:29:45 +02:00
Chris Robinson eca8577d53 wined3d: Use 8 bits-per-component for the PBO test internal format.
GL_RGBA doesn't gaurantee an internal storage depth, which can cause the test 
to fail if it's stored with less than 8 bits of precision. Some nVidia 
drivers would actually store with 4 bits of precision.
2008-08-25 11:29:38 +02:00
Muneyuki Noguchi 4b8134a242 user32: Update Japanese translation. 2008-08-25 11:14:11 +02:00