wined3d: Remove a few texture initializations.

This is done by LoadLocation now.
This commit is contained in:
Stefan Dösinger 2008-08-13 13:00:43 -05:00 committed by Alexandre Julliard
parent f0f32912a6
commit ba58adaaf6
1 changed files with 0 additions and 17 deletions

View File

@ -1312,14 +1312,6 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
case RTL_READTEX:
case RTL_TEXTEX:
ActivateContext(myDevice, iface, CTXUSAGE_BLIT);
ENTER_GL();
if (This->glDescription.textureName == 0) {
glGenTextures(1, &This->glDescription.textureName);
checkGLcall("glGenTextures");
}
glBindTexture(This->glDescription.target, This->glDescription.textureName);
checkGLcall("glBindTexture(This->glDescription.target, This->glDescription.textureName)");
LEAVE_GL();
IWineD3DSurface_LoadLocation(iface, SFLAG_INTEXTURE, NULL /* partial texture loading not supported yet */);
/* drop through */
@ -3804,15 +3796,6 @@ HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
if((This->resource.usage & WINED3DUSAGE_RENDERTARGET) && (convert == NO_CONVERSION))
{
ENTER_GL();
if (This->glDescription.textureName == 0) {
glGenTextures(1, &This->glDescription.textureName);
checkGLcall("glGenTextures");
}
glBindTexture(This->glDescription.target, This->glDescription.textureName);
checkGLcall("glBindTexture(This->glDescription.target, This->glDescription.textureName)");
LEAVE_GL();
/* Make sure the texture is up to date. This call doesn't do anything if the texture is already up to date. */
IWineD3DSurface_LoadLocation(iface, SFLAG_INTEXTURE, NULL);