Commit Graph

19 Commits

Author SHA1 Message Date
Jon Griffiths 4ab1558d8a - Remove <string.h> from winnt.h.
- ntdll: complete crt functions, prevent libc imports, fix sscanf.
2001-01-22 02:17:29 +00:00
Francois Gouget a1d23f5da6 Removed the 'fn' prefix (i.e. ICOM_FN). 2001-01-04 22:59:48 +00:00
Francois Gouget 99acd7dfa3 Use the DUMMYUNIONNAME macros so that the headers can be used in
Winelib.
2000-12-03 03:16:05 +00:00
Alexandre Julliard 0e44f63c9a Replaced HEAP_strdup* and lstrcpynAtoW calls by exported functions. 2000-11-16 00:28:52 +00:00
Peter Hunnisett 10a04e7485 - Add proper message reply mechanism and sp player data storage
- More implementation and fixes
2000-10-19 20:20:58 +00:00
Peter Hunnisett 72526ba4f5 - Remove winmm hack in dplay code
- Fix up some missing holes in the code
- More message implementation
- Status documentation update
2000-09-26 23:11:48 +00:00
Alexandre Julliard 7bbba4f9ce Removed calls to ConvertToGlobalHandle and MakeCriticalSectionGlobal. 2000-08-26 21:18:36 +00:00
Peter Hunnisett ef6dca5c37 - Implemented loading and initialization of service providers
- Created service provider COM object
- Lots of dplay/dplobby implementation/fixes
- Clean up of ole/guid.c
2000-08-25 21:58:05 +00:00
Peter Hunnisett 4da59ea6dd - Make ref counting a little more efficient
- Correct suspended process resumption
- Don't use sys/queue.h anymore
- Properly initialize the global semaphore across processes
- Create a mapped file for shared data structures
- Change some trace messages
- Allocate dynamic shared data from the mapped file
- Rework setting and retrieving lobby settings from shared memory
- Add infrastructure for syncronization after app launch
- Small documentation update
- Include some stuff missing from header
- Start on dp and dpl message infrastructure
- Unicode versions of player/group commands added
- Combined Connect/ConnectEx and Open/SecureOpen
- More implementation
2000-07-10 13:19:28 +00:00
Peter Hunnisett 3951ff24ac - Added a little more dll level debugging and small changes
- Start on group and player interfaces
2000-05-30 20:08:32 +00:00
Peter Hunnisett e4e61708d4 - Make registry usage a little more correct and modern
- Create home for all dplay name server functionality
- Add the framework for EnumSessions
- Documentation update
2000-03-12 20:18:33 +00:00
Patrik Stridvall 0ee98cc39f Fixed ANSI C violations. 2000-02-26 13:17:55 +00:00
Alexandre Julliard 681c75bf17 Added debugstr_guid function and used it to replace
WINE_StringFromCLSID in all debugging messages.
2000-01-18 05:09:49 +00:00
Niels Kristian Bech Jensen c69a80c31d Compiler warnings fixed. 1999-11-28 20:31:04 +00:00
Peter Hunnisett 88a2954a97 - Added global data mutual exclusion
- Removed hack for creating processes suspended now that it's implemented
- Fixed ordinal numbering and added spec stubs
- Fixed EnumConnections callback to fill in all parameters with valid data
- Made direct play allocation/deallocation follow the same pattern as
  direct play lobby
1999-11-25 22:04:53 +00:00
Peter Hunnisett 88d89f93ea - Added dplayx LibMain for initialization of all dplayx 'global' data
- Added start for global data manipulation
- TODO list updated
- Added some missing header file definitions
- Added the ansi versions of dplay and dplobby
- Fixed invalid macro for IDirectPlay4
- Cleaned up compiler warnings
- More implementation, bug fixes and critical region protection
1999-11-04 02:17:03 +00:00
Francois Gouget 819e7946e9 Added two macros, ICOM_VFIELD and ICOM_VTBL, so that when implementing
a COM interface one never has to name the lpVtbl field explicitly.
1999-10-25 15:43:36 +00:00
Francois Gouget 6e74ec0015 Use the COM macros rather than directly accessing the lpvtbl field. 1999-10-13 14:01:40 +00:00
Peter Hunnisett 22b861c1be - Moved dplay and dplayx to a proper home in the dlls directory.
- Implemented new DirectPlay4 and DirectPlayLobby3 interfaces.
- Implemented a class factory for dplay and dplobby. COM interfaces
  now work for dp and dpl.
- Added a few more entries to dplayx.spec files. How do you find the
  ordinals? I just guessed :(
- Seperated DirectPlay and DirectPlayLobby implementation into separate files.
- Included some missing header file definitions.
- Implemented the dplay dll in terms of the dplayx dll. I haven't
  tested it so it may not work...
- A few bug fixes and a little new implementatioe.n
- Updated document with a more detailed implementation plan.
1999-09-28 16:35:32 +00:00