Henri Verbeet
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4434d00f84
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wined3d: Unify vertex and texture formats.
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
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2009-03-27 15:51:25 +01:00 |
Henri Verbeet
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d7c7c76850
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wined3d: Use separate structures for ddraw style strided data and wined3d's internal stream info.
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2009-03-27 15:51:25 +01:00 |
Henri Verbeet
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2dc7fc2916
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wined3d: Remove the format field from IWineD3DResourceClass.
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2009-03-13 11:29:19 +01:00 |
Henri Verbeet
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aa3027a604
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wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
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2009-03-06 15:35:58 +01:00 |
Henri Verbeet
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6324ba66ca
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wined3d: Simplify IWineD3DVertexBufferImpl_PreLoad() a bit.
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2009-03-06 15:35:50 +01:00 |
Henri Verbeet
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594cc7ebc1
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wined3d: Also set VBFLAG_HASDESC if we can determine we don't need conversion.
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2009-03-06 15:35:28 +01:00 |
Henri Verbeet
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33dd39c4d0
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wined3d: Merge indexbuffer.c with buffer.c.
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2009-02-23 12:21:10 +01:00 |
Henri Verbeet
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392cfefbeb
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wined3d: Merge vertexbuffer.c with buffer.c.
This just moves to code to the same file, but we want to merge the
implementations as well at some point.
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2009-02-23 12:21:02 +01:00 |
Henri Verbeet
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399d992a07
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wined3d: Add IWineD3DBuffer, use it in d3d10core.
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2009-02-23 12:20:45 +01:00 |