Lionel Ulmer
7ebdcb3538
Initialize the dwMipmapCount field even if the application forgets it.
2003-05-11 03:46:53 +00:00
Lionel Ulmer
449f6b212f
- added mipmapping support
...
- added locking for concurrent access to the D3D device
- improved tracing
- added support for most texture combine stages (inspired by the D3D8
code)
- disable current lock / unlock code pending proper solution
2003-05-11 03:44:53 +00:00
Stephan Beuze
442dd75420
Implemented Get/SetToolTips functions.
2003-05-11 03:44:13 +00:00
Alexandre Julliard
dd74d9d889
Ordinals 410-413 are the window subclassing functions.
2003-05-11 03:40:59 +00:00
Raphael Junqueira
89ec35fe43
- minor COM fixes (fixes some crashes on stupid games)
...
- minor indentation changes
- fix SELECTARG2 behavior (with help from Lionel Ulmer)
- surface locking/unlocking (only rendering and textures surfaces
supported now)
- beginning of Target/Front surface support
- try to get D3DTOP_SELECTARG_* working
- implemented D3DTOP_SUBTRACT: currently only if OpenGL1.3 is used, we
have to use GL_SUBTRACT_ARB for other versions
2003-05-11 03:35:27 +00:00
Alexandre Julliard
ebc9abd1a1
Added partial stub for GetTransform.
2003-05-11 03:31:53 +00:00
Mike McCormack
bd69422ca8
Clean up SHFileOperationA/W debugging a little.
2003-05-11 03:31:08 +00:00
Eric Pouech
639db3ef8b
Stop wavemap lookup if a device isn't functional (spotted by Lionel
...
Ulmer).
2003-05-11 03:30:51 +00:00
Jukka Heinonen
cadffabd2d
Make read from stdin use buffered input code and redirect stderr to
...
console.
2003-05-11 03:30:24 +00:00
Dimitrie O. Paun
c6e988eaa0
Fix custom draw for item 0.
2003-05-11 03:29:25 +00:00
Christian Costa
0955adfc2e
Enable branch forward operation in execute buffer.
2003-05-11 03:28:53 +00:00
Christian Costa
4ea9589981
Put the device name string on the stack during devices enumeration.
...
Disable reference enumeration.
2003-05-11 03:28:33 +00:00
Alexandre Julliard
f54ffdac93
Removed unnecessary function link names.
2003-05-11 03:04:57 +00:00
Huw Davies
4bdeae37a1
Added stub for SetVirtualResolution.
2003-05-11 03:03:25 +00:00
Ulrich Czekalla
4d837749d8
We should pass the callers client-area rect and clip rect to x11drv
...
otherwise we'll fail to scroll all children.
2003-05-11 03:01:42 +00:00
Alexandre Julliard
1bb3645443
Avoid local WINAPI function pointers.
2003-05-11 03:00:32 +00:00
Mike McCormack
31c9b82411
Implemented InternetSetOptionExA/W.
2003-05-11 02:59:52 +00:00
Dmitry Timoshkov
07eda42808
Fix the logic for setting the lps->fErase flag in BeginPaint.
2003-05-11 02:58:53 +00:00
Alexandre Julliard
17c63bbab3
Added A<->W mappings for WM_IME_CHAR.
2003-05-11 02:58:19 +00:00
Dmitry Timoshkov
25481334f6
Do not abort dialog creation if DS_NOFAILCREATE allows to continue.
2003-05-11 02:42:28 +00:00
Aric Stewart
6d9e148a23
Added RasEnumEntriesW stub.
2003-05-11 02:41:18 +00:00
Mike McCormack
936d1059e2
Implemented WriteFmtUserTypeStg and ReadFmtUserTypeStg.
2003-05-11 02:40:29 +00:00
Mike McCormack
0bb73f53d5
Fill the filedialog95 controls before sending a CDN_INITDONE
...
notification.
2003-05-11 02:39:08 +00:00
Huw Davies
5594fcea74
Invalidate the window when the range is changed.
2003-05-11 02:38:05 +00:00
Mike McCormack
493d89d888
Stubs for AccessCheckAndAuditAlarmA/W.
2003-05-11 02:37:11 +00:00
Lionel Ulmer
9914a8ec5d
- only enumerate 32 bpp ARGB texture format and remove RGBA one
...
- add support for 32 bpp ARGB texture format
2003-05-08 21:03:57 +00:00
Adam Gundy
9ea3c2d3ee
_open_osfhandle is expected to take the absence of either _O_TEXT or
...
_O_BINARY to mean _O_BINARY.
2003-05-08 21:02:31 +00:00
Raphael Junqueira
18af8d8611
- Disable some 'classic' debug traces (avoid useless flood of traces
...
while debugging games).
- Fix the texture size caps using GL_MAX_TEXTURE_SIZE.
2003-05-08 17:36:00 +00:00
Maxime Bellengé
3270641c60
- Fix scanline size in OLEPictureImpl_Load for jpeg
...
- Convert from RGB to BGR according to BITMAPINFOHEADER
documentation.
2003-05-08 17:35:12 +00:00
Alexandre Julliard
d9bab57477
Added support for calling the TLS callback functions.
2003-05-08 04:13:26 +00:00
Alexandre Julliard
c808e67da1
Fixed wrong file offset used when mapping the import directory from a
...
shared section.
2003-05-08 03:50:32 +00:00
Jason Edmeades
8534f79124
- Move texture loading into PreLoad for 2D textures (needs doing for
...
the others as well), and call when needed as well.
- Change D3DFMT_R5G6B5 handling to make backdrop of Max Payne appear.
- Add code to reject attempts to use invalid texture units (Max Payne
did this a lot).
- ValidateDevice fixme silenced as harmless but occurs frequently.
- Add trace which can be compiled in to debug vertex shaders, and
correct fixmes and dprintf's into appropriate trace statements.
- Ensure we trace what we return when querying the device caps.
- Correct bug with negative numbers in vertex shader code.
2003-05-08 03:49:04 +00:00
Eric Pouech
3a10bf5890
Added environment tests.
2003-05-08 03:47:24 +00:00
Eric Pouech
2d758c6444
Implemented a bunch of environment related NTDLL APIs.
2003-05-08 03:47:00 +00:00
Alexandre Julliard
54daeae72a
Added NONAMELESSUNION/STRUCT defines.
2003-05-07 04:01:52 +00:00
Alexandre Julliard
ce4d111cd8
Moved the EnumResource* functions to the kernel dll, and fixed their
...
prototypes.
2003-05-07 03:21:26 +00:00
Alexandre Julliard
cbd9eca2c3
Use RtlFindMessage to load message resources.
2003-05-07 03:19:17 +00:00
Michael Schlüter
5e8d015a8c
Added wglGetExtensionsStringARB.
2003-05-07 03:18:51 +00:00
Jukka Heinonen
fb3080a2f3
Add scrolling support for VGA text mode.
2003-05-07 03:16:34 +00:00
Alexandre Julliard
54f59e5005
Added comment about why changing ADDRESS_SPACE_LIMIT is wrong.
2003-05-06 18:52:43 +00:00
Alexandre Julliard
ebe67a2864
Added support for retrieving page fault address on Solaris (based on a
...
patch by Robert Lunnon).
2003-05-06 18:50:08 +00:00
Robert Lunnon
2eab8afaa9
Eliminate segfault due to NULL This->sIcoPath.
2003-05-06 18:36:54 +00:00
Dimitrie O. Paun
1a1f9bffb3
Make it easy to use something other than wrc to compile resources.
2003-05-06 18:34:53 +00:00
Thomas Mertes
4f6caf6ca3
Tests for RtlDuplicateUnicodeString, RtlFindCharInUnicodeString,
...
RtlInitUnicodeStringEx.
2003-05-06 18:28:02 +00:00
Thomas Mertes
d628d125ab
Implement RtlDuplicateUnicodeString, RtlFindCharInUnicodeString,
...
RtlInitUnicodeStringEx.
Documentation updates for RtlInitAnsiString, RtlInitString,
RtlInitUnicodeString, RtlAnsiStringToUnicodeString and
RtlOemStringToUnicodeString.
2003-05-06 18:27:40 +00:00
Marcus Meissner
dac51c005a
Added include <errno.h>.
2003-05-06 18:25:11 +00:00
Alexandre Julliard
ab61506401
Fixed return value of CreateNamedPipe (spotted by Mike McCormack).
2003-05-06 00:19:59 +00:00
Jason Edmeades
5ba50508ff
Add support for MultiplyTransform (helps make the SkimmedMesh SDK
...
sample look better).
2003-05-06 00:19:11 +00:00
Jason Edmeades
cb677f6388
Add the beginnings of support for texture coordinates.
2003-05-06 00:15:49 +00:00
Marcus Meissner
2aad01e2a8
Fix return code of DPNHPAST_DllGetClassObject stub.
2003-05-06 00:15:03 +00:00