handles as wineserver handles
- console input handle object is no longer waitable (input record
synchronisation is now implemented as a simple semaphore), and removed
FD_TYPE_CONSOLE from fd types in wineserver
- console handles now always have their two lower bit set so one can
distinguish a console handle from a kernel object handle
- implemented some undocumented kernel32 console related APIs
(CloseConsoleHandle, GetConsoleInputWaitHandle, OpenConsoleW,
VerifyConsoleIoHandle, DuplicateConsoleHandle)
- allowed a few kernel32 APIs to take console pseudo-handles
(FlushFileBuffer, GetFileType, WaitFor*Object*)
- simplified the console inheritance at process creation
- in console tests, no longer create a console if one already exists
- better management of some keys
- now generating several wincon-events for a given curses-event
- added basic support for V-scrolling (disabled by default)
- fixed printing of some unsupported characters
- wrong drawing for chars outside the 20-7F range
- console mouse event generation
- console Alt-? char event generation
Prefix for curses functions is now WCCURSES_ instead of WCCURSE_.
bytes, implement pause key handling.
- Let int16/02 read the keyboard status flags bytes instead of calling
GetAsyncKeyState().
- Make the keyboard state buffer used for Get*Key*() reflect
VK_L/RMENU properly.
- Small fixes.
Added ability to override part of the configuration from console
creator.
Revisited a bit wineconsole startup.
Added dialog part for window closing at process termination.
Made the font lookup at startup more robust and now save registry at
startup time if a new font is chosen (as spotted by Sylvain Petreolle).
Fixed an update bug spotted by Jason Edmeades.
debug channels definitions.
Made win32 the default type for spec files.
Ignore C compiler in winebuild so we can simply pass it $(DEFS).
Removed type win32 and debug_channels from spec files.
Fixed winebuild to always generate correct C identifiers (reported by
Vincent Béron).
Added -exe mode to generate a .spec.c for an exe without having to
provide a .spec.
Removed some no longer needed spec files.
Removed .dll extension in makefiles import specifications.
before the console actually starts up.
- Removed the last Ansi imported APIs since now Propsheet has a decent
Unicode interface.
- Fixed a couple of menu related bugs (states were wrong).
- Finished input selection code (mark and key for selection moving are
operational, generating mouse events to programs attached to the
console).
cursor size...)
- implement the two sets of properties (default & current)
- fixed some bugs mainly in dialog
- enhanced font selection mechanisms,
- added and protected sub-menu for all operations (sysmenu is not
avail in managed mode)
- better data separation for the backend(s)
data to be exchanged.
Split request and reply structures to make backwards compatibility
easier.
Moved many console functions to dlls/kernel, added code page support,
changed a few requests to behave properly with the new protocol.