Stefan Dösinger
6ac8d88d5c
wined3d: Prepare only fixed function samplers for blit.
2007-03-01 11:39:17 +01:00
Stefan Dösinger
8d9a553d89
wined3d: Support for using auxilliary buffers for offscreen rendering.
...
OpenGL AUX buffers provide a way for offscreen rendering which is very
similar to our back buffer "offscreen" rendering emulation. Not all
card support aux buffers, but if they are available they are a nice
present which is easy to use.
2007-02-28 21:04:47 +01:00
Francois Gouget
93494f2ac0
Assorted spelling fixes.
2007-02-20 20:30:51 +01:00
H. Verbeet
bd5488cda9
wined3d: Add WINED3DCREATE flags and use them.
2007-02-16 12:31:11 +01:00
Stefan Dösinger
f5f501d573
wined3d: Use the context manager to create onscreen contexts.
2007-02-13 12:08:02 +01:00
Stefan Dösinger
12252d0589
wined3d: Use the context manager to select the primary render target.
2007-02-13 12:05:35 +01:00
Stefan Dösinger
7253fae31f
wined3d: Make the context array dynamic.
2007-02-13 12:04:40 +01:00
Stefan Dösinger
f22d37e4dd
wined3d: Use the context manager to prepare for blitting.
2007-02-13 12:04:08 +01:00
Stefan Dösinger
c1623d4e7b
wined3d: Use the context manager to prepare for drawing.
2007-02-13 12:03:40 +01:00