Commit Graph

50 Commits

Author SHA1 Message Date
Ove Kaaven f250b6b5fa Further unified HAL and HEL mixing, and added some more intelligence
to prebuffering, with some basic prebuffer canceling support, to get
rid of mixing delays in Half-Life. Used a very small waveout buffer
queue in HEL mode, using a callback to queue additional buffers, to
get rid of playback delays in Half-Life. Fixed a couple of bugs.
2002-01-02 21:46:54 +00:00
Ove Kaaven fdebace998 Fix buffering problems in HEL mode. 2001-09-10 23:08:11 +00:00
Patrik Stridvall 2344798c46 Fixed some warnings. 2001-07-26 21:44:44 +00:00
Patrik Stridvall 3ca9823941 Documentation ordinal fixes. 2001-06-20 23:03:14 +00:00
Patrik Stridvall 8b216b3d02 Documentation ordinal fixes. 2001-06-19 18:20:47 +00:00
Marcus Meissner 9c0ae56d39 Added definitions for IKsPropertySet, small stub implementation for
IDirectSound3DBuffer. Fixed one pointer reference.
2001-06-13 19:36:10 +00:00
Andreas Mohr c2bc22b91c Spelling fixes. 2001-05-24 18:44:25 +00:00
Francois Gouget e76218dd61 Add '\n' at the end of traces. 2001-05-09 17:31:31 +00:00
Ove Kaaven ed739334f4 Fixed sound disappearing after on-the-fly sample rate changes and
after certain underrun conditions.
Compilation fixes for when USE_DSOUND3D is defined.
2001-03-19 19:14:39 +00:00
Alexandre Julliard ddf825660e Chris Jacobson
Small bug fix.
2001-03-03 00:19:29 +00:00
Ove Kaaven 62510ddbf6 Fixes for various underrun-related problems. Also added a mechanism
for the sound driver to request that a Stop should close and reopen
the device.
2001-01-13 01:00:00 +00:00
Johan Gill d8dea427c1 Added a more truthful message about what really is wrong. 2001-01-06 00:36:14 +00:00
Eric Pouech ad250aac34 Now using manifest constant instead of raw values for all the
DRV_QUERY??? values.
2001-01-04 19:53:51 +00:00
Ove Kaaven 865cf3752c Bugfix for sound dropping out, and workaround for Half-Life's
braindead secondary sound buffer management.
2001-01-02 21:02:32 +00:00
Ove Kaaven 0c7c94b956 More intelligent DirectSound prebuffering. By tracking the
last-written position of streaming buffers, it attempts to avoid
prebuffering past this position unless necessary; this may avoid a
number of sound problems in various situations. Merged HEL and HAL
mixing code, which should reduce the HEL mode's CPU usage slightly.
2000-12-22 20:31:06 +00:00
Marcus Meissner eba8cee584 Handle errors for IDsDriver_GetPosition.
Report DSERR_UNINITIALIZED on non-opened WineOSS audio device.
2000-12-21 20:49:26 +00:00
François Gouget 44a182229b winuser.h now requires that we include winbase.h first. 2000-12-19 04:53:20 +00:00
Alexandre Julliard 5be8e7d8e0 Created a small static library in ole/libuuid.a that contains all the
UUID definitions (with the help of Francois Gouget).
2000-12-06 01:50:47 +00:00
Andreas Mohr 49b3cec137 Reimplement patch by Marcus Meissner ('98) to "fix" problems with
DSCAPS_EMULDRIVER flag for games like Quake 2 and Unreal Tournament.
2000-10-25 20:30:31 +00:00
Patrik Stridvall a9f6a9daec Explicitly initialize structures. 2000-10-24 02:22:16 +00:00
Alexandre Julliard 83f52d11c1 Moved all Win16 definitions out of the standard Windows headers. 2000-09-26 22:20:14 +00:00
James Abbatiello 26d6c1f557 Don't use copies of critical sections made by memcpy()
Added missing WINAPIs
2000-09-01 01:22:21 +00:00
Andreas Mohr 349655636b - made the MIDI sequencer error message much better for confused users
to be found on #WineHQ
- use strerror instead of errno at important places
- got rid of HAVE_STRERROR macro
- removed some #include:s (hopefully I didn't break anything)
2000-08-26 20:31:48 +00:00
Alexandre Julliard bea617be47 Moved GUID definitions to their respective dll. 2000-08-03 04:22:35 +00:00
Ove Kaaven fddc3e15d8 Added a few C++ operators to Direct3D structures, and made some unions
'nameless'.
2000-07-23 14:19:19 +00:00
Patrik Stridvall 6314ad696b Fixed some warnings. 2000-07-15 21:33:38 +00:00
Ove Kaaven 9405793109 Fix a couple of problems with underruns and stopping/restarting. 2000-07-08 11:45:39 +00:00
Ove Kaaven 849c930481 Implemented the DirectSound HAL mode for DMA primary buffers, with a
10ms latency (not noticeable), and about 300ms of prebuffering. Fixed
a few bugs. Added a Wine-only WINMM flag for waveOutOpen for
DirectSound to use (so drivers like wineoss have some way of knowing
what to prepare itself for).
2000-06-24 12:54:49 +00:00
Ove Kaaven 353c776a66 Restructure DirectSound. Remove dsound thread, use MM timers
instead. Implemented the DirectSound HEL, with the ability to
prebuffer 300ms of sound, while maintaining play latency of 40ms, and
the exact playposition (Starcraft cinematics are lip-synched).  Some
initial HAL support.
2000-06-23 15:45:05 +00:00
James Abbatiello 625653f96d Add a few more flags to those recognized when doing trace+dsound. 2000-06-11 19:59:10 +00:00
Patrik Stridvall 330cd693b0 Fixed some warnings. 2000-06-03 20:43:06 +00:00
Peter Hunnisett f5a1027595 - Added DirectSoundCapture and DirectSoundCaptureBuffer interfaces
- Added some SoundCapture stubs
- Changed REFIID to LPCGUID in a few places as per MS header file
2000-06-01 22:47:35 +00:00
Peter Hunnisett 4dce07ea94 - Fixed some initialization/destruction and reference counting
- Added a little more debugging information
2000-05-30 20:49:37 +00:00
Peter Hunnisett 62f32331dd - Add another way to create a 3d listener interface.
- Fix up some reference counting bugs and interface creation bugs
- Add DirectSoundEnumerateW stub
- Add DirectSoundCaptureEnumerate{A,W} stubs
2000-05-30 20:07:31 +00:00
Eric Pouech 8cfea6e292 Make internal buffers size multiple of 4. 2000-05-10 21:39:24 +00:00
Marcus Meissner b2dd2c5cee DSOUND_MixerNorm: do not compare unrelated pointers. 2000-04-16 17:05:06 +00:00
Marcus Meissner 3347bee15c Make audiodevice blocking directly after the non-blocking open, since
we use the write(2) also for synchronization.
2000-04-06 19:32:33 +00:00
Marcus Meissner 502e15b6e7 open() the OSS sounddevice non-blocking in case another process has it
open already.
2000-03-30 20:22:12 +00:00
Niels Kristian Bech Jensen c9742b3204 - Fix some compiler warnings.
- Remove superfluous #include statement.
2000-03-28 20:44:59 +00:00
Andreas Mohr f15473f5f3 Fixed debug formatting. 2000-03-26 18:18:26 +00:00
Patrik Stridvall fcfacb95a7 Added/fixed some documentation reported by winapi_check. 2000-03-24 20:46:04 +00:00
Marcus Meissner f8e4fb0888 Made the buffer list in the directsound object thread-safe. 2000-02-20 19:16:12 +00:00
Alexandre Julliard 383da68cf9 Optimized debugging API to reduce code size. 2000-02-10 22:15:21 +00:00
Jeremy White d3e22d9d55 Removed #include of wingdi.h and windef.h from winuser.h (and resolved
the resulting compilation failures).
2000-02-10 19:03:02 +00:00
Francois Gouget f82a723a43 The COM virtual tables must use the
'ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE' macro to provide padding in C++.
2000-01-30 02:55:16 +00:00
Alexandre Julliard 681c75bf17 Added debugstr_guid function and used it to replace
WINE_StringFromCLSID in all debugging messages.
2000-01-18 05:09:49 +00:00
Todd T. Fries f84e8eaf8a Add HAVE_SOUNDCARD_H to support OpenBSD. 2000-01-15 22:19:56 +00:00
Eric Pouech 5f6080ee05 Removed suicide code when playback thread's father dies. 1999-11-14 23:53:41 +00:00
Francois Gouget 01c9ac401f Generalized the use of the new ICOM_VFIELD and ICOM_VTBL macros. 1999-10-31 01:59:23 +00:00
Eric Pouech 68944c205c Split the multimedia/ directory into dlls/ subdirectories. 1999-10-24 18:42:42 +00:00