Lionel Ulmer
|
c21de847ab
|
Adds resolution / depth switching with DGA 2.0.
|
1999-12-20 03:45:54 +00:00 |
Marcus Meissner
|
867c436a48
|
Merged _all_ lpClipper into common_surface.
Add NULL ptr check to SetClipper.
Some more debug output.
|
1999-12-05 23:07:23 +00:00 |
Marcus Meissner
|
8b7c1906a7
|
Moved lpClipper into common_directdrawsurface struct
Release old clipper on new set
|
1999-12-05 02:19:56 +00:00 |
Lionel Ulmer
|
ba02d1d7d5
|
First support of DGA 2.0 for DirectDraw.
|
1999-12-04 04:22:04 +00:00 |
Peter Hunnisett
|
6db0502993
|
Improved stubs for the ddraw clipper routines.
|
1999-12-04 03:55:58 +00:00 |
Ove Kaaven
|
7da242dbd5
|
DirectX-XShm now waits for the X server to finish the previous frame
before sending another frame down its pipe, avoiding the X server
overload and resulting slowness that used to be.
|
1999-11-07 22:44:06 +00:00 |
Francois Gouget
|
01c9ac401f
|
Generalized the use of the new ICOM_VFIELD and ICOM_VTBL macros.
|
1999-10-31 01:59:23 +00:00 |
Marcus Meissner
|
f48db82876
|
Implemented chains of surfaces. This allows an unlimited number
of backbuffers, and other attached surfaces (zbuffers, alpha buffers,
whatever).
|
1999-07-03 11:57:29 +00:00 |
Lionel Ulmer
|
34d6c9f7fb
|
- better debug output for surface creation
- added (experimental) DIBSection implementation of GetDC / ReleaseDC
|
1999-05-29 11:00:27 +00:00 |
Lionel Ulmer
|
ad7258517e
|
Replaced all the Mesa specific code by GLX code. Should work now on
any OpenGL implementation.
|
1999-05-13 18:53:05 +00:00 |
Patrik Stridvall
|
896889f317
|
ANSI C fixes.
|
1999-05-08 12:50:36 +00:00 |
Lionel Ulmer
|
81c7544184
|
- clean-up of texture 'loading'
- added SetColorKey callback for already loaded textures
|
1999-04-06 07:10:48 +00:00 |
Francois Gouget
|
9e2f4af9b0
|
Updated to include all the implementation aspects that were previously
in the public includes.
|
1999-03-27 16:53:09 +00:00 |