Alexandre Julliard
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4e4460eaef
|
There's no need for DUMMYUNIONNAME in private headers.
|
2004-01-08 05:27:23 +00:00 |
Raphael Junqueira
|
dcddfbc140
|
- currently always use sloaw path as fast path have some problems
- fix APIENTRY mismatched value used by gl func pointers (in
d3dcore_gl.h)
|
2003-06-27 22:20:44 +00:00 |
Jason Edmeades
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3cf874bb04
|
Make the fixed function pipeline support multiple streams for created
vertex shaders with no function supplied. Also split down draw
primitive along the lines of the d3dcore requirements and put in some
diagnostic aids.
|
2003-06-13 18:09:05 +00:00 |
Raphael Junqueira
|
85aa298ad2
|
Fixed compilation problems.
|
2003-06-06 18:12:59 +00:00 |
Raphael Junqueira
|
713013a978
|
- add a new private header d3dcore_gl.h that declares needed opengl
defines and the caps defines
- cleanup of device.c using the caps defines (avoid the #ifdef
nigthmare)
- add {Set,Get}GammaRamp support
|
2003-06-04 23:01:49 +00:00 |