Commit Graph

78 Commits

Author SHA1 Message Date
Michael Stefaniuc bacc1b3b58 - Converted HWAVE, HWAVEIN, HWAVEOUT to void*.
- Fixed some HMIDI{IN,OUT}16 to HANDLE conversions.
- midiOutCacheDrumPatches16 called itself recursively in an infinite
  loop.
2002-08-02 19:02:49 +00:00
Alexandre Julliard 1f6ce57b24 Removed ordinal 0. 2002-07-24 19:05:50 +00:00
Steven Edwards 6aa9ccb102 Need to import ntdll. 2002-07-05 22:48:33 +00:00
Alexandre Julliard 7015ce3096 No need to call GetModuleFileName16 now that GetModuleFileNameA
handles 16-bit tasks.
2002-07-05 01:28:10 +00:00
Alexandre Julliard 77afd6c47e Made some more spec file entries optional or unnecessary.
Fixed a few DLLName/DLLFileName mismatches.
2002-06-21 19:15:45 +00:00
Ove Kaaven 935e3df35c Support DirectSound 8 interfaces. Split interface implementations into
separate files. Split primary buffer and secondary buffer interfaces
into separate implementations. Made the primary buffer state part of
the dsound object, so primary buffer objects can be created and
refcounted independently. Made the interfaces follow COM aggregation
rules more closely. Converted the dsound critical section to a R/W
lock to improve potential remixing concurrency. Fixed various bugs and
refcounting issues.
2002-06-13 19:15:06 +00:00
Vincent Béron 9a62491660 Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
Johan Gill 7c61a61616 Only enumerate DirectSound devices if the first sound device in the
system supports the Wine implementation of DirectSound. Also added
some entries to the sample config file and changed the values of the
"EmulDriver" key to "Y"/"N".
2002-05-28 22:45:58 +00:00
Alexandre Julliard 2ab7625934 Removed most imports of ntdll since we no longer import Wine internal
functions from there.
2002-05-17 03:37:12 +00:00
Alexandre Julliard ad53383f9b Added winebuild support for generating a .dbg.c file containing the
debug channels definitions.
Made win32 the default type for spec files.
Ignore C compiler in winebuild so we can simply pass it $(DEFS).
Removed type win32 and debug_channels from spec files.
Fixed winebuild to always generate correct C identifiers (reported by
Vincent Béron).
2002-05-14 20:54:58 +00:00
Alexandre Julliard 67371bcc8d Added -res option to specify resources on winebuild command-line.
Added -exe mode to generate a .spec.c for an exe without having to
provide a .spec.
Removed some no longer needed spec files.
Removed .dll extension in makefiles import specifications.
2002-05-11 23:06:32 +00:00
Joris Beugnies ff60a9a27b Make defines configurable at run-time. 2002-05-11 22:53:00 +00:00
Alexandre Julliard 32459912dc Moved imports specification from the .spec into the Makefile so that
it can be used on platforms that don't build a .spec.c file.
2002-05-09 00:05:48 +00:00
Johan Gill 8fc98cdef8 DirectSoundEnumerateA() now passes a GUID to the callback if the first
call returned TRUE.
2002-05-01 18:05:30 +00:00
Alexandre Julliard 5769d1de00 Better support for configure detection of missing types, added check
for ssize_t.
Removed a couple of no longer used portability functions.
Various portability fixes in port.h.
2002-04-26 19:05:15 +00:00
Eric Pouech c745b52803 A bit more robust against wave???Open failures. 2002-04-22 22:36:18 +00:00
Chris Morgan ace56c62a3 Dsound will now try as many devices as are available when trying to
open a waveOut device in DirectSoundCreate().
2002-03-25 20:52:17 +00:00
Chris Morgan 9b0ba7ca2b Added aRts driver. 2002-03-21 01:38:19 +00:00
Alexandre Julliard c1bfca04e1 Changed builtin dlls file names to make it clear they are not normal
Unix libraries, and install them in $libdir/wine instead of $libdir to
avoid name conflicts in /usr/lib.
2002-03-20 22:19:06 +00:00
Alexandre Julliard 0799c1a780 Added LGPL standard comment, and copyright notices where necessary.
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Patrik Stridvall 74e4d21ebe Avoid wildcards in .cvsignore. 2002-01-29 03:05:12 +00:00
Ove Kaaven f250b6b5fa Further unified HAL and HEL mixing, and added some more intelligence
to prebuffering, with some basic prebuffer canceling support, to get
rid of mixing delays in Half-Life. Used a very small waveout buffer
queue in HEL mode, using a callback to queue additional buffers, to
get rid of playback delays in Half-Life. Fixed a couple of bugs.
2002-01-02 21:46:54 +00:00
Ove Kaaven fdebace998 Fix buffering problems in HEL mode. 2001-09-10 23:08:11 +00:00
Patrik Stridvall 2344798c46 Fixed some warnings. 2001-07-26 21:44:44 +00:00
Patrik Stridvall 3ca9823941 Documentation ordinal fixes. 2001-06-20 23:03:14 +00:00
Patrik Stridvall 8b216b3d02 Documentation ordinal fixes. 2001-06-19 18:20:47 +00:00
Marcus Meissner 9c0ae56d39 Added definitions for IKsPropertySet, small stub implementation for
IDirectSound3DBuffer. Fixed one pointer reference.
2001-06-13 19:36:10 +00:00
Andreas Mohr c2bc22b91c Spelling fixes. 2001-05-24 18:44:25 +00:00
Francois Gouget e76218dd61 Add '\n' at the end of traces. 2001-05-09 17:31:31 +00:00
Ove Kaaven ed739334f4 Fixed sound disappearing after on-the-fly sample rate changes and
after certain underrun conditions.
Compilation fixes for when USE_DSOUND3D is defined.
2001-03-19 19:14:39 +00:00
Alexandre Julliard ddf825660e Chris Jacobson
Small bug fix.
2001-03-03 00:19:29 +00:00
Ove Kaaven 62510ddbf6 Fixes for various underrun-related problems. Also added a mechanism
for the sound driver to request that a Stop should close and reopen
the device.
2001-01-13 01:00:00 +00:00
Johan Gill d8dea427c1 Added a more truthful message about what really is wrong. 2001-01-06 00:36:14 +00:00
Eric Pouech ad250aac34 Now using manifest constant instead of raw values for all the
DRV_QUERY??? values.
2001-01-04 19:53:51 +00:00
Ove Kaaven 865cf3752c Bugfix for sound dropping out, and workaround for Half-Life's
braindead secondary sound buffer management.
2001-01-02 21:02:32 +00:00
Ove Kaaven 0c7c94b956 More intelligent DirectSound prebuffering. By tracking the
last-written position of streaming buffers, it attempts to avoid
prebuffering past this position unless necessary; this may avoid a
number of sound problems in various situations. Merged HEL and HAL
mixing code, which should reduce the HEL mode's CPU usage slightly.
2000-12-22 20:31:06 +00:00
Marcus Meissner eba8cee584 Handle errors for IDsDriver_GetPosition.
Report DSERR_UNINITIALIZED on non-opened WineOSS audio device.
2000-12-21 20:49:26 +00:00
François Gouget 44a182229b winuser.h now requires that we include winbase.h first. 2000-12-19 04:53:20 +00:00
Alexandre Julliard 5be8e7d8e0 Created a small static library in ole/libuuid.a that contains all the
UUID definitions (with the help of Francois Gouget).
2000-12-06 01:50:47 +00:00
David Elliott ea186796eb Remove libXXXX.so.1.0 lines from .cvsignore files. 2000-11-30 19:57:34 +00:00
Alexandre Julliard 27939f00fd Start using import tables for dlls that can already support it. 2000-11-12 03:50:10 +00:00
Alexandre Julliard eb58e1d597 Declare debug channels in all dlls that need them; added imports of
ntdll where necessary.
2000-11-05 04:53:07 +00:00
Andreas Mohr 49b3cec137 Reimplement patch by Marcus Meissner ('98) to "fix" problems with
DSCAPS_EMULDRIVER flag for games like Quake 2 and Unreal Tournament.
2000-10-25 20:30:31 +00:00
Patrik Stridvall a9f6a9daec Explicitly initialize structures. 2000-10-24 02:22:16 +00:00
Alexandre Julliard 83f52d11c1 Moved all Win16 definitions out of the standard Windows headers. 2000-09-26 22:20:14 +00:00
James Abbatiello 26d6c1f557 Don't use copies of critical sections made by memcpy()
Added missing WINAPIs
2000-09-01 01:22:21 +00:00
Andreas Mohr 349655636b - made the MIDI sequencer error message much better for confused users
to be found on #WineHQ
- use strerror instead of errno at important places
- got rid of HAVE_STRERROR macro
- removed some #include:s (hopefully I didn't break anything)
2000-08-26 20:31:48 +00:00
Alexandre Julliard bea617be47 Moved GUID definitions to their respective dll. 2000-08-03 04:22:35 +00:00
Alexandre Julliard 6c9d83aa4c Added imports of user32/gdi32/kernel32 wherever necessary. 2000-08-03 00:04:24 +00:00
Ove Kaaven fddc3e15d8 Added a few C++ operators to Direct3D structures, and made some unions
'nameless'.
2000-07-23 14:19:19 +00:00