Alistair Leslie-Hughes
7b864afff0
mshtml: Implement IHTMLDocument2 get_links.
2008-11-26 13:36:27 +01:00
Alistair Leslie-Hughes
6e46a9fdba
mshtml: Implement IHTMLDocument2 get_applets.
2008-11-26 13:36:20 +01:00
Lei Zhang
6f64338b9d
comctl32: Better day of the month input checking in datetime.
2008-11-26 13:28:56 +01:00
Lei Zhang
113a50a843
comctl32: Do ascii to integer conversion only once.
2008-11-26 13:28:43 +01:00
Lei Zhang
40bbe3da6f
comctl32: Process WM_CHAR instead of WM_KEYDOWN for numbers in datetime.
2008-11-26 13:28:22 +01:00
Juan Lang
93aed4b078
crypt32: Accept any string format as the display text of a user notice policy qualifier.
2008-11-26 13:26:14 +01:00
Francois Gouget
b3bf746ff9
Straighten out some ellipses.
2008-11-26 12:33:34 +01:00
Francois Gouget
36e195a185
shell32: Remove WINAPI/CALLBACK on static functions where not needed.
2008-11-26 12:33:16 +01:00
Francois Gouget
66063ae4a4
ole32: Remove WINAPI on static functions where not needed.
2008-11-26 12:33:13 +01:00
Alistair Leslie-Hughes
d026b74d79
version: Stop crash under vista and 2k8.
2008-11-26 12:28:05 +01:00
Paul Vriens
489e59f83d
rsaenh/tests: Fix a test failure on W2K and below.
2008-11-26 12:12:54 +01:00
Paul Vriens
6d9bca7d94
rsaenh/tests: Use a 40-bit session key instead of 56-bit.
2008-11-26 12:12:48 +01:00
Paul Vriens
87e7c72f26
rsaenh/tests: Fix a test failure on W2K and below.
2008-11-26 12:12:42 +01:00
Paul Vriens
5da0debbe6
rsaenh/tests: Use a 40-bit session key instead of 56-bit.
2008-11-26 12:12:37 +01:00
Paul Vriens
6a8d623a56
rsaenh/tests: Fix a test failure on W2K and below.
2008-11-26 12:12:30 +01:00
Francois Gouget
bbc4413548
rpcrt4: Remove WINAPI on static functions where not needed.
2008-11-26 12:10:54 +01:00
Francois Gouget
57908f889a
quartz: Remove CALLBACK on static functions where not needed.
2008-11-26 12:10:51 +01:00
Francois Gouget
9517637eb4
quartz: Remove WINAPI on static functions where not needed.
2008-11-26 12:10:48 +01:00
Francois Gouget
2a2387b984
shdocvw: Remove WINAPI on static functions where not needed.
2008-11-26 12:10:46 +01:00
Francois Gouget
822ab7b404
opengl32: Remove WINAPI on static functions where not needed.
2008-11-26 12:10:43 +01:00
Francois Gouget
cc42922e08
oleaut32: Remove WINAPI on static functions where not needed.
2008-11-26 12:10:40 +01:00
Francois Gouget
c584c2d12c
ole32: Remove __RPC_USER on static functions where not needed.
2008-11-26 12:10:38 +01:00
Huw Davies
31fd0d5d7a
comdlg32: GetPrinterW and GetPrinterDriverW return the size in bytes so don't multiply by sizeof(WCHAR).
2008-11-26 12:10:28 +01:00
Huw Davies
49368cb14b
oleaut32: Add support for loading typelibs from NE files.
2008-11-26 12:08:23 +01:00
Huw Davies
559112d472
version: Fixed comments.
2008-11-26 12:08:16 +01:00
Maarten Lankhorst
39d80a3c96
wldap32: Fix winldap_private header compatibility with 64-bit.
2008-11-26 12:05:48 +01:00
Henri Verbeet
4cea13dec7
wined3d: Const correctness fixes for surface.c.
2008-11-26 12:05:27 +01:00
Henri Verbeet
fecfddfb3a
wined3d: Const correctness fixes for glsl_shader.c.
2008-11-26 12:05:21 +01:00
Henri Verbeet
d8f6e63541
wined3d: Const correctness fixes for arb_program_shader.c.
2008-11-26 12:05:14 +01:00
Henri Verbeet
cfb3bea895
wined3d: Make the SHADER_OPCODE_ARG parameter to shader handlers const.
2008-11-26 12:05:06 +01:00
Henri Verbeet
eb78c2a082
wined3d: Const correctness fixes for utils.c.
2008-11-26 12:04:56 +01:00
Alexandre Julliard
5118108c82
user32/tests: Fix a number of window tests on Win9x and Vista.
2008-11-26 12:04:51 +01:00
Alexandre Julliard
f0483957dd
kernel32/tests: Fix the unimplemented check for EnumSystemLanguageGroupsA.
2008-11-26 12:04:32 +01:00
Henri Verbeet
f552c90c30
wined3d: Make some functions static.
2008-11-25 13:37:55 +01:00
Henri Verbeet
f0a816e8cb
wined3d: Slightly reduce the scope of fragment_palette_conversion.
2008-11-25 13:37:50 +01:00
Henri Verbeet
49b55f677e
wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c.
2008-11-25 13:37:45 +01:00
Henri Verbeet
b4f0b5bdd0
wined3d: Const correctness fixes.
2008-11-25 13:37:39 +01:00
Henri Verbeet
a6917b143d
wined3d: Use IDL to generate wined3d.h.
2008-11-25 13:37:22 +01:00
Vincent Povirk
5e77c74f37
gdiplus: Implement GdipGetRegionHRgn for rects.
2008-11-25 13:11:50 +01:00
Vincent Povirk
08aa0cac74
gdiplus: Implement GdipRegionGetHRgn for paths.
2008-11-25 13:11:44 +01:00
Vincent Povirk
4f8751a5db
gdiplus: Implement GdipGetRegionHRgn for empty regions.
2008-11-25 13:10:58 +01:00
Vincent Povirk
74d62bccab
gdiplus: Implement GdipGetRegionHRgn for infinite regions.
2008-11-25 13:10:40 +01:00
Vincent Povirk
5c75277784
gdiplus: Add parameter checking to GdipGetRegionHRgn.
2008-11-25 13:10:24 +01:00
Ricardo Filipe
25f7ad44e5
comdlg32: Removed dead assignments (llvm/clang).
2008-11-25 13:09:53 +01:00
Ricardo Filipe
1c55ba0b83
comctl32: Removed dead assignments (llvm/clang).
2008-11-25 13:07:35 +01:00
Stefan Dösinger
2f98fce9cf
wined3d: Put the ps compile parameters into the glsl program hashmap.
...
This avoids the double search for a pixel shader. The pixel shader
compilation parameter structure is recorded in the GLSL program
hashmap, together with the WineD3D pixel shader.
2008-11-25 13:07:23 +01:00
Stefan Dösinger
33482a732e
wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
...
The dx7 sdk demos need this.
2008-11-25 13:07:14 +01:00
Stefan Dösinger
0bf32b12f5
wined3d: Add the ability to duplicate GL pixel shaders.
...
Some stateblock parameters have to be compiled into the GL pixel
shader code, like lines for pixelformat fixups. This leads to problems
when applications switch those settings, requiring a recompilation of
the shader. This patch enables wined3d to have multiple GL shaders for
a D3D shader(pixel shaders only so far) to handle this more
efficiently.
2008-11-25 13:07:03 +01:00
Stefan Dösinger
aed9305c78
wined3d: Store shader IDs in the vs and ps impl structures.
2008-11-25 13:06:45 +01:00
Stefan Dösinger
dd8905543b
wined3d: Pass some stateblock values around directly.
...
This was suggested by Ivan quite a while ago, and we need it to better
handle conflicting texture format corrections and similar stateblock
value changes which until now required a recompilation of the entire
shader
2008-11-25 13:06:35 +01:00