Vincent Povirk
2d2a6526d8
windowscodecs: Add tests for IWICBitmapDecoderInfo_GetMimeTypes.
2010-09-06 16:16:46 +02:00
Vincent Povirk
ad2895d10b
windowscodecs: Register builtin encoders.
2010-09-06 16:16:25 +02:00
Vincent Povirk
d701e8fab3
windowscodecs: Enumerate encoders.
2010-09-06 16:16:17 +02:00
Henri Verbeet
95098f1b2a
d3d8: An invalid shader version isn't an internal error.
2010-09-06 16:14:30 +02:00
Henri Verbeet
8fbf23f0cc
wined3d: Don't overwrite the offscreen depth/stencil surface with undefined data in surface_load_ds_location().
2010-09-06 16:14:26 +02:00
Henri Verbeet
952dfe30be
wined3d: Translate before scaling for rhw as well in transform_projection().
2010-09-06 16:14:22 +02:00
Henri Verbeet
8e0cb60b09
wined3d: Do not call device_switch_onscreen_ds() while under the GL lock.
2010-09-06 16:14:18 +02:00
Henri Verbeet
6471004a8c
wined3d: Fix a silly typo.
2010-09-06 16:14:11 +02:00
Louis Lenders
e793f9b072
kernel32: Change SetHandleCount to match behaviour on versions >WINNT.
2010-09-06 16:14:05 +02:00
Octavian Voicu
a161d59504
include: Fix typo in propkeydef.h.
2010-09-06 16:13:22 +02:00
Andrew Talbot
ab683fee33
dmusic: Constify a variable.
2010-09-06 16:13:22 +02:00
Gerald Pfeifer
b2e2793e28
gdi32/tests: Fix a test description in test_logpen.
2010-09-06 16:13:22 +02:00
Gerald Pfeifer
9387fe19a0
urlmon/tests: Simplify test_IUriBuilder_GetPorttest_IUriBuilder_GetPort a bit.
2010-09-06 16:13:22 +02:00
Gerald Pfeifer
87624c2c21
server: Remove pollev from set_socket_event.
2010-09-06 16:13:22 +02:00
Jacek Caban
6ce537baac
msxml3: Don't use xmlnode's IXMLDOMNode iface in get_nodeValue implementations.
2010-09-06 16:13:22 +02:00
Jacek Caban
7a68fad273
msxml3: Don't use xmlnode's IXMLDOMNode iface in get_nodeName implementations.
2010-09-06 16:13:22 +02:00
Jacek Caban
27b4f11c0b
msxml3: Use xmlnode child object's IXMLDOMNode implementation as base interface.
...
The plan is to get rid of IXMLDOMNode interface in xmlnode object and use
proper inheritance.
2010-09-06 16:13:22 +02:00
Jacek Caban
8a82ae668a
msxml3: Use get_node_obj to get xmlnode from iface in replaceChild implementation.
2010-09-06 16:13:22 +02:00
Jacek Caban
4f61cd2840
msxml3: Use separate object for unknown node type implementation.
2010-09-06 16:13:22 +02:00
Jacek Caban
a92e95eab1
msxml3: Use fake IID to safely cast IXMLDOMNode interface to xmlnode object.
2010-09-06 16:13:21 +02:00
Jacek Caban
0670d092f1
msxml3: Added node_query_inerface function for common xmlnode child objects implementation.
2010-09-06 16:13:21 +02:00
Jacek Caban
f5348b25af
msxml3: Store outer iface as IXMLDOMNode instead of IUnknown in xmlnode.
2010-09-06 16:13:21 +02:00
Alexandre Julliard
9f2c51800d
ws2_32/tests: Fix some buffer overflows in traces.
2010-09-03 21:07:54 +02:00
Alexandre Julliard
75af402307
Release 1.3.2.
2010-09-03 19:39:05 +02:00
Jörg Höhle
294d0c9501
winmm: Implement MCIERR_DUPLICATE_ALIAS and MCIERR_DEVICE_OPEN.
2010-09-03 16:02:31 +02:00
Jörg Höhle
6b271b6d3c
winmm: GetDeviceID only considers a single name per entry.
2010-09-03 16:02:31 +02:00
Jörg Höhle
565c56c61f
winmm: Correctly parse the MCI Sysinfo command.
2010-09-03 16:02:31 +02:00
Piotr Caban
960a248da6
msvcp90/tests: Fix basic_string<wchar_t>.size tests.
2010-09-03 16:02:31 +02:00
Mariusz Pluciński
2f398b8c25
gameux/tests: Verify registry values created by GameExplorer.
2010-09-03 16:02:31 +02:00
Oldřich Jedlička
51332b7a03
ddraw/tests: New tests for CreateSurface for 3D DDSCAPS_BACKBUFFER.
2010-09-03 16:02:31 +02:00
Alexandre Goujon
8aa6ed97c8
msxml3/tests: Be more verbose when get_text fails.
2010-09-03 16:02:31 +02:00
Nikolay Sivov
0330332aef
msxml3: Implement IXMLDOMNamedNodeMap::getQualifiedItem().
2010-09-03 16:02:31 +02:00
Nikolay Sivov
c9b8f5d2ae
msxml3: Fix invalid parameter handling for IXMLDOMElement::getElementsByTagName().
2010-09-03 16:02:31 +02:00
Jerome Leclanche
fffa4881f6
winedbg: Escape args in a WINE_FIXME.
2010-09-03 11:06:12 +02:00
Henri Verbeet
83ff5b5041
ddraw: Handle D3DRENDERSTATE_TEXTUREHANDLE and D3DRENDERSTATE_TEXTUREMAPBLEND in d3d7.
2010-09-03 11:05:35 +02:00
Henri Verbeet
fa3a72c63a
wined3d: Add a handler for WINED3DRS_SRGBWRITEENABLE to the atifs fragment pipe.
2010-09-03 11:05:29 +02:00
Henri Verbeet
e998fffc8f
wined3d: Do not mark invalid blend matrices dirty.
2010-09-03 11:05:24 +02:00
Henri Verbeet
5a7091b8f7
wined3d: Do not preload buffers while under the GL lock in process_vertices_strided().
2010-09-03 11:05:19 +02:00
Henri Verbeet
bc2db78c3a
wined3d: Explicitly document some more consequences of GL locking policy.
...
The basic rule is that you can't call anything that takes the user32 / gdi32
lock while under the GL (winex11) lock. As a consequence, you can't call
anything like context_acquire() or context_destroy() either.
2010-09-03 11:05:10 +02:00
Jörg Höhle
c6a655622c
winmm/tests: Share common function dbg_mcierr.
2010-09-03 11:04:47 +02:00
Alexandre Julliard
cd56299e2f
user32/tests: Fix a number of test failures on Windows 7.
2010-09-03 11:04:33 +02:00
Jörg Höhle
d223b30bd6
winmm/tests: Add MCI parser tests.
2010-09-02 18:05:24 +02:00
Jörg Höhle
0030ef8d26
winmm/tests: MCI_STATUS returns DWORD_PTR, unlike other commands.
2010-09-02 18:05:24 +02:00
Jörg Höhle
0cf326ce55
winmm/tests: Add a few Open/Close MCI tests.
2010-09-02 18:05:23 +02:00
Jörg Höhle
ec7aef8378
winmm: Always unload the MCI driver when Open fails.
2010-09-02 18:05:23 +02:00
Jörg Höhle
e1fe9e4fed
winmm: Close MCI device after immediate auto-open commands.
2010-09-02 18:05:23 +02:00
Jörg Höhle
ef372e259a
winmm: MCI open always creates an alias for subsequent commands.
2010-09-02 18:05:23 +02:00
Louis Lenders
dd1a47093e
shell32: Add stubbed SHGetKnownFolderPath.
2010-09-02 18:05:23 +02:00
Matteo Bruni
5a5af75f04
d3dx9: Implement D3DXCompileShaderFromResource.
2010-09-02 18:05:23 +02:00
Matteo Bruni
de8f35bba8
d3dx9: Implement D3DXCompileShaderFromFile.
2010-09-02 18:05:23 +02:00