David Adam
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6c902b42d5
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d3dx8: Implement D3XMatrixVec3Project.
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2007-11-12 13:00:01 +01:00 |
David Adam
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3231c01c42
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d3dx8: Implement D3XMatrixMultiplyTranspose.
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2007-11-12 12:59:53 +01:00 |
David Adam
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43643072da
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d3dx8: Implement D3XMatrixInverse.
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2007-11-12 12:59:44 +01:00 |
Francois Gouget
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8fc8f2625c
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d3dx8: Fix compilation on systems that don't support nameless unions.
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2007-11-09 13:06:16 +01:00 |
David Adam
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951ca73ff7
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d3dx8: Implement D3DXMatrixOrthoOffCenterLH.
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2007-11-06 13:01:41 +01:00 |
David Adam
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9fc132d02f
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d3dx8: Implement D3DXMatrixOrthoOffCenterRH.
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2007-11-06 13:01:31 +01:00 |
David Adam
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4bbe41bb5e
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d3dx8: Implement D3DXMatrixPerspectiveOrthoLH.
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2007-11-05 14:58:45 +01:00 |
David Adam
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23d9da1eb9
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d3dx8: Implement D3DXMatrixPerspectiveOrthoRH.
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2007-11-05 14:58:38 +01:00 |
David Adam
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515d7101ce
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d3dx8: Implement D3DXMatrixPerspectiveOffCenterLH.
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2007-11-05 14:58:31 +01:00 |
David Adam
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110fcb4926
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d3dx8: Implement D3DXMatrixPerspectiveOffCenterRH.
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2007-11-05 14:58:24 +01:00 |
David Adam
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bc386fd753
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d3dx8: Implement D3DXMatrixPerspectiveFovLH.
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2007-11-05 14:58:16 +01:00 |
David Adam
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f45e991c78
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d3dx8: Implement D3DXMatrixPerspectiveFovRH.
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2007-11-05 14:58:09 +01:00 |
David Adam
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bde962f0ff
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d3dx8: Implement D3DXMatrixPerspectiveLH.
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2007-11-05 14:58:02 +01:00 |
David Adam
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5154b203b0
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d3dx8: Implement D3DXMatrixPerspectiveRH.
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2007-11-05 14:57:55 +01:00 |
David Adam
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324aad4545
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d3dx8: Implement D3DXMatrixLookAtLH.
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2007-11-05 14:57:45 +01:00 |
David Adam
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8d996a22a8
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d3dx8: Implement D3DXMatrixLookAtRH.
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2007-11-05 14:57:33 +01:00 |
David Adam
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15f029a5ee
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d3dx8: Implement D3DXMatrixRotationYawPitchRoll.
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2007-11-05 14:57:21 +01:00 |
David Adam
|
11bd418aa2
|
d3dx8: Implement D3DXMatrixRotationQuaternion.
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2007-11-05 14:57:09 +01:00 |
David Adam
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035773b9fe
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d3dx8: Implement D3DXMatrixRotationAxis.
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2007-10-31 12:39:54 +01:00 |
David Adam
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ad911054dd
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d3dx8: Implement D3DXMatrixRotationZ.
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2007-10-31 12:39:54 +01:00 |
David Adam
|
5098f39410
|
d3dx8: Implement D3DXMatrixRotationY.
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2007-10-31 12:39:54 +01:00 |
David Adam
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4ee8e89510
|
d3dx8: Implement D3DXMatrixRotationX.
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2007-10-31 12:39:54 +01:00 |
David Adam
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4cd47e8b64
|
d3dx8: Implement D3DXMatrixTranslation.
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2007-10-31 12:39:54 +01:00 |
David Adam
|
716862d696
|
d3dx8: Implement D3DXMatrixScaling.
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2007-10-31 12:39:54 +01:00 |
David Adam
|
e8f887dc18
|
d3dx8: Implement D3DXMatrixTranspose.
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2007-10-31 12:39:54 +01:00 |
David Adam
|
c392a8bc74
|
d3dx8: Implement D3DXMatrixMultiply.
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2007-10-31 12:39:54 +01:00 |
David Adam
|
720fb79d7f
|
d3dx8: Implement D3DXMatrixfDeterminant.
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2007-10-31 12:39:54 +01:00 |
David Adam
|
0af358b52b
|
d3dx8: Implement D3DX*Vec4Cross.
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2007-10-29 14:03:57 +01:00 |
David Adam
|
cc22eac10e
|
d3dx8: Implement D3DXTransformNormal.
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2007-10-29 14:03:46 +01:00 |
David Adam
|
90c4757b8d
|
d3dx8: Implement D3DX*TransformCoord.
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2007-10-29 14:03:36 +01:00 |
David Adam
|
fa58dcee8d
|
d3dx8: Implement D3DX*Transform.
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2007-10-29 14:03:24 +01:00 |
David Adam
|
7d0f15f964
|
d3dx8: Implement D3DX*CatmullRom.
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2007-10-29 14:02:58 +01:00 |
David Adam
|
4ff191a7eb
|
d3dx8: Implement D3DX*Hermite.
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2007-10-29 14:02:44 +01:00 |
David Adam
|
ea8e7ce42d
|
d3dx8: Implement D3DX*BaryCentric.
|
2007-10-29 14:02:25 +01:00 |
David Adam
|
50ae1e3623
|
d3dx8: Implement D3DX*Normalize.
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2007-10-29 14:02:02 +01:00 |