Jan Sikorski
fa410970d9
wined3d: Implement UAV clears on the Vulkan backend.
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Based on the vkd3d implementation.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 20:29:35 +02:00
Jan Sikorski
1554fc44c7
wined3d: Don't pass wined3d_shader to shader_spirv_compile().
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Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 20:09:21 +02:00
Henri Verbeet
55795588f4
wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-29 23:37:46 +02:00
Henri Verbeet
3ee141b81d
wined3d: Implement vertex shader stream output in the SPIR-V shader backend.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:40:20 +02:00
Henri Verbeet
3d883c640c
wined3d: Only store unique stream output descriptions.
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This allows us to compare them by pointer.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:40:18 +02:00
Henri Verbeet
6a6bbf1828
wined3d: Copy the correct "binding_base" size in shader_spirv_select().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-07 18:40:12 +02:00
Henri Verbeet
2558f5f218
wined3d: Implement shader_spirv_compile_vk().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-24 15:03:51 +02:00
Józef Kucia
f4e0ca2199
wined3d: Implement shader_spirv_select().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-19 21:49:18 +02:00
Józef Kucia
a282a8e765
wined3d: Introduce a (stub) SPIR-V fixed-function fragment pipe implementation.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-18 19:35:24 +02:00
Józef Kucia
029282dedc
wined3d: Introduce a (stub) SPIR-V fixed-function vertex pipe implementation.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-18 19:35:21 +02:00
Henri Verbeet
9b9bde8d82
wined3d: Implement Vulkan constant buffer descriptors.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-12 23:07:44 +02:00
Henri Verbeet
9049104df2
wined3d: Implement adapter_vk_dispatch_compute().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-12 23:07:44 +02:00
Henri Verbeet
c484ba1c00
wined3d: Introduce a SPIR-V shader backend for the Vulkan adapter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-12 23:07:44 +02:00