- pixel shader code split into a new "COM object" (as done before for
vertex shader)
- some fixes on Validate* functions call types
- add pixel shader (ie fragment_program) detection on caps code
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
the core header)
buffer).
- Texture mapping corrected if no real texture bound.
- Code now detects which opengl extensions are present - to be
extended later.
- More debug tracepoints.