Commit Graph

53287 Commits

Author SHA1 Message Date
Stefan Dösinger 2aa7a7fe16 wined3d: Avoid loading opengl32.dll.
This confuses applications like Steam, which hook d3d9 and opengl
functions. It sees that the application uses opengl32, but it doesn't
realize that d3d9 is wrapped to opengl. Thus it starts messing around
with wined3d's wgl context. It usually tries to draw geometry with the
context, but cannot deal with some of the obscure extensions we have
activated.
2008-12-16 14:36:17 +01:00
Stefan Dösinger 4bc5e760b6 wined3d: Initialize max_combined_samplers properly.
Otherwise it will be 0 if GL_ARB_multitexture is not available.
2008-12-16 14:36:02 +01:00
Stefan Dösinger 5315b7992d wined3d: Correct a stage number. 2008-12-16 14:34:20 +01:00
Stefan Dösinger 31da3c0578 wined3d: Emulate GL_EXT_fog_coord. 2008-12-16 14:34:11 +01:00
Stefan Dösinger d707f018df wined3d: Remove some needless initializations.
They're not needed, they are handled by the state management anyway.
2008-12-16 14:32:43 +01:00
Stefan Dösinger 4b268c79d7 wined3d: Some GL_EXT_fog_coord prototype fixes. 2008-12-16 14:32:29 +01:00
Stefan Dösinger 0dc0444c14 wined3d: Reinstall the G16R16F format surface load fixup.
We cannot remove this because we still have to load the surface as
RGB. The shader may take care of setting the blue channel to 1.0 now,
but we still get the red and green channels loaded incorrectly if we
don't insert a blue channel before loading.
2008-12-16 14:32:11 +01:00
Stefan Dösinger 6ec741e766 wined3d: Set up the shaders when delaying fixed func applying. 2008-12-16 14:31:39 +01:00
Stefan Dösinger 199a3468bf wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
Andrew Talbot b5081dacc0 user32: Sign-compare warnings fix. 2008-12-16 14:27:50 +01:00
Dan Kegel 72ffe1da67 msvcrt: fread: Exhaust buffered data before using unbuffered data in ascii mode. 2008-12-16 14:23:40 +01:00
Alexander Morozov 902443579f ntoskrnl.exe: Add stubs for Io{Allocate,Get}DriverObjectExtension. 2008-12-16 14:10:53 +01:00
Dylan Smith c87ca3d9e8 richedit: Move implementation of WM_CHAR to its own function. 2008-12-16 14:10:25 +01:00
Dylan Smith e5f5dc60a7 richedit: Removed some unnecessary SendMessage calls to itself. 2008-12-16 14:10:19 +01:00
Dylan Smith c7c2ff1fbc richedit: Move implementation of EM_GETTEXTEX to its own function. 2008-12-16 14:09:47 +01:00
Dylan Smith 4f41972b15 richedit: Move implementation of EM_GETTEXTRANGE to its own function.
The RichEditWndProc_common function is big enough already by handling
all the window messages, so moving code to handle a message to its own
function makes the code more readable.
2008-12-16 14:09:40 +01:00
Jeremy Drake 970a500fb4 oleaut32/tests: Fix double GlobalFree in olepicture tests. 2008-12-16 14:08:55 +01:00
Michael Stefaniuc 1825e371b7 d3dxof/tests: Remove redundant NULL check before HeapFree (Smatch). 2008-12-16 14:08:40 +01:00
Hans Leidekker 425fc8def3 pidgen: Add a placeholder BINK resource.
Adds a binary resource that consists of the string "Wine placeholder
BINK resource" padded with zeroes.
2008-12-16 14:07:36 +01:00
Hans Leidekker efa2fcc073 pidgen: Add stub implementation. 2008-12-16 14:06:03 +01:00
Hans Leidekker 6a204001ce wine.inf: Create fake hal.dll. 2008-12-16 13:59:07 +01:00
Hans Leidekker 152c249254 hal: Add version resource. 2008-12-16 13:59:03 +01:00
Nikolay Sivov e2615cc059 gdiplus: Fix Font test failure on charset mismatch. 2008-12-16 12:52:38 +01:00
Lei Zhang 7e1b714f74 quartz: Enumerate all the pins on filter and check directions when rendering. 2008-12-16 12:52:32 +01:00
Jacek Caban db5d8a2bd0 mshtml: Fixed IHTMLInputTextElement vtbl and QueryInterface implementation.
Spotted by Andrew Talbot.
2008-12-16 12:52:27 +01:00
Jacek Caban 4eb80d8d51 jscript: Delay setting named info if SCRIPTITEM_GLOBALMEMBER flag is not set. 2008-12-16 12:52:22 +01:00
Henri Verbeet dfe41770e7 d3d8: Add a test for GetVertexShader() with a FVF set. 2008-12-16 12:52:16 +01:00
Henri Verbeet 143fb431e0 wined3d: Fix use_vs() usage in vertexdeclaration(). 2008-12-16 12:52:10 +01:00
Henri Verbeet f3743fb402 wined3d: Shaders will never have a NULL function. 2008-12-16 12:52:04 +01:00
Henri Verbeet 46572f682c wined3d: Refuse to create shaders with a NULL function. 2008-12-16 12:51:49 +01:00
Henri Verbeet 62497e8772 d3d8: Remove unused code.
Also corrects some related comments.
2008-12-16 12:51:40 +01:00
Paul Vriens 9bc409cfcb riched20/tests: Fix test failures on Win9x, WinMe and Wine in win9x mode. 2008-12-16 12:51:31 +01:00
Paul Vriens 1a853abecb comctl32/tests: Destroy the window after the tests. 2008-12-16 12:51:26 +01:00
Paul Vriens 017fee4aa0 msi/tests: Run tests again on Win9x and NT4. 2008-12-16 12:51:20 +01:00
Paul Vriens 5021965d2e rpcrt4/tests: Move function pointer initialization to the init function. 2008-12-16 12:51:16 +01:00
Paul Vriens 1aa9e3846c rpcrt4/tests: Use GetModuleHandle instead of LoadLibrary. 2008-12-16 12:51:12 +01:00
Paul Vriens 99eaf51bb7 xinput1_3/tests: Call FreeLibrary() after tests. 2008-12-16 12:51:08 +01:00
Paul Vriens f4da3fd7ac user32/tests: Destroy the windows after the tests. 2008-12-16 12:51:03 +01:00
Alexandre Julliard ccdfa4941e ntdll: Add support for dynamically generated stub entry points.
Based on a patch by Maarten Lankhorst.
2008-12-16 12:25:07 +01:00
Alexandre Julliard ce63574425 winebuild: Generate stub entry points for x86_64. 2008-12-16 12:20:30 +01:00
Alexandre Julliard 24d3b1f622 winetest: Use main instead of WinMain as entry point. 2008-12-16 12:07:53 +01:00
Alexandre Julliard 34613835a7 widl: Use ULONG_PTR instead of unsigned long for pointer casts in generated code. 2008-12-15 20:08:39 +01:00
Alexandre Julliard 8a658d7d51 msvcrt: Rename _ftime to avoid conflicts. 2008-12-15 20:08:33 +01:00
Alexandre Julliard e2b3ee535f msvcrt: The __p_* functions are only exported on i386. 2008-12-15 16:20:08 +01:00
Alexandre Julliard b19913ac70 msvcrt: Add a few more *_func functions to replace the __p_* ones. 2008-12-15 16:03:32 +01:00
Alexandre Julliard bcfd7dd3ff msvcrt: The _CI* math functions are only exported on i386. 2008-12-15 15:40:45 +01:00
Henri Verbeet 0a47e1beb4 d3d8: Use the wined3d declaration to retrieve the d3d8 shader in IDirect3DDevice8Impl_GetVertexShader().
This makes it no longer necessary to create a wined3d vertex shader
when the d3d8 vertex shader has a NULL function.
2008-12-15 14:00:46 +01:00
Henri Verbeet b9468a89fc d3d8: Create a d3d8 declaration as parent for FVF based declarations. 2008-12-15 14:00:37 +01:00
Henri Verbeet 9011452243 wined3d: Simplify shader_generate_main() a bit. 2008-12-15 14:00:29 +01:00
Henri Verbeet 8553665cb1 wined3d: Move the shader version to reg_maps. 2008-12-15 14:00:26 +01:00