Jason Edmeades
cf5c35bc81
Calculate starting position for a copyrect correctly.
2003-01-09 06:02:39 +00:00
Dan Kegel
0fd521fee3
Change RECT to use LONG to match win32 standard headers and fix format
...
strings to use %ld for RECT elements.
2003-01-08 21:09:25 +00:00
Dimitrie O. Paun
297f3d898d
Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them.
2003-01-07 20:36:20 +00:00
Jason Edmeades
850a9429db
Added basic support for mipmaping, verified using sample from
...
codesampler.com.
2003-01-03 21:28:05 +00:00
Jason Edmeades
3d1b725900
- Use faster vertex arrays (rather than processing vertexes one by
...
one), whenever possible.
- Less trace in the slower form by default.
2003-01-03 21:25:42 +00:00
Patrik Stridvall
46304a7361
Fixed some issues found by winapi_check.
2003-01-02 19:28:09 +00:00
Raphael Junqueira
559b10699f
- integration with DrawPrimitive
...
- remove non-esthetic c++ comments into c comments block ;)
- more more debug
- indent, cleanups
- trying to use DIFFUSE and SPECULAR for vertex shader
- many fixes
- integration with Jason's texture patch
2003-01-02 17:59:01 +00:00
Jason Edmeades
13ee7cd154
Query opengl to ensure it supports multitexture, and honour the number
...
of supported texture units. Especially important for NVidia drivers
which only support 2 texture units.
2002-12-23 01:34:59 +00:00
Raphael Junqueira
1df8f18e46
- some fixes in CreateDevice init
...
- vertex shader declaration parser (with output dump) and
interpretation (generate the FVF descriptor for program input)
- vertex shader program parser (with output dump)
- software vertex shader program emulation
2002-12-18 05:05:41 +00:00
Jason Edmeades
a4224fe28d
The simple bits of fog.
2002-12-17 04:14:34 +00:00
Raphael Junqueira
e31ae92630
- some D3D8 fixes
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- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
the core header)
2002-12-17 01:15:15 +00:00
Jason Edmeades
2aff85c9c8
Thanks to Lucho, text support in samples now starts to
...
appear. Textures now saved in state blocks, and correct FVF's used for
drawing.
2002-12-13 20:25:59 +00:00
Alexandre Julliard
dbf8b78acd
Added .spec.def files.
2002-12-12 22:04:04 +00:00
Lionel Ulmer
56ab2b3e91
Load OpenGL library dynamically from x11drv.
2002-11-15 04:16:38 +00:00
Jason Edmeades
fcb753ee26
- Fix bug in multitexturing introduced during dummy texture changes.
...
- Additional traces.
2002-11-12 02:14:13 +00:00
Jason Edmeades
ca6bcdcc99
- Stencil mapping now works (it helps to actually allocate a stencil
...
buffer).
- Texture mapping corrected if no real texture bound.
- Code now detects which opengl extensions are present - to be
extended later.
- More debug tracepoints.
2002-11-06 19:56:32 +00:00
Alexandre Julliard
1e1313d54c
Made the dll entry point default to DllMain and removed most of the
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'init' spec file declarations.
2002-11-04 23:53:41 +00:00
Jason Edmeades
01878bbf22
Handle texture FVF formats when no texture is bound.
2002-10-28 20:41:23 +00:00
Jason Edmeades
37d0fe62d6
Add copyrects support.
2002-10-28 20:07:24 +00:00
Jason Edmeades
ec7155b608
- Initialize the texture state information.
...
- Add dummy textures so texture operations which dont reference the
texture can work.
- Support 2d and 3d textures properly.
- Reapply the texture state information as textures get set, as opengl
stores the state along with the bound texture whereas directx uses the
current state information during the draw stage.
- 3rd attempt to sort out lighting, for programs which dont set normals.
- Temporarily silence some unnecessary fixmes.
2002-10-28 19:00:23 +00:00
Jason Edmeades
3f4d4dab65
Define the main directx8 entrypoint.
2002-10-25 03:51:00 +00:00
Jason Edmeades
07d5c1a32e
Beginnings of Stencil support.
2002-10-22 00:42:11 +00:00
Jason Edmeades
99cd0de7d9
Add the basic support for volume textures / volumes (3d textures).
2002-10-21 18:21:59 +00:00
Alexandre Julliard
b34fb35b31
Fixed warnings caused by conversion to -DSTRICT.
2002-10-18 23:48:57 +00:00
Jason Edmeades
6fc8f9f399
- Dont set lighting during draw primitive, rely on the render state.
...
- Small fix for alpha testing.
- Add support to enable/disable clipping as a whole.
- Allow D3DRS_TEXTUREFACTOR to be changed once texture stage arg set
up.
- D3DTOP_DISABLE initial implementation.
2002-10-17 01:21:43 +00:00
Jason Edmeades
37d40786e7
- ClipPlanes work better.
...
- Culling now configures itself properly.
2002-10-13 17:53:15 +00:00
Jason Edmeades
78a9bf8709
Significantly improve the lighting code.
2002-10-11 23:31:07 +00:00
Jason Edmeades
9240bc3fbe
Various fixes, typos corrected and clarifying trace points.
2002-10-07 18:24:28 +00:00
Alexandre Julliard
137eed8d9b
Moved X flags and libraries out of Make.rules into the makefiles that
...
need them.
2002-10-01 18:16:19 +00:00
Jason Edmeades
26258ce06a
Initial D3D8 implementation.
2002-09-27 22:46:16 +00:00
Sylvain Petreolle
3a99d8baa1
Created d3d8 stub dll.
2002-06-25 23:23:03 +00:00