Rok Mandeljc
5438df173e
Added cone support.
2003-01-14 19:31:08 +00:00
Rok Mandeljc
438985f3dd
3d sound diminishes with distance.
2003-01-10 01:46:36 +00:00
Dimitrie O. Paun
297f3d898d
Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them.
2003-01-07 20:36:20 +00:00
Rok Mandeljc
1b3ce0d571
- 3d buffers produce sounds
...
- some other small fixes
2003-01-04 01:24:59 +00:00
Rok Mandeljc
5b918db643
- cleaned *Set* functions
...
- added initial code for 3d buffer recalculating
- added some auxiliary functions
2003-01-04 01:22:51 +00:00
Rok Mandeljc
f3128dad92
Implementation of IDirectSound3DListenerImpl_Set*().
2002-12-13 23:20:58 +00:00
Rok Mandeljc
553dded48a
Implemented IDirectSound3DBufferImpl_Set*().
2002-12-13 00:31:06 +00:00
Rok Mandeljc
17c8b8e271
Implemented IDirectSound3DListenerImpl_Get*() functions.
2002-12-12 23:01:05 +00:00
Rok Mandeljc
dcc5b4fe53
Implemented some stubs.
2002-12-12 22:27:15 +00:00
Patrik Stridvall
9c1de6de30
Moved all the content of the DDK files ntdef.h and ntddk.h to
...
winternl.h.
2002-09-12 22:07:02 +00:00
Patrik Stridvall
d016f819f1
Added include protection for unistd.h and sys/time.h.
2002-08-17 00:43:16 +00:00
Ove Kaaven
935e3df35c
Support DirectSound 8 interfaces. Split interface implementations into
...
separate files. Split primary buffer and secondary buffer interfaces
into separate implementations. Made the primary buffer state part of
the dsound object, so primary buffer objects can be created and
refcounted independently. Made the interfaces follow COM aggregation
rules more closely. Converted the dsound critical section to a R/W
lock to improve potential remixing concurrency. Fixed various bugs and
refcounting issues.
2002-06-13 19:15:06 +00:00