Francois Gouget
32140adefa
DSB.SetFormat:Trace the requested format as soon as possible in case
...
it is not supported and simplify validity check.
Initialize the buffer format, and only from the fields we checked.
DirectSoundCreate8 fully initializes the buffer format (just in case).
2003-01-11 20:54:56 +00:00
Francois Gouget
112cf22a12
Always open the device in the default 22050x8x2 format, and let it
...
report the actual device format to us.
2003-01-07 19:43:18 +00:00
Alexandre Julliard
26d648887a
Back out the aRts volume patch, this is not user-friendly at all.
2002-12-05 19:20:36 +00:00
Francois Gouget
ee4d9c5e29
Return an error if dwSize is not valid.
...
No need to dump dwFlags before it is initialized.
2002-12-05 19:00:56 +00:00
Ove Kaaven
4774477b2b
Fix for soundcards that can't do 8-bit audio, only 16-bit (also
...
checked for soundcards that can't do stereo while I was at it).
2002-09-29 18:01:33 +00:00
Jerry Jenkins
062425aee4
Added waveOutSetVolume when opening sound driver. Otherwise, there is
...
no sound if we use aRts.
2002-09-17 01:29:01 +00:00
Patrik Stridvall
9c1de6de30
Moved all the content of the DDK files ntdef.h and ntddk.h to
...
winternl.h.
2002-09-12 22:07:02 +00:00
Patrik Stridvall
d016f819f1
Added include protection for unistd.h and sys/time.h.
2002-08-17 00:43:16 +00:00
Michael Stefaniuc
bacc1b3b58
- Converted HWAVE, HWAVEIN, HWAVEOUT to void*.
...
- Fixed some HMIDI{IN,OUT}16 to HANDLE conversions.
- midiOutCacheDrumPatches16 called itself recursively in an infinite
loop.
2002-08-02 19:02:49 +00:00
Alexandre Julliard
7015ce3096
No need to call GetModuleFileName16 now that GetModuleFileNameA
...
handles 16-bit tasks.
2002-07-05 01:28:10 +00:00
Ove Kaaven
935e3df35c
Support DirectSound 8 interfaces. Split interface implementations into
...
separate files. Split primary buffer and secondary buffer interfaces
into separate implementations. Made the primary buffer state part of
the dsound object, so primary buffer objects can be created and
refcounted independently. Made the interfaces follow COM aggregation
rules more closely. Converted the dsound critical section to a R/W
lock to improve potential remixing concurrency. Fixed various bugs and
refcounting issues.
2002-06-13 19:15:06 +00:00
Vincent Béron
9a62491660
Removed trailing whitespace.
2002-05-31 23:06:46 +00:00
Johan Gill
7c61a61616
Only enumerate DirectSound devices if the first sound device in the
...
system supports the Wine implementation of DirectSound. Also added
some entries to the sample config file and changed the values of the
"EmulDriver" key to "Y"/"N".
2002-05-28 22:45:58 +00:00
Joris Beugnies
ff60a9a27b
Make defines configurable at run-time.
2002-05-11 22:53:00 +00:00
Johan Gill
8fc98cdef8
DirectSoundEnumerateA() now passes a GUID to the callback if the first
...
call returned TRUE.
2002-05-01 18:05:30 +00:00
Alexandre Julliard
5769d1de00
Better support for configure detection of missing types, added check
...
for ssize_t.
Removed a couple of no longer used portability functions.
Various portability fixes in port.h.
2002-04-26 19:05:15 +00:00
Eric Pouech
c745b52803
A bit more robust against wave???Open failures.
2002-04-22 22:36:18 +00:00
Chris Morgan
ace56c62a3
Dsound will now try as many devices as are available when trying to
...
open a waveOut device in DirectSoundCreate().
2002-03-25 20:52:17 +00:00
Chris Morgan
9b0ba7ca2b
Added aRts driver.
2002-03-21 01:38:19 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
...
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Ove Kaaven
f250b6b5fa
Further unified HAL and HEL mixing, and added some more intelligence
...
to prebuffering, with some basic prebuffer canceling support, to get
rid of mixing delays in Half-Life. Used a very small waveout buffer
queue in HEL mode, using a callback to queue additional buffers, to
get rid of playback delays in Half-Life. Fixed a couple of bugs.
2002-01-02 21:46:54 +00:00
Ove Kaaven
fdebace998
Fix buffering problems in HEL mode.
2001-09-10 23:08:11 +00:00
Patrik Stridvall
2344798c46
Fixed some warnings.
2001-07-26 21:44:44 +00:00
Patrik Stridvall
3ca9823941
Documentation ordinal fixes.
2001-06-20 23:03:14 +00:00
Patrik Stridvall
8b216b3d02
Documentation ordinal fixes.
2001-06-19 18:20:47 +00:00
Marcus Meissner
9c0ae56d39
Added definitions for IKsPropertySet, small stub implementation for
...
IDirectSound3DBuffer. Fixed one pointer reference.
2001-06-13 19:36:10 +00:00
Andreas Mohr
c2bc22b91c
Spelling fixes.
2001-05-24 18:44:25 +00:00
Francois Gouget
e76218dd61
Add '\n' at the end of traces.
2001-05-09 17:31:31 +00:00
Ove Kaaven
ed739334f4
Fixed sound disappearing after on-the-fly sample rate changes and
...
after certain underrun conditions.
Compilation fixes for when USE_DSOUND3D is defined.
2001-03-19 19:14:39 +00:00
Alexandre Julliard
ddf825660e
Chris Jacobson
...
Small bug fix.
2001-03-03 00:19:29 +00:00
Ove Kaaven
62510ddbf6
Fixes for various underrun-related problems. Also added a mechanism
...
for the sound driver to request that a Stop should close and reopen
the device.
2001-01-13 01:00:00 +00:00
Johan Gill
d8dea427c1
Added a more truthful message about what really is wrong.
2001-01-06 00:36:14 +00:00
Eric Pouech
ad250aac34
Now using manifest constant instead of raw values for all the
...
DRV_QUERY??? values.
2001-01-04 19:53:51 +00:00
Ove Kaaven
865cf3752c
Bugfix for sound dropping out, and workaround for Half-Life's
...
braindead secondary sound buffer management.
2001-01-02 21:02:32 +00:00
Ove Kaaven
0c7c94b956
More intelligent DirectSound prebuffering. By tracking the
...
last-written position of streaming buffers, it attempts to avoid
prebuffering past this position unless necessary; this may avoid a
number of sound problems in various situations. Merged HEL and HAL
mixing code, which should reduce the HEL mode's CPU usage slightly.
2000-12-22 20:31:06 +00:00
Marcus Meissner
eba8cee584
Handle errors for IDsDriver_GetPosition.
...
Report DSERR_UNINITIALIZED on non-opened WineOSS audio device.
2000-12-21 20:49:26 +00:00
François Gouget
44a182229b
winuser.h now requires that we include winbase.h first.
2000-12-19 04:53:20 +00:00
Alexandre Julliard
5be8e7d8e0
Created a small static library in ole/libuuid.a that contains all the
...
UUID definitions (with the help of Francois Gouget).
2000-12-06 01:50:47 +00:00
Andreas Mohr
49b3cec137
Reimplement patch by Marcus Meissner ('98) to "fix" problems with
...
DSCAPS_EMULDRIVER flag for games like Quake 2 and Unreal Tournament.
2000-10-25 20:30:31 +00:00
Patrik Stridvall
a9f6a9daec
Explicitly initialize structures.
2000-10-24 02:22:16 +00:00
Alexandre Julliard
83f52d11c1
Moved all Win16 definitions out of the standard Windows headers.
2000-09-26 22:20:14 +00:00
James Abbatiello
26d6c1f557
Don't use copies of critical sections made by memcpy()
...
Added missing WINAPIs
2000-09-01 01:22:21 +00:00
Andreas Mohr
349655636b
- made the MIDI sequencer error message much better for confused users
...
to be found on #WineHQ
- use strerror instead of errno at important places
- got rid of HAVE_STRERROR macro
- removed some #include:s (hopefully I didn't break anything)
2000-08-26 20:31:48 +00:00
Alexandre Julliard
bea617be47
Moved GUID definitions to their respective dll.
2000-08-03 04:22:35 +00:00
Ove Kaaven
fddc3e15d8
Added a few C++ operators to Direct3D structures, and made some unions
...
'nameless'.
2000-07-23 14:19:19 +00:00
Patrik Stridvall
6314ad696b
Fixed some warnings.
2000-07-15 21:33:38 +00:00
Ove Kaaven
9405793109
Fix a couple of problems with underruns and stopping/restarting.
2000-07-08 11:45:39 +00:00
Ove Kaaven
849c930481
Implemented the DirectSound HAL mode for DMA primary buffers, with a
...
10ms latency (not noticeable), and about 300ms of prebuffering. Fixed
a few bugs. Added a Wine-only WINMM flag for waveOutOpen for
DirectSound to use (so drivers like wineoss have some way of knowing
what to prepare itself for).
2000-06-24 12:54:49 +00:00
Ove Kaaven
353c776a66
Restructure DirectSound. Remove dsound thread, use MM timers
...
instead. Implemented the DirectSound HEL, with the ability to
prebuffer 300ms of sound, while maintaining play latency of 40ms, and
the exact playposition (Starcraft cinematics are lip-synched). Some
initial HAL support.
2000-06-23 15:45:05 +00:00
James Abbatiello
625653f96d
Add a few more flags to those recognized when doing trace+dsound.
2000-06-11 19:59:10 +00:00