Commit Graph

5622 Commits

Author SHA1 Message Date
Henri Verbeet fdb85423b4 wined3d: Lie about the display format in wined3d_get_adapter_display_mode(). 2012-06-20 19:27:02 +02:00
Henri Verbeet 2a0463ac21 wined3d: Only filter redundant mode changes in wined3d. 2012-06-20 19:26:56 +02:00
Henri Verbeet a6ffab3bf5 wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
Henri Verbeet befdbbd90f wined3d: Reset render target bindings in wined3d_device_reset(). 2012-06-18 17:48:21 +02:00
Henri Verbeet 130f232d20 wined3d: Unset the depth/stencil surface before checking resources in wined3d_device_reset(). 2012-06-18 17:48:16 +02:00
Thomas Faber a6510b3fbc wined3d: Use INFINITY. 2012-06-18 11:59:41 +02:00
Michael Stefaniuc db5053c950 wined3d: Avoid sizeof on structs with variable length arrays. 2012-06-13 12:09:36 +02:00
Henri Verbeet 0610d1eec9 wined3d: Invalidate the entire buffer on maps with WINED3DLOCK_DISCARD. 2012-06-12 17:27:43 +02:00
Henri Verbeet 611b541f29 wined3d: Set undefined vertex attributes to 0.0. 2012-06-12 17:27:39 +02:00
Francois Gouget 4f17081652 wined3d: Make some surface functions static. 2012-06-12 11:11:16 +02:00
Francois Gouget 9a874aca8e wined3d: Reorder some surface functions to avoid the need for forward declarations. 2012-06-12 11:11:12 +02:00
Francois Gouget 19ba80e7c2 wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
Henri Verbeet 948065a52f wined3d: Update nouveau card info. 2012-05-31 18:05:08 +02:00
Henri Verbeet 1a93983bd4 wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
Kimmo Myllyvirta d738e6ffd2 wined3d: Add NVIDIA GeForce GTX 680. 2012-05-29 10:53:44 +02:00
Henri Verbeet aa71065d9b wined3d: Properly preload index buffers. 2012-05-29 10:44:50 +02:00
Karsten Elfenbein 9d7a39656a wined3d: Add Nvidia GTX 670. 2012-05-22 18:08:24 +02:00
Henri Verbeet e3ecfa5974 wined3d: Store user clip planes as 4-component float vectors. 2012-05-22 18:07:02 +02:00
Henri Verbeet 481514eab2 wined3d: Get rid of the conv_mat macro. 2012-05-22 18:06:54 +02:00
Henri Verbeet 69bdff6253 wined3d: Avoid moving buffers while they're mapped. 2012-05-22 18:06:51 +02:00
Henri Verbeet 0d45d50342 wined3d: Don't evict resources that are currently mapped in wined3d_device_evict_managed_resources(). 2012-05-21 21:31:02 +02:00
Henri Verbeet 5ec56c9bc4 wined3d: Get rid of SFLAG_LOCKED. 2012-05-21 21:30:56 +02:00
Henri Verbeet f2fb3f11f9 wined3d: Move the resource map count field up to wined3d_resource. 2012-05-21 21:30:52 +02:00
Francois Gouget fac36c55e9 Assorted typo, spelling, wording and case fixes. 2012-05-15 16:26:43 +02:00
Henri Verbeet a331ed032e wined3d: Properly check for transformed position in buffer_check_attribute(). 2012-05-03 23:45:21 +02:00
Henri Verbeet 6b9018ccd2 wined3d: Use the wined3d_matrix structure for the identity matrix. 2012-05-03 23:45:09 +02:00
Henri Verbeet 29893d8162 wined3d: Determine index buffer location based on vertex buffer locations. 2012-05-03 11:18:03 +02:00
Henri Verbeet 9267148705 wined3d: The wined3d object doesn't need a parent. 2012-05-03 11:18:00 +02:00
Alexandre Julliard c054d7bc6f wined3d: CreateDIBSection doesn't need a DC for the DIB_RGB_COLORS case. 2012-05-02 12:02:33 +02:00
Henri Verbeet a8a201cf61 wined3d: Figure out the index data pointer inside drawPrimitive().
We want to do this after context_apply_draw_state(), when resource locations
are all setup.
2012-05-02 11:59:14 +02:00
Henri Verbeet 64e41dae8a wined3d: Figure out the index size inside drawPrimitive(). 2012-05-02 11:59:10 +02:00
Henri Verbeet 42b835754b wined3d: Keep track of "all_vbo" in the stream info structure. 2012-05-01 14:44:15 +02:00
Henri Verbeet de43de510a wined3d: Move the resource bind_count field up to wined3d_resource. 2012-04-26 19:26:14 +02:00
Henri Verbeet 49c4623b2f wined3d: device_clear_render_targets() never fails. 2012-04-16 12:05:15 +02:00
Henri Verbeet 3ba95e2f3e wined3d: Move the present() back buffer check to the common wined3d_swapchain_present() code. 2012-04-16 12:05:09 +02:00
Henri Verbeet 8cef8b3587 wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures. 2012-04-13 10:48:51 +02:00
Henri Verbeet cd0c18f56b wined3d: Simplify the data.buffer_object assignment in surface_load_texture().
The surface pbo field should be 0 is SFLAG_PBO is not set.
2012-04-09 12:02:47 +02:00
Henri Verbeet baff64a27a wined3d: Properly determine the viewport size for front buffer blits in SetupForBlit(). 2012-04-05 11:56:19 +02:00
Henri Verbeet 12369f9f4d wined3d: Fix the VBO check in device_stream_info_from_declaration(). 2012-03-29 20:49:14 +02:00
Henri Verbeet 7017ed4587 wined3d: Drop a questionable FIXME in device_stream_info_from_declaration(). 2012-03-29 20:49:13 +02:00
Henri Verbeet c7d3a8a478 wined3d: Drop the "vbo" check in wined3d_device_process_vertices().
We care about individual streams having a VBO or not, and there's no way for
device_stream_info_from_declaration() to properly express that, so just check
the individual streams.
2012-03-29 20:49:13 +02:00
Matteo Bruni 7e3c7840e3 wined3d: Support WINED3D_TTFF_COUNT3 texture projection in the ARB backend. 2012-03-28 15:09:18 +02:00
Matteo Bruni 439097c810 wined3d: Update the correct draw buffers mask. 2012-03-28 15:09:09 +02:00
Henri Verbeet 426535a7dd wined3d: Recognise AMD HD 6770M and HD 6750M with closed drivers. 2012-03-28 11:36:46 +02:00
Henri Verbeet 00a4011425 wined3d: Drop the ORM_BACKBUFFER special case in surface_unmap(). 2012-03-27 11:39:26 +02:00
Henri Verbeet d1e00648ff wined3d: Only update the drawable on surface unmap for the frontbuffer. 2012-03-27 11:39:23 +02:00
Henri Verbeet 6f8b8bda2d wined3d: Load the backbuffer in the correct location before presenting in swapchain_gl_present(). 2012-03-27 11:39:19 +02:00
Henri Verbeet 337b63d878 wined3d: Drop an Apple hack.
The hack actually breaks things on cards that do support more than 256
uniforms in GLSL.
2012-03-27 11:39:13 +02:00
Henri Verbeet a0264eb101 wined3d: Move the WGL extension detection code to the same place as regular GL extension detection. 2012-03-16 11:08:59 +01:00
Henri Verbeet bb08fafdf0 wined3d: Use the same code for parsing the WGL extension string as for the regular GL extension string. 2012-03-16 11:08:54 +01:00