Henri Verbeet
fdb85423b4
wined3d: Lie about the display format in wined3d_get_adapter_display_mode().
2012-06-20 19:27:02 +02:00
Henri Verbeet
2a0463ac21
wined3d: Only filter redundant mode changes in wined3d.
2012-06-20 19:26:56 +02:00
Henri Verbeet
a6ffab3bf5
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
2012-06-18 17:48:56 +02:00
Henri Verbeet
befdbbd90f
wined3d: Reset render target bindings in wined3d_device_reset().
2012-06-18 17:48:21 +02:00
Henri Verbeet
130f232d20
wined3d: Unset the depth/stencil surface before checking resources in wined3d_device_reset().
2012-06-18 17:48:16 +02:00
Thomas Faber
a6510b3fbc
wined3d: Use INFINITY.
2012-06-18 11:59:41 +02:00
Michael Stefaniuc
db5053c950
wined3d: Avoid sizeof on structs with variable length arrays.
2012-06-13 12:09:36 +02:00
Henri Verbeet
0610d1eec9
wined3d: Invalidate the entire buffer on maps with WINED3DLOCK_DISCARD.
2012-06-12 17:27:43 +02:00
Henri Verbeet
611b541f29
wined3d: Set undefined vertex attributes to 0.0.
2012-06-12 17:27:39 +02:00
Francois Gouget
4f17081652
wined3d: Make some surface functions static.
2012-06-12 11:11:16 +02:00
Francois Gouget
9a874aca8e
wined3d: Reorder some surface functions to avoid the need for forward declarations.
2012-06-12 11:11:12 +02:00
Francois Gouget
19ba80e7c2
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
Henri Verbeet
948065a52f
wined3d: Update nouveau card info.
2012-05-31 18:05:08 +02:00
Henri Verbeet
1a93983bd4
wined3d: Use NAN.
2012-05-30 17:17:59 +02:00
Kimmo Myllyvirta
d738e6ffd2
wined3d: Add NVIDIA GeForce GTX 680.
2012-05-29 10:53:44 +02:00
Henri Verbeet
aa71065d9b
wined3d: Properly preload index buffers.
2012-05-29 10:44:50 +02:00
Karsten Elfenbein
9d7a39656a
wined3d: Add Nvidia GTX 670.
2012-05-22 18:08:24 +02:00
Henri Verbeet
e3ecfa5974
wined3d: Store user clip planes as 4-component float vectors.
2012-05-22 18:07:02 +02:00
Henri Verbeet
481514eab2
wined3d: Get rid of the conv_mat macro.
2012-05-22 18:06:54 +02:00
Henri Verbeet
69bdff6253
wined3d: Avoid moving buffers while they're mapped.
2012-05-22 18:06:51 +02:00
Henri Verbeet
0d45d50342
wined3d: Don't evict resources that are currently mapped in wined3d_device_evict_managed_resources().
2012-05-21 21:31:02 +02:00
Henri Verbeet
5ec56c9bc4
wined3d: Get rid of SFLAG_LOCKED.
2012-05-21 21:30:56 +02:00
Henri Verbeet
f2fb3f11f9
wined3d: Move the resource map count field up to wined3d_resource.
2012-05-21 21:30:52 +02:00
Francois Gouget
fac36c55e9
Assorted typo, spelling, wording and case fixes.
2012-05-15 16:26:43 +02:00
Henri Verbeet
a331ed032e
wined3d: Properly check for transformed position in buffer_check_attribute().
2012-05-03 23:45:21 +02:00
Henri Verbeet
6b9018ccd2
wined3d: Use the wined3d_matrix structure for the identity matrix.
2012-05-03 23:45:09 +02:00
Henri Verbeet
29893d8162
wined3d: Determine index buffer location based on vertex buffer locations.
2012-05-03 11:18:03 +02:00
Henri Verbeet
9267148705
wined3d: The wined3d object doesn't need a parent.
2012-05-03 11:18:00 +02:00
Alexandre Julliard
c054d7bc6f
wined3d: CreateDIBSection doesn't need a DC for the DIB_RGB_COLORS case.
2012-05-02 12:02:33 +02:00
Henri Verbeet
a8a201cf61
wined3d: Figure out the index data pointer inside drawPrimitive().
...
We want to do this after context_apply_draw_state(), when resource locations
are all setup.
2012-05-02 11:59:14 +02:00
Henri Verbeet
64e41dae8a
wined3d: Figure out the index size inside drawPrimitive().
2012-05-02 11:59:10 +02:00
Henri Verbeet
42b835754b
wined3d: Keep track of "all_vbo" in the stream info structure.
2012-05-01 14:44:15 +02:00
Henri Verbeet
de43de510a
wined3d: Move the resource bind_count field up to wined3d_resource.
2012-04-26 19:26:14 +02:00
Henri Verbeet
49c4623b2f
wined3d: device_clear_render_targets() never fails.
2012-04-16 12:05:15 +02:00
Henri Verbeet
3ba95e2f3e
wined3d: Move the present() back buffer check to the common wined3d_swapchain_present() code.
2012-04-16 12:05:09 +02:00
Henri Verbeet
8cef8b3587
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
2012-04-13 10:48:51 +02:00
Henri Verbeet
cd0c18f56b
wined3d: Simplify the data.buffer_object assignment in surface_load_texture().
...
The surface pbo field should be 0 is SFLAG_PBO is not set.
2012-04-09 12:02:47 +02:00
Henri Verbeet
baff64a27a
wined3d: Properly determine the viewport size for front buffer blits in SetupForBlit().
2012-04-05 11:56:19 +02:00
Henri Verbeet
12369f9f4d
wined3d: Fix the VBO check in device_stream_info_from_declaration().
2012-03-29 20:49:14 +02:00
Henri Verbeet
7017ed4587
wined3d: Drop a questionable FIXME in device_stream_info_from_declaration().
2012-03-29 20:49:13 +02:00
Henri Verbeet
c7d3a8a478
wined3d: Drop the "vbo" check in wined3d_device_process_vertices().
...
We care about individual streams having a VBO or not, and there's no way for
device_stream_info_from_declaration() to properly express that, so just check
the individual streams.
2012-03-29 20:49:13 +02:00
Matteo Bruni
7e3c7840e3
wined3d: Support WINED3D_TTFF_COUNT3 texture projection in the ARB backend.
2012-03-28 15:09:18 +02:00
Matteo Bruni
439097c810
wined3d: Update the correct draw buffers mask.
2012-03-28 15:09:09 +02:00
Henri Verbeet
426535a7dd
wined3d: Recognise AMD HD 6770M and HD 6750M with closed drivers.
2012-03-28 11:36:46 +02:00
Henri Verbeet
00a4011425
wined3d: Drop the ORM_BACKBUFFER special case in surface_unmap().
2012-03-27 11:39:26 +02:00
Henri Verbeet
d1e00648ff
wined3d: Only update the drawable on surface unmap for the frontbuffer.
2012-03-27 11:39:23 +02:00
Henri Verbeet
6f8b8bda2d
wined3d: Load the backbuffer in the correct location before presenting in swapchain_gl_present().
2012-03-27 11:39:19 +02:00
Henri Verbeet
337b63d878
wined3d: Drop an Apple hack.
...
The hack actually breaks things on cards that do support more than 256
uniforms in GLSL.
2012-03-27 11:39:13 +02:00
Henri Verbeet
a0264eb101
wined3d: Move the WGL extension detection code to the same place as regular GL extension detection.
2012-03-16 11:08:59 +01:00
Henri Verbeet
bb08fafdf0
wined3d: Use the same code for parsing the WGL extension string as for the regular GL extension string.
2012-03-16 11:08:54 +01:00