Star Wars Episode I Racer force-feedback doesn't work otherwise as it
passes a DIEFFECT_DX5 struct to SetParameters.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Star Wars Episode I Racer will ignore force-feedback joystick devices if
we return an error here.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
We normally should not peek messages here, but because of current
winex11.drv design, we have to call MsgWaitForMultipleObjectsEx from
time to time to pull keyboard or mouse events.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51956
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
That is, no longer allocate a wined3d_bo_vk as part of the wined3d_buffer_vk
structure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
So as to allow chunks to be mapped from the client thread.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
So as to allow the "buffer_object" field to point to other another
wined3d_bo_vk; namely, one allocated and still in use by the client thread.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
It's necessary for HW devices, software reference device does not support blending.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
b1fe783ade fixed relay entry points
in Thumb mode when assembled with Clang/LLVM in ELF mode, but broke
them when assembled with binutils as (and PE mode with LLVM didn't
work either before or after).
When/where the thumb bit is applied on symbols varies a lot between
assemblers; this is a notoriously vague and undocumented area.
After a .thumb_func directive, binutils as considers the next
non-local symbol as a thumb symbol, to have the thumb bit set.
LLVM's built-in assembler considers the next symbol, local or not,
to be a thumb symbol. (Just noting for reference for possible
solutions, this particular difference didn't play a role so far.)
Secondly, in a symbol difference expression like this:
.long symbol1 - symbol2
Binutils as ignores the potential thumb state for both symbols and
just calculates the raw distance. LLVM does include the thumb bit
in symbol1 but ignores it in symbol2.
Finally, for PE targets, the linker sets the thumb bit on all
absolute addresses pointing to the text section, regardless of any
.thumb_func directives at assembly time. (I.e., the
__wine_spec_relay_entry_points entry in .L__wine_spec_relay_descr
gets the bit set even if it wasn't marked as .thumb_func.)
Therefore, mark __wine_spec_relay_entry_points as .thumb_func, as
the absolute address to it will end up with the thumb bit set in
PE builds in any case.
Don't mark the individual relay entry pointers as thumb functions
(the code still is generated as thumb as there hasn't been any
mode switch back to arm mode); this makes the differences calculated
correctly (both LLVM and binutils ignore the thumb state of the
subtracted label).
If desired, one could change __wine_spec_relay_entry_point_%d into
local labels with a .L prefix, just as before
b1fe783ade again, it doesn't make
any difference in this form.
Signed-off-by: Martin Storsjö <martin@martin.st>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
WS_EX_RIGHT has the same effect as BS_RIGHT.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
An incomplete patch was prematurely added with 854895f70a
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This allows test_fractional_viewports to pass regardless of GL capabilies.
I don't think we can get rid of WINED3D_PIXEL_CENTER_INTEGER (and add +0.5
in the client libs) due to vpos in d3d9 shaders.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fixes stray lines in GameFace GUIs, e.g. in World of Tanks.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
So as to allow slabs to be mapped from the client thread.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
So that it can be accessed from the client thread.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>