Commit Graph

71812 Commits

Author SHA1 Message Date
Jacek Caban 06f3b94584 widl: Define _WIN32 by default. 2010-09-01 14:01:04 +02:00
Hwang YunSong 4069da5624 shlwapi: Update Korean resource. 2010-09-01 14:01:04 +02:00
Eric Pouech a63e0fac75 kernel32: Remove old bare-console code. 2010-09-01 14:01:03 +02:00
Eric Pouech efecd9c337 kernel32: Modify editline logic so that it also work with bare consoles. 2010-09-01 14:01:03 +02:00
Eric Pouech e4d090277b kernel32: Properly handle bare console on input. 2010-09-01 14:01:03 +02:00
Eric Pouech 45ade6c2f5 ntdll: Allocate a console (without renderer) when starting a program from unix console. 2010-09-01 14:01:03 +02:00
Eric Pouech daaee9e50f server: Properly return the errors for bare console objects. 2010-09-01 14:01:03 +02:00
Eric Pouech 2f7af56d41 server: Simplify the wineconsole event notification code. 2010-09-01 14:01:02 +02:00
Eric Pouech 4fdcdefccf server: Report in get_console_mode request whether it's a bare console or not. 2010-09-01 14:01:02 +02:00
Eric Pouech 6f32644aa0 server: Allow a screen buffer to be attached to a given fd (for bare consoles). 2010-09-01 14:01:02 +02:00
Eric Pouech b39a8d9ea2 server: Enhanced the console input object so that it doesn't require a wineconsole to be running. 2010-09-01 14:01:02 +02:00
Owen Rudge 258dba1a52 d3dx9: Implement D3DXLoadSurfaceFromFileInMemory. 2010-09-01 14:01:02 +02:00
Owen Rudge 3604671a3a d3dx9: Implement D3DXCreateTextureFromFileInMemoryEx. 2010-09-01 14:01:02 +02:00
Piotr Caban e91dae7897 msvcp90: Fix incorrect export. 2010-09-01 14:01:02 +02:00
Henri Verbeet 2465b4cf01 d3d9: Move device functions to device.c. 2010-09-01 14:01:02 +02:00
Henri Verbeet 6c4c351791 wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
Henri Verbeet b84d1ce5f7 wined3d: Clippers don't need parents. 2010-09-01 14:00:56 +02:00
Henri Verbeet 7c675b522a wined3d: Queries don't need parents. 2010-09-01 12:40:08 +02:00
Henri Verbeet 2ef400901d wined3d: Devices don't need parents. 2010-09-01 12:40:07 +02:00
Alexandre Julliard 658b048940 opengl32: Use float type where appropriate in the spec file. 2010-09-01 12:40:07 +02:00
Alexandre Julliard abef41a983 opengl32: Update to the latest GL spec. 2010-09-01 12:39:43 +02:00
Alexandre Julliard f061743a90 user32/tests: Remove some noisy output. 2010-09-01 11:13:59 +02:00
Alexandre Julliard cd79ec79a6 user32: Prevent changing some window styles through SetWindowLong. 2010-09-01 11:13:27 +02:00
Alexandre Goujon 2c08a3fbc7 msvcrt: Properly fix setlocale and clean up tests. 2010-08-31 17:48:06 +02:00
Alexandre Julliard 364559b0ef configure: Make it a fatal error when some maintainer mode tools are not found. 2010-08-31 16:50:17 +02:00
Mike Kaplinskiy 333313aa2b server: Allow queuing async reads on listening sockets. 2010-08-31 14:23:49 +02:00
Mike Kaplinskiy ae5ad61fa8 server: Add accept_into_socket to accept into an initialized socket. 2010-08-31 14:23:49 +02:00
Mike Kaplinskiy 92b83ddffb server: Don't cache sockets until they are pollable. 2010-08-31 14:23:49 +02:00
Paul Bolle f942cb33ab winedbg: gdbproxy: Quietly handle qSupported and qTStatus. 2010-08-31 14:23:49 +02:00
Akihiro Sagawa b2ca3feb3d mshtml: Update Japanese translation. 2010-08-31 14:23:49 +02:00
Akihiro Sagawa 0f8acb8d46 jscript: Update Japanese translation. 2010-08-31 14:23:49 +02:00
Jacek Caban 890a5e3e19 mshtml: Use LONGLONG/ULONGLONG for PRInt64/PRUint64. 2010-08-31 14:23:49 +02:00
Jacek Caban 551d98dd20 mshtml: Marked invalid test as broken. 2010-08-31 14:23:49 +02:00
Alexandre Julliard 98d05ee873 d3dx10: Use float instead of long in the spec files for 32-bit floating point values. 2010-08-31 14:23:49 +02:00
Alexandre Julliard f161990eef d3dx9: Use float instead of long in the spec files for 32-bit floating point values. 2010-08-31 14:23:49 +02:00
Alexandre Julliard 121691e832 gdiplus: Use float instead of long in the spec file for 32-bit floating point values. 2010-08-31 14:23:49 +02:00
Alexandre Julliard 5b1a3a4320 gdi32: Use float instead of long in the spec file for 32-bit floating point values. 2010-08-31 14:23:48 +02:00
Alexandre Julliard afa57da929 d3drm: Use float instead of long in the spec file for 32-bit floating point values. 2010-08-31 14:23:48 +02:00
Alexandre Julliard 8dc1c2cad5 oleaut32: Use float instead of long in the spec file for 32-bit floating point values. 2010-08-31 14:23:48 +02:00
Alexandre Julliard 56ed2930a9 msvcrt: Use float instead of long in the spec file for 32-bit floating point values. 2010-08-31 14:23:48 +02:00
Alexandre Julliard 2c9a98223d oleaut32: Use int64 in the spec file for 64-bit integers. 2010-08-31 14:23:48 +02:00
Alexandre Julliard 77b6ce5979 msvcrt: Use int64 in the spec file for 64-bit integers. 2010-08-31 14:23:48 +02:00
Alexandre Julliard 90fcda14bb wininet: Use int64 in the spec file for 64-bit integers. 2010-08-31 14:23:48 +02:00
Alexandre Julliard 2df6743073 uxtheme: Use int64 in the spec file for 64-bit integers. 2010-08-31 14:23:48 +02:00
Alexandre Julliard 5130f942da user32: Use int64 in the spec file for 64-bit integers. 2010-08-31 14:23:48 +02:00
Alexandre Julliard fd8df3b62e shlwapi: Use int64 in the spec file for 64-bit integers. 2010-08-31 14:23:48 +02:00
Alexandre Julliard b65b39f8b4 shell32: Use int64 in the spec file for 64-bit integers. 2010-08-31 14:23:48 +02:00
Alexandre Julliard be8377b71e oleacc: Use int64 in the spec file for 64-bit integers. 2010-08-31 14:23:48 +02:00
Alexandre Julliard dd84876c3e ole32: Use int64 in the spec file for 64-bit integers. 2010-08-31 14:23:48 +02:00
Alexandre Julliard d03705eafb ntdll: Use int64 in the spec file for 64-bit integers. 2010-08-31 14:23:48 +02:00