Henri Verbeet
03686cb6bd
wined3d: Explicitly pass the context to the shader_load_constants() handlers.
2009-08-06 17:26:30 +02:00
Henri Verbeet
a7251f0f4e
wined3d: Track render_offscreen in the context.
...
This makes sure the relevant states in FindContext() are actually marked dirty
when needed.
2009-08-06 17:26:30 +02:00
Henri Verbeet
b04e992a65
wined3d: Set the WINED3DTEXF_NONE entry in the minification lookup table to GL_NEAREST.
...
Although WINED3DTEXF_NONE is not a valid minification filter, having it in the
tables simplifies the lookup. GL_NEAREST is more appropriate than GL_LINEAR
though.
2009-08-06 17:26:29 +02:00
Andrew Nguyen
625d1e75cd
wine.inf: Add a fake DLL for dinput8.
2009-08-06 17:26:29 +02:00
Andrew Nguyen
4569eb2e66
gdi32: Fix the type of a few return values.
2009-08-06 17:26:29 +02:00
Ken Sharp
e072d36a87
gdiplus: Add GdipIsVisibleRectI stub.
2009-08-06 12:25:53 +02:00
Maarten Lankhorst
58f67036ba
winecfg: Hide basic and normal acceleration options by default.
...
There's not really a good reason for them to be visible. The only
options that are effective are emulation, which pipes through waveout
and >= basic, which pipes through the accelerated path.
2009-08-06 12:23:44 +02:00
Maarten Lankhorst
4e046a6759
winecfg: Remove 'emulation' driver option.
2009-08-06 12:22:36 +02:00
Maarten Lankhorst
c186d8a337
msgsm32.acm: Also check for gsm/gsm.h.
...
Some systems don't have a gsm.h, so try including gsm/gsm.h first
2009-08-06 12:22:26 +02:00
Aurimas Fišeras
bc1f3f4c95
jscript: Update Lithuanian translation.
2009-08-06 12:02:39 +02:00
Piotr Caban
3edf1ba22f
jscript: Added JSGlobal_parseFloat implementation.
2009-08-06 12:02:34 +02:00
Piotr Caban
9d23f8a771
jscript: Make compare2_values working with NULL BSTR's.
2009-08-06 12:02:09 +02:00
Piotr Caban
ec25138a46
jscript: Added 'unterminated string' error.
2009-08-06 12:02:00 +02:00
Juan Lang
5ee34ea870
secur32: Implement QueryContextAttributes for SECPKG_ATTR_REMOTE_CERT_CONTEXT.
2009-08-06 12:01:41 +02:00
Juan Lang
3a493d7782
secur32: Sanity check handle index before indexing table.
2009-08-06 12:01:30 +02:00
Alexandre Julliard
7f64b8a9a9
ntdll: Don't switch from small to large block when HEAP_REALLOC_IN_PLACE_ONLY is specified.
2009-08-05 20:35:36 +02:00
Alistair Leslie-Hughes
31dab8f0db
shlwapi: Correct AssocCreate tests.
2009-08-05 15:30:16 +02:00
Austin English
0bbb924db2
wine.inf: Add HKCU\AppEvents\Schemes registry key.
2009-08-05 15:30:16 +02:00
Jeff Latimer
f40cbb3d77
ws2_32: Add the scope_id to the IPv6 address string if present.
2009-08-05 15:30:16 +02:00
Jeff Latimer
4028a0e9f0
ws2_32: Add the port to the IPv6 address string if present.
2009-08-05 15:30:16 +02:00
Austin English
4814d67ed5
userenv: Add a stub for LoadUserProfileW.
2009-08-05 15:30:16 +02:00
Alexandre Julliard
66e83d2156
comctl32/tests: Fix some test failures on older versions.
2009-08-05 15:30:10 +02:00
Alexandre Julliard
8c700d2b3b
kernel32/tests: Add one more possible error code.
2009-08-05 13:52:42 +02:00
Vladimir Pankratov
148551f900
winspool.drv: Convert the Russian resources to UTF-8.
2009-08-05 13:11:08 +02:00
Vladimir Pankratov
c574f6c421
wldap32: Convert the Russian resources to UTF-8.
2009-08-05 13:11:01 +02:00
Vladimir Pankratov
590bb35079
winmm: Convert the Russian resources to UTF-8.
2009-08-05 13:10:56 +02:00
Juan Lang
90d7172bcb
crypt32: Fix leak on error path.
...
Spotted by Chris Ahrendt.
2009-08-05 11:40:33 +02:00
Vincent Povirk
100546686c
windowscodecs: Add test for IWICImagingFactory::CreateDecoderFromStream.
2009-08-05 11:40:24 +02:00
Vincent Povirk
219b8c64ac
windowscodecs: Implement IWICImagingFactory::CreateDecoderFromStream.
2009-08-05 11:40:02 +02:00
Vincent Povirk
9dd3c209c6
include: Add definitions for CreateDecoderFromStream.
2009-08-05 11:39:55 +02:00
Vincent Povirk
cd4fdb9587
windowscodecs: Implement IWICImagingFactory::CreateComponentEnumerator.
2009-08-05 11:39:47 +02:00
Vincent Povirk
d8c926d79e
windowscodecs: Implement GetDecoderInfo for BMP decoder.
2009-08-05 11:39:38 +02:00
Vincent Povirk
220edb7900
windowscodecs: Add tests for IWICBitmapDecoderInfo.
2009-08-05 11:39:31 +02:00
Vincent Povirk
a13899cc90
windowscodecs: Implement IWICBitmapDecoderInfo::MatchesPattern.
2009-08-05 11:39:21 +02:00
Vincent Povirk
4e5ee3699f
windowscodecs: Implement IWICBitmapDecoderInfo::CreateInstance.
2009-08-05 11:39:14 +02:00
Vincent Povirk
6c5d1b2f63
windowscodecs: Implement IWICBitmapDecoderInfo::GetPatterns.
2009-08-05 11:39:07 +02:00
Vincent Povirk
3f2ff08803
windowscodecs: Implement IWICBitmapDecoderInfo::GetComponentType.
2009-08-05 11:39:01 +02:00
Vincent Povirk
f24834f486
windowscodecs: Add stub implementation of IWICBitmapDecoderInfo.
2009-08-05 11:38:53 +02:00
Vincent Povirk
d89b470e18
include: Add IWICBitmapDecoderInfo to headers.
2009-08-05 11:37:59 +02:00
Stefan Leichter
a14256f621
shell32: Make the tests of the value returned from function SHGetFileInfoA more strick, fix wine to pass the tests.
2009-08-05 11:23:41 +02:00
Alexandre Julliard
b76dc21b82
ntdll: Ignore activation context entries that don't specify a path.
2009-08-05 11:23:16 +02:00
Alexandre Julliard
c10bdbefd6
ntdll: Don't free low address space for large address aware applications.
...
Many games set the LARGE_ADDRESS_AWARE flag but don't pass the
appropriate flags to d3dx9 to make it cope with it.
2009-08-05 11:23:02 +02:00
Alexandre Julliard
6aa4d2e562
mshtml: Never try to unload the Gecko libraries.
2009-08-05 11:21:33 +02:00
Henri Verbeet
7165bd19c1
wined3d: WINED3DTEXF_NONE only makes sense as a mip filter.
2009-08-05 11:20:43 +02:00
Henri Verbeet
9e8f7898c9
wined3d: Get rid of the ANISOTROPIC entry from the filter lookup tables.
...
Anisotropy and texture filters are orthogonal in GL. In D3D
D3DTEXF_ANISOTROPIC just selects the best (linear) filter type and enables
anisotropy.
2009-08-05 11:20:36 +02:00
Henri Verbeet
62ac872b36
wined3d: Remove a redundant check from basetexture_get_autogen_filter_type().
...
This is already initialized to an appropriate value in basetexture_init().
Also fix the indentation while we're at it.
2009-08-05 11:20:24 +02:00
Henri Verbeet
a86f31658b
wined3d: Move texture filter lookup table initialization to basetexture_init().
2009-08-05 11:20:19 +02:00
Henri Verbeet
351d6de818
wined3d: Add functions to lookup texture filters.
2009-08-05 11:20:09 +02:00
Henri Verbeet
0f161dc10f
wined3d: Remove some unused code.
2009-08-05 11:19:59 +02:00
Dmitry Timoshkov
5b90101e2e
user32/tests: Use symbol charset when creating Marlett font.
2009-08-05 11:19:54 +02:00