Commit Graph

13 Commits

Author SHA1 Message Date
Patrik Stridvall f94462fb75 Move __stdcall/__cdecl to the right place. 2002-01-31 23:22:07 +00:00
Dmitry Timoshkov 6b6596a1e3 Fixed packing and layout of many system structures. 2001-11-23 18:44:43 +00:00
Francois Gouget 99acd7dfa3 Use the DUMMYUNIONNAME macros so that the headers can be used in
Winelib.
2000-12-03 03:16:05 +00:00
Francois Gouget e550ebe429 Fixed the case of "Winelib". 2000-12-02 20:17:13 +00:00
Peter Hunnisett 4da59ea6dd - Make ref counting a little more efficient
- Correct suspended process resumption
- Don't use sys/queue.h anymore
- Properly initialize the global semaphore across processes
- Create a mapped file for shared data structures
- Change some trace messages
- Allocate dynamic shared data from the mapped file
- Rework setting and retrieving lobby settings from shared memory
- Add infrastructure for syncronization after app launch
- Small documentation update
- Include some stuff missing from header
- Start on dp and dpl message infrastructure
- Unicode versions of player/group commands added
- Combined Connect/ConnectEx and Open/SecureOpen
- More implementation
2000-07-10 13:19:28 +00:00
Francois Gouget ae41e8c804 Reordered the CALLBACK and WINAPI directives so that it compiles with
old g++ versions.
2000-06-11 20:07:58 +00:00
Patrik Stridvall 0ee98cc39f Fixed ANSI C violations. 2000-02-26 13:17:55 +00:00
Peter Hunnisett 88d89f93ea - Added dplayx LibMain for initialization of all dplayx 'global' data
- Added start for global data manipulation
- TODO list updated
- Added some missing header file definitions
- Added the ansi versions of dplay and dplobby
- Fixed invalid macro for IDirectPlay4
- Cleaned up compiler warnings
- More implementation, bug fixes and critical region protection
1999-11-04 02:17:03 +00:00
Francois Gouget be9fd31b92 Define the COM macros even in C++. 1999-10-23 20:09:05 +00:00
Peter Hunnisett 22b861c1be - Moved dplay and dplayx to a proper home in the dlls directory.
- Implemented new DirectPlay4 and DirectPlayLobby3 interfaces.
- Implemented a class factory for dplay and dplobby. COM interfaces
  now work for dp and dpl.
- Added a few more entries to dplayx.spec files. How do you find the
  ordinals? I just guessed :(
- Seperated DirectPlay and DirectPlayLobby implementation into separate files.
- Included some missing header file definitions.
- Implemented the dplay dll in terms of the dplayx dll. I haven't
  tested it so it may not work...
- A few bug fixes and a little new implementatioe.n
- Updated document with a more detailed implementation plan.
1999-09-28 16:35:32 +00:00
Patrik Stridvall 14da7b1c93 Added extern "C" if __cplusplus is defined. 1999-06-12 10:53:06 +00:00
Patrik Stridvall 896889f317 ANSI C fixes. 1999-05-08 12:50:36 +00:00
Francois Gouget bb31223c6f - use the latest ICOM macros
- moved the IDirectPlayLobby interface to dplobby.h
- removed all the implementation aspects since they need to be
separate
1999-04-11 11:53:20 +00:00