Oliver Stieber
052d108bf5
DirectX uses a R/Z transform to translate a texture but under OpenGL a
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Q transform must be used instead.
2005-07-26 20:01:29 +00:00
Oliver Stieber
52b5842f70
Remove a load of IWineD3DSurface * casts that are no longer required.
2005-07-26 18:56:18 +00:00
Oliver Stieber
7cb748fed2
Makes sure any internal reference counting is passed onto the parent,
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any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Oliver Stieber
5b9ddcce44
Correct a regression issue with per-app settings.
2005-07-26 11:14:38 +00:00
Oliver Stieber
ea6189e04b
Implement resource tracking, require for reset and evict managed
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resources and provides extra sanity checks.
2005-07-26 10:34:15 +00:00
Raphael Junqueira
cc8762a91e
- add a new settings for vbo support
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- use a struct to handle wined3d settings
- prepare VBO using some abstraction APIs
2005-07-24 17:11:33 +00:00
Gerald Pfeifer
8d43d251b7
Remove unused variable in primitiveConvertToStridedData().
2005-07-22 18:27:04 +00:00
Raphael Junqueira
e2a2b5f6d5
- cleanup wined3d settings init (now closing opened registry keys)
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- support per application settings
2005-07-22 18:26:05 +00:00
Francois Gouget
bd19d67ad1
Assorted spelling fixes.
2005-07-22 09:06:03 +00:00
Oliver Stieber
f8079b6947
Correct a problem with the way that FVF vertex arrays containing
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blends or orthographic is calculated.
2005-07-21 11:01:19 +00:00
Oliver Stieber
2125fa9d37
Fixed regression that occurred because changes to texture loading were
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committed before changes to textures and states to support the change
were committed.
2005-07-21 10:32:48 +00:00
Oliver Stieber
948563267e
Implement the use of PBuffers for offscreen textures.
2005-07-19 11:39:24 +00:00
Oliver Stieber
7d3ba6f562
Implemented a tidied up IWineD3Device_ColorFill.
2005-07-18 10:32:00 +00:00
Oliver Stieber
18f3fcb1c2
Set mipmap levels correctly (even with ATI's buggy drivers).
2005-07-18 09:07:17 +00:00
Oliver Stieber
e0241349c5
Dirty the surface (instead of the texture) when a render targets is
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send and endscene is called to make sure that the correct surface is
updated.
2005-07-18 09:07:03 +00:00
Oliver Stieber
41718267be
Fixed a division by 0 in setup_light that occurs with range is zero.
2005-07-15 16:32:25 +00:00
Oliver Stieber
43466542a6
Correct a missplaced #if in IWineD3DDeviceImpl_CleanRender.
2005-07-15 09:57:52 +00:00
Oliver Stieber
fe80b4ea48
Implemented Get/Set/Free private data in resource.
2005-07-15 09:54:57 +00:00
Oliver Stieber
3aefc4e4a4
Fixed a bug in Preload caused be a missing brace around a for loop,
...
slightly improved the way that errors are handled by passing back hr
from some function calls.
2005-07-14 12:31:05 +00:00
Stefan Huehner
190e1597ff
Fix some missing-declarations warnings.
2005-07-14 12:19:53 +00:00
Oliver Stieber
b220ce1343
Correct a few formats that were incorrect.
2005-07-13 19:38:39 +00:00
Oliver Stieber
9253e0e39c
Tidy up some comments and formatting.
2005-07-13 14:15:54 +00:00
Oliver Stieber
6a032491d3
Added basic memory management and tracking to wined3d.
2005-07-13 11:34:55 +00:00
Oliver Stieber
9f7e794ca6
Implement UpdateTexture and UpdateSurface in wined3d.
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Allow NULL members of WINED3DSURFACE_DESC to be set to Surface_GetDesc
so that the whole structure doesn't have to be filled just to get back
one value.
2005-07-12 17:02:47 +00:00
Oliver Stieber
13621056db
Move parameters relating to opengl on the surface structure on to a
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glDesciption member.
Removed Level and Target from LoadTexture, and reduced the dependency
on surface->device.
Fixed a couple of compiler warnings in d3d9.
2005-07-11 20:38:27 +00:00
Oliver Stieber
520c2f0870
Implemented basic non-power 2 texture in wined3d.
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Also fixed a typo in drawprim that was causing vertex declarations to
crash.
2005-07-11 14:25:54 +00:00
Francois Gouget
28dc5a8afc
Assorted spelling fixes.
2005-07-11 10:59:41 +00:00
Oliver Stieber
1b578af404
Check to see if the vertex declaration is null before trying to
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reference it.
2005-07-10 18:16:13 +00:00
Oliver Stieber
9b75356fc4
Tidy up the way caps are managed in GetDeviceCaps and FillGlCaps.
2005-07-10 17:48:07 +00:00
Oliver Stieber
3b0b430824
Added support for vertex declarations to wined3d, it's the last patch
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to give wined3d basic functionality.
2005-07-07 20:45:39 +00:00
Oliver Stieber
8a6799d47d
Implement render targets using either textures, swapchains or
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standalone surfaces.
2005-07-07 20:35:05 +00:00
Oliver Stieber
403d118555
Change all references to updateStateBlock to references to stateBlock
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in drawprim.
2005-07-06 19:02:38 +00:00
Oliver Stieber
abb11f30cd
Implemented stateblocks in wined3d.
2005-07-05 14:05:18 +00:00
Francois Gouget
02c25a8981
Assorted spelling fixes.
2005-06-30 18:19:33 +00:00
Oliver Stieber
18857f1170
Add support for samplers.
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Switch from using d3d9 constants to wined3d constants so that there's
no recursive dependencies.
2005-06-24 11:53:07 +00:00
Oliver Stieber
e8855c48d8
Make all newly created surfces dirty, so that they are loaded properly
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the first time around.
Replace some calls to cubetexture in basetexture to calls to
basetexture.
Check that the level isn't out of bounds in calls to texture.
2005-06-23 16:44:19 +00:00
Oliver Stieber
46e7c30a71
Implement swapchains.
2005-06-23 11:05:24 +00:00
Oliver Stieber
784518d772
Correct GetDeviceCaps so that it uses wined3dcaps as required by the
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earlier device caps patch.
2005-06-22 18:30:29 +00:00
Alexandre Julliard
ab88743c25
Moved a few registry keys from HKLM\Software\Wine to
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HKCU\Software\Wine for consistency.
2005-06-20 16:04:32 +00:00
Oliver Stieber
e70e3ba0ff
Change the way caps are sent between d3d9/d3d8 and wined3d to make it
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easier for wined3d to support additional versions of Direct3D.
2005-06-17 09:59:03 +00:00
Oliver Stieber
4dfabb0bd1
Rename _D3DCAPS9.MaxPixelShaderValue to the correct
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_D3DCAPS9.PixelShader1xMaxValue.
2005-06-16 20:42:55 +00:00
Alexandre Julliard
2e4bca9db5
Added magic comments to all Wine-specific registry accesses to make
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them easier to grep.
2005-06-13 18:56:00 +00:00
Marcus Meissner
9c01e4274f
Fixed definition/declaration mismatches of newly static vtables.
2005-06-09 09:47:10 +00:00
Felix Nawothnig
2767543be9
- Output a FIXME when a surface with dimensions not being a power of
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two is requested.
- Fail gracefully when IWineD3DImpl_CreateDevice fails to create the
front- or backbuffer.
2005-06-08 18:34:52 +00:00
Dmitry Timoshkov
eba47f1dfe
Make remaining OLE interface vtables const.
2005-06-06 19:50:35 +00:00
Francois Gouget
62253b752f
Assorted spelling fixes.
2005-05-30 09:56:56 +00:00
Daniel Lund
a87d8a3db9
Added D3DDEVCAPS_HWRASTERIZATION to the DevCaps for scene
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rasterization. Allows GuildWars to start.
2005-05-09 19:32:49 +00:00
Alexandre Julliard
34fa35dc99
Added rules for building import libraries in the individual dll
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makefiles, and added support for building a .def.a static import
library too.
2005-05-09 14:42:30 +00:00
Alexandre Julliard
d62356aa1e
Added rules to build import libraries in the individual dll makefiles.
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Generate import libraries with the right name right away instead of
using an intermediate .spec.def file.
2005-05-07 12:39:52 +00:00
Alexandre Julliard
c3116c5e61
Renamed ttydrv and x11drv to winetty.drv and winex11.drv respectively
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to follow the namespace conventions and make it clear that they are
drivers and not dlls.
Moved the graphics driver configuration to HKLM\Software\Wine\Drivers.
2005-05-06 19:38:50 +00:00