Henri Verbeet
3d8c15dc85
wined3d: Pass a wined3d_context_gl structure to set_glsl_compute_shader_program().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-03 15:24:52 +02:00
Henri Verbeet
7d8ad2e8d8
wined3d: Pass a wined3d_context_gl structure to find_glsl_compute_shader().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-03 15:24:42 +02:00
Henri Verbeet
dbb0139e3e
wined3d: Pass a wined3d_context_gl structure to shader_glsl_compile_compute_shader().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-03 15:24:39 +02:00
Henri Verbeet
d86f6a4ab7
wined3d: Pass a wined3d_context_gl structure to shader_glsl_find_ffp_fragment_shader().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-03 15:24:36 +02:00
Henri Verbeet
3a2a176a7b
wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_ffp_fragment_shader().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 08:00:01 +02:00
Henri Verbeet
9d7ca718e0
wined3d: Pass a wined3d_context_gl structure to find_glsl_geometry_shader().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 07:59:59 +02:00
Henri Verbeet
32dbfda4d5
wined3d: Pass a wined3d_context_gl structure to find_glsl_domain_shader().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 07:59:57 +02:00
Henri Verbeet
62d6520fa6
wined3d: Pass a wined3d_context_gl structure to find_glsl_hull_shader().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 07:59:55 +02:00
Henri Verbeet
e867d986d5
wined3d: Pass a wined3d_context_gl structure to find_glsl_vshader().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-01 14:40:42 +02:00
Henri Verbeet
6bf34c8366
wined3d: Pass a wined3d_context_gl structure to find_glsl_pshader().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-01 14:40:40 +02:00
Henri Verbeet
3d765ae072
wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_compute_shader().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-01 14:40:37 +02:00
Henri Verbeet
9eb34e4f74
wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_geometry_shader().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-01 14:40:35 +02:00
Henri Verbeet
03a06f4ef2
wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_domain_shader().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-28 08:11:24 +02:00
Henri Verbeet
eaf48206c1
wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_hull_shader().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-28 08:11:22 +02:00
Henri Verbeet
c85df2edc6
wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_vshader().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-28 08:11:20 +02:00
Henri Verbeet
c65d522f91
wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_pshader().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-28 08:11:15 +02:00
Henri Verbeet
62179b511f
wined3d: Pass a wined3d_context_gl structure to shader_generate_glsl_declarations().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-27 19:37:03 +02:00
Henri Verbeet
7710f67354
wined3d: Pass a wined3d_context_gl structure to shader_glsl_clip_plane_uniform().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-27 19:37:01 +02:00
Henri Verbeet
e9dc1dfc2f
wined3d: Pass a wined3d_context_gl structure to shader_glsl_load_fog_uniform().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-27 19:36:59 +02:00
Henri Verbeet
45c3c20dbf
wined3d: Pass a wined3d_context_gl structure to shader_glsl_pointsize_uniform().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-27 19:36:57 +02:00
Henri Verbeet
68c665576b
wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_light_uniform().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-26 23:08:56 +02:00
Henri Verbeet
e0ff34913e
wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_lightambient_uniform().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-26 23:08:56 +02:00
Henri Verbeet
7fc2b67228
wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_material_uniform().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-26 23:08:56 +02:00
Henri Verbeet
43daf74786
wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_texmatrix_uniform().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-26 23:08:56 +02:00
Henri Verbeet
973d96eb7e
wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_normalmatrix_uniform().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 08:27:18 +02:00
Henri Verbeet
3484871f2c
wined3d: Pass a wined3d_context_gl structure to shader_glsl_init_transform_feedback().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 08:27:16 +02:00
Henri Verbeet
84f8bf2400
wined3d: Pass a wined3d_context_gl structure to shader_glsl_load_program_resources().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 08:27:14 +02:00
Henri Verbeet
a668fa8949
wined3d: Pass a wined3d_context_gl structure to context_draw_shaded_quad().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-20 08:47:27 +02:00
Paul Gofman
c13351c05a
wined3d: Do not zero 'w' with zero norm for 'nrm' opcode in GLSL backend.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:56:20 +02:00
Paul Gofman
447c9523f8
wined3d: Use 3 component norm for 'nrm' opcode in GLSL backend.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=8848
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:56:17 +02:00
Henri Verbeet
258f0d209d
wined3d: Pass a wined3d_context_gl structure to context_enable_clip_distances().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 09:46:13 +02:00
Henri Verbeet
899e4c7aed
wined3d: Pass a wined3d_context_gl structure to context_active_texture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 16:44:38 +02:00
Henri Verbeet
74ebaacb1a
wined3d: Pass a wined3d_context_gl structure to glsl_blitter_upload_palette().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-04 19:23:11 +02:00
Henri Verbeet
de035b71ab
wined3d: Move the WGL fields from struct wined3d_context to struct wined3d_context_gl.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-03 22:33:30 +02:00
Paul Gofman
9c95ee3890
wined3d: Move multiply_vector_matrix() to wined3d_private.h.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 18:08:37 +02:00
Paul Gofman
57bb929e8a
wined3d: Factor out compute_normal_matrix() function.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-16 20:54:23 +02:00
Henri Verbeet
9cb572cb70
wined3d: Pass a wined3d_context_gl structure to context_set_draw_buffer().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-15 19:26:25 +02:00
Henri Verbeet
49889f72d7
wined3d: Pass a wined3d_context_gl structure to context_check_fbo_status().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-15 19:26:22 +02:00
Henri Verbeet
907b2a3333
wined3d: Pass a wined3d_context_gl structure to context_apply_fbo_state_blit().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-15 19:26:20 +02:00
Henri Verbeet
54945f04de
wined3d: Pass a wined3d_context_gl structure to context_apply_blit_state().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 10:01:44 -05:00
Henri Verbeet
a1d3939254
wined3d: Pass a wined3d_context_gl structure to context_get_tex_unit_mapping().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 10:01:34 -05:00
Paul Gofman
ff47237ede
wined3d: Check if destination texture is FBO attachable in glsl_blitter_supported().
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If the destination texture is not FBO attachable GLSL blitter does not work
for it unless backbuffer is used as offscreen rendering mode.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47121
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 13:19:33 -05:00
Henri Verbeet
e37a5e8029
wined3d: Use shader_glsl_append_imm_vec4() in shader_glsl_get_register_name().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-02 17:10:37 +02:00
Paul Gofman
75aa4ab16b
wined3d: Use intBitsToFloat() instead of uintBitsToFloat().
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There is no uint type in GLSL version < 1.3, while
ARB_shader_bit_encoding may still be supported.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47039
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-24 00:37:33 +02:00
Paul Gofman
5ed7a61de7
wined3d: Use ARB_shader_bit_encoding for storing local constants when available.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-09 19:33:54 +02:00
Józef Kucia
89fbb64fb8
wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 21:24:01 +01:00
Józef Kucia
9502b8e843
wined3d: Pass wined3d_adapter to vp_get_caps().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 21:24:01 +01:00
Józef Kucia
20a94e6998
wined3d: Pass wined3d_adapter to shader_get_caps().
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Suggested by Henri Verbeet.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 21:24:01 +01:00
Paul Gofman
826b67e395
wined3d: Treat zero shininess as no specular lighting in legacy lighting mode.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=42572
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 21:14:00 +01:00
Henri Verbeet
a5279a5fba
wined3d: Also update the "src_texture_gl" pointer when using a staging texture in the blitter.
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Astutely spotted by Józef Kucia.
This fixes a regression introduced by commit
961a94ac04
.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-27 22:09:04 +01:00