Francois Gouget
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a9abf580b5
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d3d8/tests: DXGetErrorString8() prints 'Unknown' for too many hresults which makes diagnosis impossible. So print the raw code instead.
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2007-08-10 11:55:58 +02:00 |
Stefan Dösinger
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2d15cb8b27
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d3d: Add a simple offscreen rendering test.
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2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
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573db35bf6
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d3d8: Skip tests if d3d is not supported.
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2007-08-06 12:05:17 +02:00 |
Stefan Dösinger
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a1f83aae8e
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wined3d: rsq and rcp use the .w component if no swizzle is given.
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2007-07-03 12:29:34 +02:00 |
Stefan Dösinger
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078523f73e
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wined3d: Present does not clear the depth stencil.
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2007-06-14 13:22:19 +02:00 |
Francois Gouget
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f64f30cdba
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d3d8/tests: Fix the Visual C++ double to float conversion warnings.
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2007-05-29 13:46:56 +02:00 |
Francois Gouget
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d476313a49
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direct3d: Remove misspelled constants as they exist correctly spelled.
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2007-05-21 12:38:54 +02:00 |
Stefan Dösinger
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4b445124d3
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direct3d: Add a fixed function fog test.
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2007-03-15 12:14:50 +01:00 |
Paul Vriens
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c912f791ee
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d3d8/tests: Use skip as is done in the other tests.
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2007-03-12 12:21:49 +01:00 |
Stefan Dösinger
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4a16dbbbec
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wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
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2007-02-27 12:20:10 +01:00 |
Stefan Dösinger
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266fc77cf0
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wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
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2007-02-19 13:08:35 +01:00 |
Stefan Dösinger
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03bc11fa16
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wined3d: Visual test framework.
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2007-02-19 13:07:44 +01:00 |