Commit Graph

16 Commits

Author SHA1 Message Date
Alexandre Julliard e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Christian Costa 1392c77d7e Remove all openGL calls in execute buffers and use the Direct3D7 APIs.
Enable retrieving the render target surface of a device through its
QueryInterface method.
Avoid lights updating when a viewport and a device have not been
associated to them.
Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL
flag.
2003-05-20 17:49:40 +00:00
Lionel Ulmer 19e6bf96e8 Use the dwStartVertex argument in the Draw*PrimitiveVB methods. 2003-02-12 21:40:25 +00:00
Dimitrie O. Paun 297f3d898d Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
Lionel Ulmer c064dcf50c - hack for one case of the ProcessVertices case
- some changes in the execute buffer to reuse the new Matrix code
- always reinitialize the enumeration structures in case some games
  modify them
- added support for the (unused) Reserved1 field in the FVF formats
- fix 32 bit texturing and added more checks
- remove some useless and annoying fixme
2003-01-03 21:07:22 +00:00
Lionel Ulmer 0114945b6d - create a function to set the various transformation matrices to
factorize the code between the various code path
- fixed some logging stuff
2003-01-03 21:05:38 +00:00
Lionel Ulmer d0f1569218 - light improvements
- misc. fixes
2003-01-03 21:03:15 +00:00
Lionel Ulmer 5f87d778aa - some additionnal flags logged
- fixes in the vertex buffer thunking + optimized flag support
2003-01-03 19:10:48 +00:00
Lionel Ulmer d70a2c0322 - beginning of Material and Light support for D3D7
- new rendering states supported
2003-01-02 20:01:54 +00:00
Lionel Ulmer 800cb96bd7 Dump new D3D7 rendering states. 2002-12-24 00:48:21 +00:00
Ove Kaaven 1f5315c80f Make sure that no files except unknwn.h include wine/obj_base.h
directly.
2002-12-05 20:33:07 +00:00
Lionel Ulmer 1c0a8ac4c0 Added some TRACEs to the ddraw code. 2002-10-10 22:47:02 +00:00
Alexandre Julliard 0799c1a780 Added LGPL standard comment, and copyright notices where necessary.
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Dimitrie O. Paun 529da54394 Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ; 2000-11-27 23:54:25 +00:00
Marcus Meissner 10ad97c838 Restructured DirectDraw. Split into X11 and DGA driver, and multiple
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D.  Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00
Alexandre Julliard ddce652cae Made ddraw and dinput separate dlls. 2000-03-17 16:58:10 +00:00