78 Commits

Author SHA1 Message Date
Alexander Dorofeyev
a14793f50b wined3d: Fix resultarg state handling in nvrc/nvts code.
Resultarg affects both rgb and alpha register combiner output. Ensure that changing resultarg updates both.
2013-11-04 17:41:11 +01:00
Henri Verbeet
079b6d4c11 wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
Henri Verbeet
8644b62726 wined3d: Move lowest_disabled_stage to the context. 2013-10-07 14:44:35 +02:00
Stefan Dösinger
112617f00b wined3d: Move tex_unit_map and friends into the context. 2013-09-16 13:05:58 +02:00
Henri Verbeet
b5e0c5d052 wined3d: Get rid of some leftover comments referring to the GL lock. 2013-09-02 18:02:26 +02:00
Henri Verbeet
0e0e3b76f5 wined3d: Move "ffp_proj_control" to the fragment caps. 2013-01-21 12:51:21 +01:00
Henri Verbeet
78984cf46c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
Stefan Dösinger
483d025795 wined3d: Add an explicit break in case of unhandled BUMPENVMAP. 2012-12-03 12:37:14 +01:00
Henri Verbeet
5059da9e32 wined3d: Don't depend on device internals in fragment_pipeline.alloc_private().
In particular, device->shader_backend and device->shader_priv aren't
initialized yet when the fragment pipe is initialized.
2012-10-29 10:47:03 +01:00
Henri Verbeet
894d161891 wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
Henri Verbeet
af1ba676c8 wined3d: Pass a gl_info structure to fragment_pipeline.enable_extension(). 2012-07-25 20:01:31 +02:00
Francois Gouget
19ba80e7c2 wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
Henri Verbeet
d1254eddb5 wined3d: Properly enable / disable register combiners. 2012-01-20 13:31:07 +01:00
Henri Verbeet
b6431d9493 wined3d: Get rid of the WINED3DTEXTUREOP typedef. 2012-01-11 17:47:22 +01:00
Henri Verbeet
43fcbcb36e wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef. 2012-01-10 10:47:27 +01:00
Henri Verbeet
3082c1a9de wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. 2011-12-20 10:11:47 +01:00
Matteo Bruni
f47f9f7c74 wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
Henri Verbeet
e4d2d78500 wined3d: Pass a wined3d_state pointer to state handlers.
Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
2011-07-14 14:11:25 +02:00
Henri Verbeet
82d74d563a wined3d: Get rid of the tex_op_args typedef. 2011-07-04 13:44:47 +02:00
Stefan Dösinger
dda91ac02a wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
Henri Verbeet
0e0e5c3e38 wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
Henri Verbeet
a05841bd1a wined3d: Rename "pCaps" to "caps". 2011-04-27 11:50:29 +02:00
Henri Verbeet
c5bf96c951 wined3d: Get rid of IWineD3DBaseTextureClass. 2011-03-29 12:34:40 +02:00
Henri Verbeet
96d225d4dd wined3d: Get rid of the IWineD3DStateBlockImpl typedef. 2011-01-31 12:25:05 +01:00
Henri Verbeet
a4477fea4a wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-02 11:54:15 +01:00
Henri Verbeet
6b9118e462 wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private(). 2010-12-02 11:54:10 +01:00
Henri Verbeet
00550613e7 wined3d: Remove a redundant parameter to enable_extension(). 2010-12-02 11:54:03 +01:00
Henri Verbeet
545dc012cf wined3d: Pass a wined3d_state structure to nvts_activate_dimensions(). 2010-10-01 13:46:43 +02:00
Henri Verbeet
a7ded9a67d wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
Henri Verbeet
23e286613f wined3d: Directly pass the texture to texture_activate_dimensions(). 2010-09-24 11:34:14 +02:00
Henri Verbeet
578df29b9f wined3d: Pass a wined3d_state structure to set_tex_op_nvrc(). 2010-09-23 12:06:31 +02:00
Henri Verbeet
478a0aae38 wined3d: Pass a wined3d_state structure to is_invalid_op().
Instead of an entire device.
2010-09-23 12:06:27 +02:00
Henri Verbeet
d728d5f0ec wined3d: Move texture bindings to wined3d_state. 2010-09-18 13:05:49 +02:00
Henri Verbeet
5a3a4ac77a wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
Henri Verbeet
5b3c1a2082 wined3d: Move texture states to wined3d_state. 2010-09-16 10:12:17 -05:00
Henri Verbeet
1ef4f075c1 wined3d: Introduce a separate structure for stateblock states.
We'd like to not pass an entire stateblock to things like state handlers and
the shader backend, because those then use the stateblock to get to the
device and through there to all the rest of wined3d. This would also be
required for serialization of wined3d draw and state change commands into a
single GL context. Resource updates would be explicitly excluded from
serialization.
2010-09-15 10:33:14 -05:00
Henri Verbeet
e8ac9bbd7f wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
Henri Verbeet
31d1417ca3 wined3d: Set the nvidia_texture_shader.c GLINFO_LOCATION to *gl_info. 2010-05-24 11:31:31 +02:00
Henri Verbeet
d5b68e7640 wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
Henri Verbeet
57cfd613a5 wined3d: Explicitly set the state handler to NULL for states with a representative.
We should never call the handler for states that have a rep.
2010-04-01 18:12:42 +02:00
Henri Verbeet
b59dd0e4e8 wined3d: Add the general combiner limit to wined3d_gl_info. 2010-02-05 10:06:03 +01:00
Henri Verbeet
497386dc5c wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.
On the subject of actually supporting software devices, we should probably
implement those by creating a software or reference adapter with appropriate
gl_info and pipe implementations and creating a device based on that.
2010-02-04 13:39:26 +01:00
Henri Verbeet
b3defd4c80 wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
Henri Verbeet
111307dfba wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
Henri Verbeet
48e03bc189 wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
Henri Verbeet
6be41fd59a wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
Henri Verbeet
da1e5573da wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
Henri Verbeet
43e6686a78 wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
Henri Verbeet
32fd8f2130 wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
Henri Verbeet
7363b6e2e3 wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00