Commit Graph

93 Commits

Author SHA1 Message Date
Felix Nawothnig 18c9e5d5d0 wined3d: Use GL_TEXTURE_2D for dummy textures. 2007-03-30 11:25:23 +02:00
H. Verbeet 23cd4475f6 wined3d: Correct various texture limits checks. 2007-03-13 11:53:28 +01:00
H. Verbeet 19d223cade wined3d: Store multiple constant indices per list entry. 2007-02-28 13:35:34 +01:00
H. Verbeet 1a07d3142c wined3d: Get rid of any remaining d3d9 stuff in stateblock.c. 2007-02-15 14:21:03 +01:00
Stefan Dösinger acadf3f241 wined3d: Replace the light chain with a hashmap. 2007-02-14 20:44:58 +01:00
Stefan Dösinger d4b63bbd87 wined3d: Store the scissor rect in the stateblock. 2007-01-10 22:01:20 +01:00
Stefan Dösinger 478d22f742 wined3d: Do not keep internal references on index buffers. 2007-01-08 20:59:17 +01:00
Stefan Dösinger 3581d8e8d8 wined3d: Do not keep internal references on vertex buffers. 2007-01-08 20:59:06 +01:00
Stefan Dösinger 467fa4e702 wined3d: Do not keep internal references on pixel shaders. 2007-01-08 20:58:53 +01:00
Stefan Dösinger 7123d617a4 wined3d: Do not keep internal references on vertex shaders. 2007-01-08 20:58:45 +01:00
Stefan Dösinger 15f91b4ad3 wined3d: Do not keep internal references to the vertex declaration. 2007-01-08 20:58:36 +01:00
Stefan Dösinger 197ec1c179 wined3d: Remove IWineD3DDevice_ApplyStateChanges. 2007-01-02 12:22:04 +01:00
Stefan Dösinger 8365b2819a wined3d: Catch nop sampler changes. 2006-12-20 17:09:08 +01:00
Stefan Dösinger 762af471e8 wined3d: Move WINED3DTSS_COLOROP to the state table. 2006-12-20 17:06:00 +01:00
Stefan Dösinger 1e264e5dd4 wined3d: Temporary disable nvrc junk texture skipping. 2006-12-20 17:05:11 +01:00
Stefan Dösinger 3e05e133f9 wined3d: Remove the unused tween factor stateblock member. 2006-12-11 12:47:04 +01:00
Stefan Dösinger a628b99d63 wined3d: Remove the unused stateblock vertex blend member. 2006-12-11 12:46:55 +01:00
Ivan Gyurdiev 4934b7ae79 wined3d: Add D3DLINEPATTERN to the WINED3D namespace. 2006-10-31 12:11:09 +01:00
Ivan Gyurdiev 50130fdfdb wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace. 2006-10-31 12:11:01 +01:00
Ivan Gyurdiev 908853f63d wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace. 2006-10-30 12:06:17 +01:00
Ivan Gyurdiev 206d248e48 wined3d: Add D3DCMPFUNC to the WINED3D namespace. 2006-10-30 12:06:10 +01:00
Ivan Gyurdiev 2b6deb8637 wined3d: Add D3DSTENCILOP to the WINED3D namespace. 2006-10-30 12:06:03 +01:00
Ivan Gyurdiev f5cc612842 wined3d: Add D3DFILLMODE to the WINED3D namespace. 2006-10-30 12:05:55 +01:00
Ivan Gyurdiev 02fb9f6f41 wined3d: Add D3DCULL to the WINED3D namespace. 2006-10-30 12:05:48 +01:00
Ivan Gyurdiev 16767d21e1 wined3d: Add D3DSHADEMODE to the WINED3D namespace. 2006-10-30 12:05:36 +01:00
Ivan Gyurdiev 042fa7be8b wined3d: Add D3DBLENDOP to the WINED3D namespace. 2006-10-30 12:05:31 +01:00
Ivan Gyurdiev 4eced8ea24 wined3d: Add D3DFOGMODE to the WINED3D namespace. 2006-10-30 12:05:24 +01:00
Ivan Gyurdiev a648d4e3a3 wined3d: Set correct default for DMAPOFFSET sampler state. 2006-10-30 11:53:13 +01:00
Ivan Gyurdiev 5f79e80827 wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace. 2006-10-24 20:06:45 +02:00
Ivan Gyurdiev 10cbffb335 wined3d: Add D3DBLEND to the WINED3D namespace. 2006-10-24 20:06:38 +02:00
Ivan Gyurdiev 4f611bc0e0 wined3d: Add D3DTA masks to the WINED3D namespace.
Also fix usage of D3DTSS/D3DTA in ddraw.
2006-10-24 20:06:30 +02:00
Ivan Gyurdiev 997e670e12 wined3d: Add D3DTADDRESS to the WINED3D namespace. 2006-10-24 20:06:15 +02:00
Ivan Gyurdiev 9846602412 wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D namespace. 2006-10-13 11:15:31 +02:00
Ivan Gyurdiev 6f0bb0f6fc wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace. 2006-10-13 11:14:33 +02:00
Ivan Gyurdiev c912032aa5 wined3d: Add D3DTEXTUREOP to the WINED3D namespace. 2006-10-13 11:13:02 +02:00
Ivan Gyurdiev ac37163124 wined3d: Merge D3DMATRIX types into one type in WINED3D namespace. 2006-10-12 12:35:00 +02:00
Ivan Gyurdiev 5f2987ae32 wined3d: Merge VIEWPORT types into one type in WINED3D namespace. 2006-10-11 12:21:54 +02:00
Ivan Gyurdiev 90f5be2bef wined3d: Merge MATERIAL types into one type in WINED3D namespace. 2006-10-11 12:21:14 +02:00
Ivan Gyurdiev 837027fcb7 wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use in WINED3D namespace. 2006-10-11 12:18:53 +02:00
Ivan Gyurdiev 3dcd3681f3 wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
H. Verbeet 09eb0c40a6 wined3d: Improve float constant loading a bit.
- Use a list to keep track of what constants are set.
- Move TRACEs and checkGLcall calls out of the main constant loading loop.
2006-08-21 12:17:42 +02:00
H. Verbeet 49f4c68e29 wined3d: Lookup GLSL float uniform locations only once per program. 2006-08-21 12:16:27 +02:00
H. Verbeet efa5f78598 wined3d: Free the float constant map arrays for all stateblocks. 2006-08-21 12:16:06 +02:00
Jason Green ac8f2c033c wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
Added debug function for WINED3DTRANSFORMSTATETYPE and changed all
references from D3DTS_* to WINED3DTS_*.
2006-07-24 19:55:27 +02:00
Jason Green 75950b5bf8 wined3d: Replace memset/memcpy routines on stateblock (fixes dynamic shader constants regression). 2006-07-24 12:57:34 +02:00
Ivan Gyurdiev 99272f0dee wined3d: Correct initial render states. 2006-07-21 10:54:12 +02:00
Jason Green 718716b77a wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
H. Verbeet 7f9e61f7d2 wined3d: Use register combiners for texture stage operations.
Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
2006-06-28 16:34:36 +02:00
H. Verbeet a54e36adfe wined3d: Texture limits fixes.
GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
2006-06-28 16:06:25 +02:00
Francois Gouget 9bfbfcbeb4 Assorted spelling, case and grammar fixes. 2006-06-26 13:06:11 +02:00