Robert Shearman
42c39675ea
ole32: Implement FTMarshalImpl_GetMarshalSizeMax.
2006-06-09 21:10:44 +02:00
Alexandre Julliard
b4629addbd
shell32: Use the standard DEFINE_GUID macro to define GUIDs.
2006-06-09 21:10:25 +02:00
Alexandre Julliard
49b3837504
riched32: Use the standard DEFINE_GUID macro to define GUIDs.
2006-06-09 21:10:01 +02:00
Alexandre Julliard
32f57b0214
ole32: Use the standard DEFINE_OLEGUID macro to define GUIDs.
2006-06-09 21:09:49 +02:00
Alexandre Julliard
707060913c
oleaut32: Use the standard DEFINE_OLEGUID macro to define GUIDs.
2006-06-09 21:09:35 +02:00
Jason Green
08295f4cfc
wined3d: GLSL shader cleanup patch.
...
- Based on comments from H. Verbeet
- Changed the distinction from .rgba & .xyzw masks to only use .xyzw
in GLSL shaders. They are interchangeable, and only served to make
the trace look more intuitive, but they don't always apply as-is, so
we'll just leave everything to .xyzw.
- Got rid of the "UseProgramObjectARB(0)" call in drawprim. If there
is no shader set on the next primitive, then that primitive will
call UseProgramObjectARB(0) when it begins to draw.
2006-06-09 21:09:03 +02:00
Pierre d'Herbemont
deab874424
dbghelp: Implement fetch_thread_info on powerpc.
2006-06-09 21:08:26 +02:00
Pierre d'Herbemont
6d0e51fb66
ntdll: Fix NtQueryInformationThread on non x86.
2006-06-09 21:08:14 +02:00
Robert Shearman
d98b73a17a
rpcrt4: Clear an object pointer during unmarshaling, otherwise we
...
could end up using the previously allocated memory even if it isn't
the right size, causing heap corruption.
2006-06-09 21:07:57 +02:00
Robert Shearman
578df90d6d
rpcrt4: Initialise pStubMsg->MemorySize to zero before calling ComplexStructMemorySize from NdrComplexArrayUnmarshall.
2006-06-09 21:07:44 +02:00
Robert Shearman
e3df112a39
rpcrt4: Don't raise an exception if there is no freer function - not all types have a freer.
2006-06-09 21:07:37 +02:00
Robert Shearman
21673d03f9
rpcrt4: Implement more base types for complex types.
2006-06-09 21:07:22 +02:00
Robert Shearman
0b1e51ca25
rpcrt4: Now that there's a process-wide pool of connections we don't
...
need to copy the FromConn field when copying bindings.
2006-06-09 21:07:11 +02:00
Robert Shearman
56386bd88c
rpcrt4: Return the status received from RPCRT4_Send in I_RpcSend instead of always returning RPC_S_OK.
2006-06-09 21:07:02 +02:00
H. Verbeet
773309a403
d3d9: Add a test for default texture stage state values.
2006-06-09 21:06:54 +02:00
Jeff Latimer
8bdeffa4ef
usp10: ScriptTextOut updated to reflect that it must have a hdc passed to it.
2006-06-09 18:13:44 +02:00
Peter Beutner
d5d441d790
msvidc: Change short description to MS-CRAM.
2006-06-09 18:13:38 +02:00
Dmitry Timoshkov
2dd2eafd3c
user: Neither WS_CAPTION nor WS_EX_APPWINDOW has anything to do how
...
passed in to CreateWindow menu should be handled.
2006-06-09 18:13:29 +02:00
qingdoa daoo
f80db874d4
oleaut32: Fix safearray data destruction.
2006-06-09 18:13:22 +02:00
Alexandre Julliard
ad5e02e604
opengl32: Store function pointers in a separate array to avoid a bunch of relocations.
2006-06-09 18:13:09 +02:00
Alexandre Julliard
3e68508ecd
opengl32: Only store the glX name if different from the wgl name.
2006-06-09 16:26:44 +02:00
Alexandre Julliard
cac3301854
opengl32: Make all the function pointers and thunks static.
2006-06-09 16:11:38 +02:00
Mike McCormack
7500e0feab
msi: Update the progress control while installing.
2006-06-09 15:20:25 +02:00
Mike McCormack
ea3ab4952b
msi: Remove some unnecessary NULL checks.
2006-06-09 15:20:14 +02:00
Jason Green
d5d4568450
wined3d: Allow drawPrim to create and use the GLSL program.
2006-06-09 15:20:06 +02:00
Jason Green
b67cda248d
wined3d: Add GLSL helper functions to Device.
...
- Add functions to attach & detach shader objects, create and delete programs, and maintain the list of programs.
- Add a list of GLSL shader programs to the device which is initialized on Init3D(), and deleted on Release().
2006-06-09 15:19:52 +02:00
Jason Green
ca7976c34f
wined3d: Map vertex shader instructions to GLSL generating functions.
2006-06-09 15:19:09 +02:00
Jason Green
5798356d21
wined3d: Map pixel shader instructions to GLSL generating functions.
2006-06-09 15:19:02 +02:00
Jason Green
d59714b78c
wined3d: Prototype the GLSL functions for use with pixel and vertex shaders.
2006-06-09 15:14:34 +02:00
Jason Green
806aaa1287
wined3d: Added more declarations to GLSL.
...
- Declare more variable names for GLSL programs.
- Some of these won't need to be declared eventually, but it doesn't hurt to do it for now.
- Correct output name for pixel shaders (gl_FragColor instead of glFragColor).
2006-06-09 15:14:22 +02:00
Jason Green
ca70d13af4
wined3d: Unified float constant register mapping between ARB pixel and vertex shaders.
...
- Got rid of the separate constant maps.
- Side effect of this is that the map is a bit larger for pixel shaders than it needs to be
2006-06-09 14:36:50 +02:00
Jason Green
0c59ca6448
wined3d: Add the bulk of the GLSL string generation functions.
...
- Add a new file glsl_shader.c which contains almost every GLSL specific function we'll need
- Move print_glsl_info() into glsl_shader.c
- Move the shader_reg_maps struct info into the private header, and make it part of SHADER_OPCODE_ARG.
- Create a new shared ps/vs register map for float constants (future patch will make ARB programs use this, too)
2006-06-09 13:47:55 +02:00
Jason Green
1f1057fc9b
wined3d: Move constant loading out of DrawPrimDrawStrided() and enable
...
loading float constants for GLSL.
- DrawPrim is just too big of a function. This separates the passing
of constants to the shader into new functions.
- Fixes an off-by-one error when loading vertex declaration constants
(should be <, not <=)
- Adds a function for GLSL loading of constants (aka Uniforms)
- Adds a GLSL program variable to the stateblock and sets it to 0 (a
future patch will actually create this program)
2006-06-09 13:26:51 +02:00
Dmitry Timoshkov
217dae68c5
comctl32: Return FALSE in the WM_CLOSE PROPSHEET_DialogProc handler.
...
Return FALSE in the WM_CLOSE PROPSHEET_DialogProc handler in order to
allow DefDlgProc to post us WM_COMMAND/IDCANCEL and unblock modal
message loop.
2006-06-09 13:26:31 +02:00
Detlef Riekenberg
249fa5b7a2
comdlg32: Rename finddlg.c to finddlg16.c.
2006-06-09 13:25:52 +02:00
Alexandre Julliard
bdc419ed0b
hlink: Add spec file entry for HlinkQueryCreateFromData.
2006-06-09 13:17:12 +02:00
Alexandre Julliard
c32dc6744c
rpcrt4: Make the protseq_ops structure constant.
2006-06-09 13:12:58 +02:00
Alexandre Julliard
9aea3b2d31
kernel: Added support for GlobalMemoryStatus on MacOS.
2006-06-09 11:52:50 +02:00
Alexandre Julliard
12286afc24
mshtml: Changed C syntax that winapi_check doesn't like.
2006-06-09 11:52:41 +02:00
Jeff Latimer
51ac1039db
usp10: Update ScriptStringAnalyse and tests for ScriptString functions.
2006-06-08 11:37:35 +02:00
Jeff Latimer
422ca43d14
usp10: Update ScriptGetCMap to conform to Windows.
2006-06-08 11:35:22 +02:00
Jeff Latimer
beb097fc93
usp10: Update tests in test_ScriptItemIzeShapePlace to match Windows results.
2006-06-08 11:34:58 +02:00
Jeff Latimer
5f529fe0d8
usp10: Add stubs for ScriptCPtoX, ScriptXtoCP and ScriptBreak and some basic tests.
2006-06-08 11:34:42 +02:00
Alexandre Julliard
c0fcba798b
rpcrt4: Avoid potential redefinition of uuid_t.
2006-06-08 11:29:26 +02:00
Phil Lodwick
6fc50ff378
shell32/tests: Test to make sure we can create a non-nested directory.
2006-06-08 11:12:02 +02:00
Phil Lodwick
5a13cba8b6
shell32: SHCreateDirectoryEx can create a non-nested directory.
2006-06-08 11:11:43 +02:00
Michael Kaufmann
ea5d55bf4c
user/tests: Update LoadImage test.
...
Include a bitmap in the resources and don't depend on Windows'
OBM_CHECK bitmap anymore.
2006-06-08 11:11:30 +02:00
Robert Shearman
b5bff92a0c
oleaut32: Uncomment a line to implement conversion from VT_DISPATCH to VT_BSTR.
2006-06-08 11:11:01 +02:00
Robert Shearman
e452b7a0b4
oleaut32: Handle BSTRs in VARIANT_CopyData.
2006-06-08 11:10:58 +02:00
Phil Lodwick
3575918411
wininet: ftp: Fix crash if input buffer is larger than MAX_PATH.
2006-06-08 10:17:41 +02:00