Commit Graph

14 Commits

Author SHA1 Message Date
Henri Verbeet 39d6f64885 d3d10core: Add a separate function for d3d10_geometry_shader initialization. 2009-10-30 11:29:01 +01:00
Henri Verbeet 789372afa8 wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
Henri Verbeet dde50a4748 d3d10core: Add a separate function for d3d10_pixel_shader initialization. 2009-09-24 13:24:34 +02:00
Henri Verbeet ca05ef5dd0 wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. 2009-09-24 13:24:19 +02:00
Henri Verbeet 0a72acc7f4 d3d10core: Add a separate function for d3d10_vertex_shader initialization. 2009-09-24 13:23:58 +02:00
Henri Verbeet 1ba006037c d3d10core: Use debugstr_a()/debugstr_an() to trace external strings. 2009-09-10 10:49:53 +02:00
Henri Verbeet fcee1b709c d3d10core: Implement ID3D10Device::CreateVertexShader(). 2009-05-26 13:50:01 +02:00
Henri Verbeet cc4d5dc97f d3d10core: Release the wined3d shader when the d3d10 pixel shader is destroyed. 2009-05-11 12:43:20 +02:00
Henri Verbeet bb3b5a7305 d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader(). 2009-05-11 12:43:15 +02:00
Henri Verbeet d6fa27f5a1 d3d10core: Improve the shader input/output signature parsing code.
Make a copy of the string data, and move the function to shader.c.
2009-05-11 12:43:08 +02:00
Henri Verbeet f1023815ce wined3d: Add a wined3d pixel shader to struct d3d10_pixel_shader. 2009-04-27 13:25:32 +02:00
Henri Verbeet 53239a9aa2 d3d10core: Add a stub ID3D10PixelShader implementation. 2009-03-04 12:07:20 +01:00
Henri Verbeet 972221f5ea d3d10core: Add a stub ID3D10GeometryShader implementation. 2009-03-04 12:07:20 +01:00
Henri Verbeet 7eb634976d d3d10core: Add a stub ID3D10VertexShader implementation. 2009-03-04 12:07:20 +01:00