Oliver Stieber
43466542a6
Correct a missplaced #if in IWineD3DDeviceImpl_CleanRender.
2005-07-15 09:57:52 +00:00
Oliver Stieber
fe80b4ea48
Implemented Get/Set/Free private data in resource.
2005-07-15 09:54:57 +00:00
Oliver Stieber
3aefc4e4a4
Fixed a bug in Preload caused be a missing brace around a for loop,
...
slightly improved the way that errors are handled by passing back hr
from some function calls.
2005-07-14 12:31:05 +00:00
Stefan Huehner
190e1597ff
Fix some missing-declarations warnings.
2005-07-14 12:19:53 +00:00
Oliver Stieber
b220ce1343
Correct a few formats that were incorrect.
2005-07-13 19:38:39 +00:00
Oliver Stieber
9253e0e39c
Tidy up some comments and formatting.
2005-07-13 14:15:54 +00:00
Oliver Stieber
6a032491d3
Added basic memory management and tracking to wined3d.
2005-07-13 11:34:55 +00:00
Oliver Stieber
9f7e794ca6
Implement UpdateTexture and UpdateSurface in wined3d.
...
Allow NULL members of WINED3DSURFACE_DESC to be set to Surface_GetDesc
so that the whole structure doesn't have to be filled just to get back
one value.
2005-07-12 17:02:47 +00:00
Oliver Stieber
13621056db
Move parameters relating to opengl on the surface structure on to a
...
glDesciption member.
Removed Level and Target from LoadTexture, and reduced the dependency
on surface->device.
Fixed a couple of compiler warnings in d3d9.
2005-07-11 20:38:27 +00:00
Oliver Stieber
520c2f0870
Implemented basic non-power 2 texture in wined3d.
...
Also fixed a typo in drawprim that was causing vertex declarations to
crash.
2005-07-11 14:25:54 +00:00
Francois Gouget
28dc5a8afc
Assorted spelling fixes.
2005-07-11 10:59:41 +00:00
Oliver Stieber
1b578af404
Check to see if the vertex declaration is null before trying to
...
reference it.
2005-07-10 18:16:13 +00:00
Oliver Stieber
9b75356fc4
Tidy up the way caps are managed in GetDeviceCaps and FillGlCaps.
2005-07-10 17:48:07 +00:00
Oliver Stieber
3b0b430824
Added support for vertex declarations to wined3d, it's the last patch
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to give wined3d basic functionality.
2005-07-07 20:45:39 +00:00
Oliver Stieber
8a6799d47d
Implement render targets using either textures, swapchains or
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standalone surfaces.
2005-07-07 20:35:05 +00:00
Oliver Stieber
403d118555
Change all references to updateStateBlock to references to stateBlock
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in drawprim.
2005-07-06 19:02:38 +00:00
Oliver Stieber
abb11f30cd
Implemented stateblocks in wined3d.
2005-07-05 14:05:18 +00:00
Francois Gouget
02c25a8981
Assorted spelling fixes.
2005-06-30 18:19:33 +00:00
Oliver Stieber
18857f1170
Add support for samplers.
...
Switch from using d3d9 constants to wined3d constants so that there's
no recursive dependencies.
2005-06-24 11:53:07 +00:00
Oliver Stieber
e8855c48d8
Make all newly created surfces dirty, so that they are loaded properly
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the first time around.
Replace some calls to cubetexture in basetexture to calls to
basetexture.
Check that the level isn't out of bounds in calls to texture.
2005-06-23 16:44:19 +00:00
Oliver Stieber
46e7c30a71
Implement swapchains.
2005-06-23 11:05:24 +00:00
Oliver Stieber
784518d772
Correct GetDeviceCaps so that it uses wined3dcaps as required by the
...
earlier device caps patch.
2005-06-22 18:30:29 +00:00
Alexandre Julliard
ab88743c25
Moved a few registry keys from HKLM\Software\Wine to
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HKCU\Software\Wine for consistency.
2005-06-20 16:04:32 +00:00
Oliver Stieber
e70e3ba0ff
Change the way caps are sent between d3d9/d3d8 and wined3d to make it
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easier for wined3d to support additional versions of Direct3D.
2005-06-17 09:59:03 +00:00
Oliver Stieber
4dfabb0bd1
Rename _D3DCAPS9.MaxPixelShaderValue to the correct
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_D3DCAPS9.PixelShader1xMaxValue.
2005-06-16 20:42:55 +00:00
Alexandre Julliard
2e4bca9db5
Added magic comments to all Wine-specific registry accesses to make
...
them easier to grep.
2005-06-13 18:56:00 +00:00
Marcus Meissner
9c01e4274f
Fixed definition/declaration mismatches of newly static vtables.
2005-06-09 09:47:10 +00:00
Felix Nawothnig
2767543be9
- Output a FIXME when a surface with dimensions not being a power of
...
two is requested.
- Fail gracefully when IWineD3DImpl_CreateDevice fails to create the
front- or backbuffer.
2005-06-08 18:34:52 +00:00
Dmitry Timoshkov
eba47f1dfe
Make remaining OLE interface vtables const.
2005-06-06 19:50:35 +00:00
Francois Gouget
62253b752f
Assorted spelling fixes.
2005-05-30 09:56:56 +00:00
Daniel Lund
a87d8a3db9
Added D3DDEVCAPS_HWRASTERIZATION to the DevCaps for scene
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rasterization. Allows GuildWars to start.
2005-05-09 19:32:49 +00:00
Alexandre Julliard
34fa35dc99
Added rules for building import libraries in the individual dll
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makefiles, and added support for building a .def.a static import
library too.
2005-05-09 14:42:30 +00:00
Alexandre Julliard
d62356aa1e
Added rules to build import libraries in the individual dll makefiles.
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Generate import libraries with the right name right away instead of
using an intermediate .spec.def file.
2005-05-07 12:39:52 +00:00
Alexandre Julliard
c3116c5e61
Renamed ttydrv and x11drv to winetty.drv and winex11.drv respectively
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to follow the namespace conventions and make it clear that they are
drivers and not dlls.
Moved the graphics driver configuration to HKLM\Software\Wine\Drivers.
2005-05-06 19:38:50 +00:00
Raphael Junqueira
086f77a034
- implement memory access APIs to VertexBuffers
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- more valid implementation for IWineD3DImpl_Check* APIs (not more
S_OK for all cases)
2005-04-28 12:02:03 +00:00
Oliver Stieber
67f2ad4563
- Volume now inherits Resource. This isn't the way Microsoft implements
...
the interface but it is more correct way (Microsoft even have a
resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
binds the texture instead of bind texture calling preload, bindTexture
allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
Resource_CleanUp that should be called by classes that implement
BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Jakob Eriksson
9ed61de9a2
Get rid of HeapAlloc casts.
2005-03-24 21:01:35 +00:00
Francois Gouget
93416cdaf7
Assorted spelling fixes.
2005-03-23 13:15:18 +00:00
Vincent Béron
1d5df043d4
WineDirect3DCreate has 3 args in the source.
2005-03-21 10:52:32 +00:00
Oliver Stieber
ba5eb14768
Encapsulate texture, surface encapsulated.
...
Added BindTexture, GetTextureDimensions, UnBindTexture.
Proper GetContainer support for surface.
SetContainer added to surface and volume.
SetInPbufferState added to surface (until gl context management is
implemented).
Minor changes:
- BaseTexture no longer 'holds' a reference to IWineD3DDevice to
prevent circular referencing.
- Better managment of referinging for texture.
- Some TODO's for implementing a context manager.
- Better preload implementation.
- Fix compile warning in device.c Set/GetSamplerState.
- Add QueryInterface support for surface.
- Format X8R8G8B8 added to locking.
2005-03-14 10:12:52 +00:00
Oliver Stieber
7b261656fd
Added a stubbed out version of query to d3d9 and wined3d.
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Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Oliver Stieber
16e8689008
Implemented guids for wined3d.
2005-03-02 13:44:58 +00:00
Alexandre Julliard
d0ee9f9309
Avoid spaces before preprocessor directives, that's not portable.
2005-03-02 12:23:20 +00:00
Oliver Stieber
2121f7831e
Put all the stubs in wined3d in place, with some functionality copied
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across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00
Jason Edmeades
6bec623edb
Correct handling of unusual vendor strings in d3d8, and check for a
...
stateblock before trying to release it in wined3d.
2005-02-24 10:05:06 +00:00
Jason Edmeades
1c8eea8b74
Enable parsing of vendor strings not matching the expected template.
2005-02-23 12:42:04 +00:00
Francois Gouget
4d801b66e6
Assorted spelling fixes.
2005-02-10 19:19:35 +00:00
Carlos Lozano
b10ba61112
Check that pstream is not null.
2005-02-08 12:10:57 +00:00
Alexandre Julliard
f777d70a63
Only create an X window for top-level windows, not for child windows.
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Get rid of the X client window too, it's no longer needed.
2005-01-31 16:34:07 +00:00
Raphael Junqueira
27b8e5557e
- convert D3D8 VertexDecl to D3D9 format (D3DVERTEXELEMENT9 vector)
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while parsing
- display result on traces
2005-01-28 11:30:13 +00:00