Lionel Ulmer
aeb92b1ca3
- removed unused OSMesa linking
...
- removed OSMesa code
2001-07-12 02:46:23 +00:00
Alexandre Julliard
c559735bf8
Renamed display to gdi_display where it is used for GDI operations, to
...
allow supporting multiple X connections.
2001-05-11 00:17:47 +00:00
Alexandre Julliard
d6c0f9f784
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
...
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Francois Gouget
99acd7dfa3
Use the DUMMYUNIONNAME macros so that the headers can be used in
...
Winelib.
2000-12-03 03:16:05 +00:00
Dimitrie O. Paun
529da54394
Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ;
2000-11-27 23:54:25 +00:00
Lionel Ulmer
6e408c4f16
- added ARGB 1555 format
...
- fixed refcount problem for Add/DeleteAttachedSurface
2000-08-28 19:31:18 +00:00
Eric Pouech
67247b2b1d
Compilation fixes for OpenGL.
2000-07-23 19:27:21 +00:00
Lionel Ulmer
1434d875ea
Detect broken glext.h headers.
2000-07-23 14:23:31 +00:00
Marcus Meissner
bfae5c8382
IDirectDraw,IDirectDraw2,IDirectDraw4 fixed up in regard to COM usage.
2000-07-23 13:39:52 +00:00
Lionel Ulmer
a8cc5f543e
- fix Direct3D support and a lot of warnings
...
- add support for DDraw in a window (not optimized yet)
- cleans up OpenGL extensions handling for D3D
2000-07-16 14:40:35 +00:00
Patrik Stridvall
4710be20fe
Fixed some warnings.
2000-06-23 15:47:14 +00:00
Francois Gouget
aef6b47917
Changed the placement of WINE_UNUSED to make gcc 2.7.2 happy.
2000-04-14 14:06:49 +00:00
Marcus Meissner
3873f44505
Use d3dexecutebuffer_create only when compiling with MESA.
2000-04-10 13:45:17 +00:00
Marcus Meissner
10ad97c838
Restructured DirectDraw. Split into X11 and DGA driver, and multiple
...
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D. Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00