Commit Graph

82657 Commits

Author SHA1 Message Date
Piotr Caban 3d6de8c8a2 user32/tests: Add tests for window clipping with CS_PARENTDC flag. 2015-02-13 21:46:25 +09:00
Henri Verbeet 49ad383e89 dxgi: Implement dxgi_factory_SetPrivateData(). 2015-02-13 18:53:26 +09:00
Henri Verbeet 70b2fd3a32 dxgi: Implement dxgi_adapter_GetPrivateData(). 2015-02-13 18:53:24 +09:00
Henri Verbeet 141b024eb0 dxgi: Implement dxgi_adapter_SetPrivateDataInterface(). 2015-02-13 18:53:22 +09:00
Henri Verbeet 9dfd95c6cf dxgi: Implement dxgi_adapter_SetPrivateData(). 2015-02-13 18:53:20 +09:00
Henri Verbeet 849149d5d3 wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00
Yifu Wang a11c8758b2 msvcr120: Fixed bugs in Concurrency::critical_section. 2015-02-13 18:51:21 +09:00
Mark Harmstone f21a968d1c comctl32: Draw the focus rect on themed checkboxes. 2015-02-13 18:20:55 +09:00
Mark Harmstone b8d3f1fe24 comctl32: Always redraw background on checkbox repaint. 2015-02-13 18:20:45 +09:00
Uwe Bonnes 2148248976 ntdll: Add more serial speed settings. 2015-02-13 18:20:33 +09:00
David Heidelberg e6e50f6c47 dbghelp: Implement DW_TAG_unspecified_type. 2015-02-13 00:45:25 +09:00
Stefan Dösinger 9b3ab8a6f4 wined3d: Set z = 0.0 via the projection matrix instead of depth clamping.
This works on cards that don't implement ARB_depth_clamp like r500
cards. Note that texturing is influenced by position.w, not position.z.
2015-02-12 22:20:05 +09:00
Stefan Dösinger f460db7c80 d3d8/tests: Test rhw depth clip with z enabled but no depth buffer set. 2015-02-12 22:19:58 +09:00
Stefan Dösinger fd218b93d0 d3d9/tests: Test rhw depth clip with z enabled but no depth buffer set. 2015-02-12 22:19:48 +09:00
Stefan Dösinger 861ade434a ddraw/tests: Test rhw table fog z vs rhw. 2015-02-12 22:19:13 +09:00
Stefan Dösinger 77eb58b54e d3d8/tests: Test rhw table fog z vs rhw. 2015-02-12 22:19:09 +09:00
Stefan Dösinger 3b2c642163 d3d9/tests: Test rhw table fog z vs rhw.
The Z disable part of the test is technically not necessary because the
fog coordinate is written before applying the projection matrix. I've
nevertheless included it because this is not immediately obvious and fog
is the only place where the vertex Z matters if depth test and depth
clipping are disabled.
2015-02-12 22:19:02 +09:00
Austin English 295f194804 kernel32: Add SetVolumeMountPointA/W stubs. 2015-02-12 22:12:22 +09:00
Henri Verbeet 2d18cf57ac dxgi: Implement dxgi_device_GetPrivateData(). 2015-02-12 22:12:20 +09:00
Henri Verbeet 2190f0266f dxgi: Implement dxgi_device_SetPrivateDataInterface(). 2015-02-12 22:12:18 +09:00
Henri Verbeet 4e93a02aaf dxgi: Implement dxgi_device_SetPrivateData(). 2015-02-12 22:12:16 +09:00
Henri Verbeet e7b7d1ef45 d3d10: D3D10CreateStateBlock() is implemented. 2015-02-12 22:12:13 +09:00
Henri Verbeet 471e626052 wined3d: Fix the .spec. 2015-02-12 22:12:11 +09:00
Jacek Caban de5c1fb8e9 wininet: Initialize winsock before creating socket in Windows builds. 2015-02-12 22:12:04 +09:00
Jacek Caban 4fe1be148e wininet: Properly handle EWOULDBLOCK return from connect(). 2015-02-12 17:58:01 +09:00
Jacek Caban f3e02c2fc0 wininet: Properly check for ioctlsocket failure in NETCON_is_alive. 2015-02-12 17:57:57 +09:00
Jacek Caban c815baf899 wininet: Use sock_get_error in a few more places. 2015-02-12 17:57:49 +09:00
Jacek Caban cafbd54457 wininet: Use WSAGetLastError in sock_get_error in Windows builds. 2015-02-12 17:57:25 +09:00
Jacek Caban 8efedaf045 wininet: Use proper argument type for ioctlsocket argument. 2015-02-12 17:56:55 +09:00
Henri Verbeet e4cb3b5081 wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
Henri Verbeet 3225fea30c wined3d: Recognize the SM4 ne opcode. 2015-02-11 23:05:13 +09:00
Henri Verbeet 8506da62e0 wined3d: Implement WINED3DSIH_SQRT in the GLSL shader backend. 2015-02-11 23:05:08 +09:00
Henri Verbeet 1dfea3a4ba wined3d: Do not validate format restrictions for buffers.
Buffers don't have a format as such, and are created with either
WINED3DFMT_UNKNOWN or WINED3DFMT_VERTEXDATA.
2015-02-11 23:05:04 +09:00
Henri Verbeet 5045ca639d wined3d: Add some warnings when resource_init() fails due to format restrictions. 2015-02-11 23:04:59 +09:00
Jacek Caban 9e2a446fad mshtml: Call FireBeforeNavigate2 for navigation in frames and iframes. 2015-02-11 23:04:47 +09:00
Jacek Caban f46ee92d90 ieframe: Keep reference to This in all IDocObjectService callback calls. 2015-02-11 23:04:43 +09:00
Alexandre Julliard dc06802a42 msvcp70: Fix calling convention for a non-member function. 2015-02-11 23:02:03 +09:00
Austin English e94fc1db5a connect: Add IsInternetConnected stub. 2015-02-11 22:26:28 +09:00
Matteo Bruni 9e45ae0413 opengl32: Introduce wrappers for glGetIntegerv and glGetStringi. (v3). 2015-02-11 22:22:57 +09:00
Jacek Caban 9b0ebaeb78 vbscript: Added InStrRev implementation. 2015-02-11 22:21:49 +09:00
Matteo Bruni ac3df5e1f1 wined3d: Use the proper pitch in read_from_framebuffer().
This function is only used in the non-default "backbuffer" ORM.
2015-02-11 22:21:36 +09:00
Matteo Bruni 20e61b396e wined3d: Use unsigned short for the bitfields in struct color_fixup_desc. 2015-02-11 22:21:28 +09:00
Austin English a679caedf6 mf: Add stub dll. 2015-02-10 23:33:59 +09:00
Erich E. Hoover c15c7a4925 ws2_32/tests: Add an interactive test for interface change notifications. 2015-02-10 22:57:48 +09:00
Piotr Caban 4659081cd9 msvcp70: Add basic_istream::operator>> exports. 2015-02-10 21:46:04 +09:00
Piotr Caban b02934096d msvcp70: Add basic_{fstream, ifstream, ofstream, filebuf}::open exports. 2015-02-10 21:45:59 +09:00
Austin English be70190c1a connect: Add stub dll. 2015-02-10 16:45:22 +09:00
Austin English ecdaf568b5 rpcrt4: Add a stub for I_RpcBindingInqLocalClientPID. 2015-02-10 16:41:37 +09:00
Matteo Bruni b875a4a44a wined3d: Use GL_CLAMP_TO_EDGE instead of GL_CLAMP.
GL_CLAMP was removed from core profile and probably GL_CLAMP_TO_EDGE was
intended to be used here anyway.
2015-02-10 16:21:55 +09:00
Matteo Bruni f4da723151 wined3d: Call glReadBuffer() through the appropriate function pointer. 2015-02-10 16:21:41 +09:00