Alexandre Julliard
61fece0590
Converted to the new debug interface, using script written by Patrik
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Stridvall.
1999-06-26 19:09:08 +00:00
Paul Quinn
2305f3c06d
Microsoft com vtable compatibility workaround for g++. Basically adds
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an optional 8 bytes padding to COM objects where the RTTI would be.
1999-05-22 11:41:38 +00:00
Lionel Ulmer
ad7258517e
Replaced all the Mesa specific code by GLX code. Should work now on
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any OpenGL implementation.
1999-05-13 18:53:05 +00:00
Patrik Stridvall
b4b9fae671
New debug scheme with explicit debug channels declaration.
1999-04-19 14:56:29 +00:00
Francois Gouget
022d372709
Adapted to the interface/implementation separation.
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Now uses ICOM_THIS to access the implementation structures.
Replaced 'this' with 'This' for ICOM_THIS.
Direct access to the virtual table has been eliminated too.
1999-03-27 16:56:13 +00:00
Jim Aston
2e1cafa288
Renamed wintypes.h to windef.h.
1999-03-14 16:35:05 +00:00
Alexandre Julliard
a396029270
Large-scale renaming of all Win32 functions and types to use the
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standard Windows names.
1999-02-26 11:11:13 +00:00
Marcus Meissner
219cfd8387
Optimized away more includes, readded some #includes for necessary
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prototypes.
1999-02-24 13:05:13 +00:00
Marcus Meissner
04c3e1d456
Removed a lot of occurences of windows.h (and added necessary other
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includes).
1999-02-19 10:37:02 +00:00
Marcus Meissner
fb0192236b
Some ddraw/d3d bugfixes, updated Diablo/WC4 ddraw status.
1999-02-14 09:25:37 +00:00
Lionel Ulmer
b501c8f9fa
Added 'objbase.h' to prevent compiler warnings.
1999-02-11 14:01:36 +00:00
Francois Gouget
a94d649f76
Replaced references to interfaces.h by wine/obj_xxx.h headers instead
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since these headers already provide the necessary definitions.
1999-02-02 16:14:23 +00:00
Lionel Ulmer
b0485d5b2d
- various warning and bug fixes
1999-01-23 12:33:16 +00:00
Alexandre Julliard
8da12c43a9
Group commit for recovery after disk crash.
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See Changelog for changes WRT release 990110.
1999-01-17 16:55:11 +00:00
Lionel Ulmer
5ff007747f
- beginning of implementation of Direct3D2 (DX 5.0) and associated classes
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- some basic code for Direct3D and Direct3DExecuteBuffer (DX 3.0)
- added stretching to Blt function
1999-01-03 17:00:19 +00:00