Commit Graph

15 Commits

Author SHA1 Message Date
Alexandre Julliard 61fece0590 Converted to the new debug interface, using script written by Patrik
Stridvall.
1999-06-26 19:09:08 +00:00
Paul Quinn 2305f3c06d Microsoft com vtable compatibility workaround for g++. Basically adds
an optional 8 bytes padding to COM objects where the RTTI would be.
1999-05-22 11:41:38 +00:00
Lionel Ulmer ad7258517e Replaced all the Mesa specific code by GLX code. Should work now on
any OpenGL implementation.
1999-05-13 18:53:05 +00:00
Patrik Stridvall b4b9fae671 New debug scheme with explicit debug channels declaration. 1999-04-19 14:56:29 +00:00
Francois Gouget 022d372709 Adapted to the interface/implementation separation.
Now uses ICOM_THIS to access the implementation structures.
Replaced 'this' with 'This' for ICOM_THIS.
Direct access to the virtual table has been eliminated too.
1999-03-27 16:56:13 +00:00
Jim Aston 2e1cafa288 Renamed wintypes.h to windef.h. 1999-03-14 16:35:05 +00:00
Alexandre Julliard a396029270 Large-scale renaming of all Win32 functions and types to use the
standard Windows names.
1999-02-26 11:11:13 +00:00
Marcus Meissner 219cfd8387 Optimized away more includes, readded some #includes for necessary
prototypes.
1999-02-24 13:05:13 +00:00
Marcus Meissner 04c3e1d456 Removed a lot of occurences of windows.h (and added necessary other
includes).
1999-02-19 10:37:02 +00:00
Marcus Meissner fb0192236b Some ddraw/d3d bugfixes, updated Diablo/WC4 ddraw status. 1999-02-14 09:25:37 +00:00
Lionel Ulmer b501c8f9fa Added 'objbase.h' to prevent compiler warnings. 1999-02-11 14:01:36 +00:00
Francois Gouget a94d649f76 Replaced references to interfaces.h by wine/obj_xxx.h headers instead
since these headers already provide the necessary definitions.
1999-02-02 16:14:23 +00:00
Lionel Ulmer b0485d5b2d - various warning and bug fixes 1999-01-23 12:33:16 +00:00
Alexandre Julliard 8da12c43a9 Group commit for recovery after disk crash.
See Changelog for changes WRT release 990110.
1999-01-17 16:55:11 +00:00
Lionel Ulmer 5ff007747f - beginning of implementation of Direct3D2 (DX 5.0) and associated classes
- some basic code for Direct3D and Direct3DExecuteBuffer (DX 3.0)
- added stretching to Blt function
1999-01-03 17:00:19 +00:00