Commit Graph

148 Commits

Author SHA1 Message Date
Rémi Bernon 26c1131201 dinput: Use a single list for all acquired devices.
Instead of going through devices list of dinputs list, and checking
their acquired field, which is not CPU friendly.

This also removes the now unused IDirectInputImpl critical section and
devices list.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-09 21:23:33 +02:00
Rémi Bernon 9463684d55 dinput: Stop sending WM_WINE_NOTIFY_ACTIVITY on every input.
This message triggers screensaver notification in the user drivers, but
it is not useful to send it on every input message, and it even hurts
performance when high polling mouse is used.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=33643
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46976
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-09 21:23:33 +02:00
Rémi Bernon 50440e28bb dinput: Increase device buffer size to 1024.
The buffer size was previously limited to 20 in:

  8d05256172

Testing shows that it is somewhere around 1024 on Windows, and using a
smaller buffer causes some input data to be lost with high polling rate
mouses. It can be spotted in Wolfenstein II: New Colossus menus.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-17 18:49:59 +01:00
Alistair Leslie-Hughes 8d05256172 dinput: Cap the buffer size to 20.
When a program calls SetProperty with DIPROP_BUFFERSIZE, dinput records
this value for GetProperty but only uses it when the device can support
that number of buffers otherwise a max value.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45732
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-13 19:41:02 +01:00
Alistair Leslie-Hughes dba4428b6d dinput: Trace reference count in a consistent way.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 12:25:25 +02:00
Alistair Leslie-Hughes e29effc633 dinput: Return correct value in IDirectInputDevice2 Release.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 12:25:02 +02:00
Alistair Leslie-Hughes 52deca4900 dinput: Trace This pointer in a consistent way.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-09 11:39:52 -05:00
Alistair Leslie-Hughes 9e6afc62b3 dinput: Return E_NOINTERFACE from IDirectInputDevice2 QueryInterface.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 07:13:53 -05:00
Sebastian Lackner 02f0342833 dinput: Avoid deadlock when CS are acquired in different order.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=43356
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-08 09:55:23 +02:00
Michael Stefaniuc 6710a0485d dinput: Use the ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-15 13:56:16 +02:00
Zebediah Figura 3edbb2a4fd dinput: Notify the desktop window when device input is received.
Avoids letting the display go to sleep while a joystick is being used.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-03 20:26:12 +02:00
Jetro Jormalainen 967399eba0 dinput: Keep username same between device objects.
Signed-off-by: Jetro Jormalainen <jje-wine@jv.jetro.fi>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-03 20:43:39 +01:00
Bruno Jesus 4cc193bba5 dinput: Dump the DIOBJECTDATAFORMAT flags.
Useful to check if the controller is asking for a specifc
DIDOI_POSITION* type axis.

Signed-off-by: Bruno Jesus <00cpxxx@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-22 12:40:46 +09:00
Bruno Jesus f051de0d37 dinput: Return the correct error when CreateEffect is not supported.
Signed-off-by: Bruno Jesus <00cpxxx@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-22 12:40:34 +09:00
Nikolay Sivov b610e422b3 dinput: Fix its vs it's typo.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-03 09:56:19 -05:00
Bernhard Übelacker fbc85ddc28 dinput: Implement device property DIPROP_USERNAME.
Signed-off-by: Bernhard Übelacker <bernhardu@vr-web.de>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-31 15:57:32 +09:00
Bernhard Übelacker dd08ef4063 dinput: Fail in SetCooperativeLevel on invalid hwnd.
MotoGP 3 demo fails to accept key presses to control the driver.
The game calls SetCooperativeLevel twice. First with an invalid hwnd
(but not NULL) and later with the real hwnd.

Signed-off-by: Bernhard Übelacker <bernhardu@vr-web.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-25 13:25:31 +09:00
Sebastian Lackner bfb845f9fc dinput: Ensure X11 input events are forwarded to wineserver even without message loop.
This commit basically reverts b22ff8018a.

Windows does not do that, but our current implementation of winex11
requires periodic event polling to forward events to the wineserver.

Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Michael Müller <michael@fds-team.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-06 01:13:58 +09:00
Francois Gouget 128a86f0b0 dinput: IDirectInputDevice8WImpl_SetActionMap() is redundant so remove it. 2015-03-02 13:50:27 +09:00
Frédéric Delanoy b95272e2d5 dinput: Use BOOL type where appropriate. 2013-10-08 09:09:13 +02:00
Frédéric Delanoy 25f3356906 dinput: Use BOOL type where appropriate. 2013-10-04 12:46:26 +02:00
Andrew Eikum 4ce1da041f dinput: Report axes that support FF for OSX joysticks. 2013-05-24 11:01:40 +02:00
Lucas Zawacki d5e9cedaf5 dinput: BuildActionMap should not fail if mapping has no pre-stored settings. 2012-08-28 14:41:04 +02:00
Lucas Zawacki af1dcde288 dinput: SetActionMap saving mappings. 2012-08-27 11:13:15 +02:00
Francois Gouget 6333fa753a Assorted spelling fixes. 2012-07-03 12:03:29 +02:00
Vitaliy Margolen 8c5a440144 dinput: Window supplied to SetCooperativeLevel have to be top level window. 2011-11-02 12:36:11 +01:00
Vitaliy Margolen 67e0b356c0 dinput: Restore checks for DirectX 3 buffer size. 2011-10-25 16:57:28 +02:00
Vitaliy Margolen 271c6a6c5f dinput: Add some logging to base class. 2011-10-20 17:05:19 +02:00
Vitaliy Margolen aba1ed78da dinput: Put some checks back into GetDeviceData for DirectInput 8. 2011-10-17 17:45:02 +02:00
Vitaliy Margolen d7db5d5399 dinput: Don't mask buffer overflow error. 2011-10-17 17:45:01 +02:00
Vitaliy Margolen 1a56be85be dinput: Acquire should not reset buffer position. 2011-10-14 13:12:28 +02:00
Vitaliy Margolen 157528eb0f dinput: GetDeviceData always succeeds regardless if buffering is enabled or device is acquired. 2011-10-14 13:12:28 +02:00
Francois Gouget 1e8abc3984 dinput: Make semantic_to_obj_id() static. 2011-09-02 14:42:14 +02:00
Lucas Fialho Zawacki 7e3d51b7c6 dinput: Free previous action map in SetActionMap. 2011-08-24 11:51:48 +02:00
Lucas Fialho Zawacki 4a20339346 dinput: In BuildActionMap, don't assign objects to actions mapped by an user. 2011-08-24 11:51:45 +02:00
Lucas Fialho Zawacki d175c1526f dinput: Common implementation for joystick, keyboard and mouse SetActionMap. 2011-08-24 11:51:42 +02:00
Lucas Fialho Zawacki c0fd222321 dinput: Common implementation of BuildActionMap for keyboard and mouse. 2011-08-24 11:51:39 +02:00
Frédéric Delanoy f932abf326 dlls: Assorted spelling fixes. 2011-08-01 18:26:27 +02:00
Francois Gouget 5e9a1eeeb5 dinput: Remove IDirectInputDevice8AImpl_{Build,Set}ActionMap() as it is unused. 2011-08-01 18:26:26 +02:00
Lucas Fialho Zawacki 8cc44cb8c3 dinput: SetActionMap setting the axis range according to the action format. 2011-07-22 12:57:22 +02:00
Lucas Fialho Zawacki 31fdae5b4c dinput: BuildActionMap for all joysticks. For the moment only for buttons and axis. 2011-07-22 12:57:21 +02:00
Lucas Fialho Zawacki efdad2c1ce dinput: Using DIDFT_GETTYPE in EnumObjects instead of DIEFT_GETTYPE. 2011-07-15 14:43:50 +02:00
Lucas Fialho Zawacki 39684c7e3a dinput: SetActionMap and queue_event setting mapped data. 2011-07-04 20:25:00 +02:00
Lucas Fialho Zawacki b590090a48 dinput: SetActionMap constructing a dataformat for keyboard and mouse. 2011-07-04 20:24:48 +02:00
Lucas Fialho Zawacki 83aded2754 dinput: Keyboard and mouse implementation of BuildActionMap. 2011-07-04 20:24:10 +02:00
Lucas Fialho Zawacki 2fe9f14b29 dinput: SetActionMap setting the device buffer. 2011-06-28 16:45:56 -05:00
Vitaliy Margolen 4979d287b2 dinput: Return correct error code for DIPROP_VIDPID. 2011-02-02 12:24:07 +01:00
Vitaliy Margolen 92ac7861f5 dinput: Combine ASCII and Unicode Direct Input Device QueryInterface. 2011-01-19 12:58:29 +01:00
Vitaliy Margolen 6b30480021 dinput: COM cleanup - use interfaces instead of vtbl. Combine both Unicode and ASCII interfaces into the same classes. 2011-01-10 12:41:20 +01:00
Vitaliy Margolen 0f24b9e86f dinput: Explicitly define ASCII and Unicode methods in DirectInputDevice base class. Make ASCII methods call Unicode. Use new methods in child classes. 2011-01-10 11:03:17 +01:00