dinput: In BuildActionMap, don't assign objects to actions mapped by an user.
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@ -605,6 +605,9 @@ HRESULT _build_action_map(LPDIRECTINPUTDEVICE8W iface, LPDIACTIONFORMATW lpdiaf,
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for (i=0; i < lpdiaf->dwNumActions; i++)
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{
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/* Don't touch an user configured action */
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if (lpdiaf->rgoAction[i].dwHow == DIAH_USERCONFIG) continue;
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if ((lpdiaf->rgoAction[i].dwSemantic & devMask) == devMask)
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{
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DWORD obj_id = semantic_to_obj_id(This, lpdiaf->rgoAction[i].dwSemantic);
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@ -445,6 +445,9 @@ HRESULT WINAPI JoystickWGenericImpl_BuildActionMap(LPDIRECTINPUTDEVICE8W iface,
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DWORD type = 0x000000ff & (lpdiaf->rgoAction[i].dwSemantic >> 8);
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DWORD genre = 0xff000000 & lpdiaf->rgoAction[i].dwSemantic;
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/* Don't touch an user configured action */
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if (lpdiaf->rgoAction[i].dwHow == DIAH_USERCONFIG) continue;
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/* Only consider actions of the right genre */
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if (lpdiaf->dwGenre != genre && genre != DIGENRE_ANY) continue;
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