Henri Verbeet
0fba32f139
wined3d: Surfaces always have a container in surface_modify_ds_location().
2013-11-19 11:09:00 +01:00
Henri Verbeet
f020251d2b
wined3d: Surfaces always have a container in fb_copy_to_texture_direct().
2013-11-19 11:08:58 +01:00
Henri Verbeet
2d262b3c97
wined3d: Surfaces always have a container in surface_prepare_texture().
2013-11-19 11:08:56 +01:00
Henri Verbeet
57292f9498
wined3d: Surfaces always have a container in surface_internal_preload().
2013-11-19 11:08:54 +01:00
Henri Verbeet
aa48321ccd
wined3d: Surfaces always have a container in surface_add_dirty_rect().
2013-11-19 11:08:52 +01:00
Andrew Eikum
06c95af457
winmm: Also try MSACM conversions with WAVE_FORMAT_QUERY.
2013-11-19 11:08:22 +01:00
Frédéric Delanoy
89bdb2f4da
odbc32: Use BOOL type where appropriate.
2013-11-18 15:14:12 +01:00
André Hentschel
29d08186c9
quartz/tests: Don't use DebugInfo of critical sections in tests.
2013-11-18 11:21:16 +01:00
Henri Verbeet
743900faaa
wined3d: Surfaces always have a container in surface_unload().
2013-11-18 11:20:54 +01:00
Henri Verbeet
32fb4e45eb
wined3d: Surfaces always have a container in surface_bind().
2013-11-18 11:20:51 +01:00
Henri Verbeet
96fbf9fed3
wined3d: Surfaces always have a container in draw_textured_quad().
2013-11-18 11:20:49 +01:00
Henri Verbeet
941fe99eaf
wined3d: Avoid calling wined3d_surface_set_mem() in surface_cleanup().
...
Calling wined3d_surface_set_mem() might cause the surface container to be
accessed, for example when invalidating resource locations. This would become
a problem once we assume surfaces always have a container, and is pointless
anyway because the surface is being destroyed.
2013-11-18 11:20:42 +01:00
Henri Verbeet
505951e32d
wined3d: Create a proper texture for the software cursor.
2013-11-18 11:20:40 +01:00
Piotr Caban
69b8c97c1d
wininet/tests: Fix urlcache tests on IE10.
2013-11-18 11:20:30 +01:00
Nikolay Sivov
58f06cf972
msctf: Pass QueryInterface arguments properly to main interface method.
2013-11-18 11:19:06 +01:00
Nikolay Sivov
fc245339b0
msctf: COM interface cleanup.
2013-11-18 11:18:50 +01:00
Nikolay Sivov
70bb23a9ac
scrrun: Implement BuildPath method.
2013-11-18 11:18:12 +01:00
Piotr Caban
18f7f637b0
kernel32/tests: Fix IdnToNameprepUnicode tests.
2013-11-18 11:17:51 +01:00
Jacek Caban
66677e616f
msxml3: Compile tests with __WINESRC__ defined.
2013-11-18 11:17:29 +01:00
Jacek Caban
fe0f945769
msxml3: Return NULL instead of empty string in IXMLElement::get_tagName.
2013-11-18 11:16:54 +01:00
Jacek Caban
f3a2cb7bbd
mshtml: Added IHTMLDocument3::getElementsByName implementation.
2013-11-18 11:16:50 +01:00
Vincent Povirk
25264f0b11
windowscodecs: Implement IPropertyBag2_Write_Proxy.
2013-11-18 11:16:16 +01:00
Vincent Povirk
1202e9af56
gdiplus: Allow excluding from infinite regions.
2013-11-18 11:15:12 +01:00
Jacek Caban
c20167dbdc
mshtml: Fixed activex tests on IE10.
2013-11-15 19:23:24 +01:00
Jacek Caban
3a9666f19a
urlmon: Fixed url tests on IE10.
2013-11-15 19:23:24 +01:00
Jacek Caban
1e83ca4dcd
urlmon: Fixed protocol tests on IE10.
2013-11-15 19:23:24 +01:00
Jacek Caban
c356d450fb
urlmon: Simplify get_feature_from_process.
2013-11-15 19:23:24 +01:00
Jacek Caban
72edda27a1
urlmon: Fixed internet features tests on IE10.
2013-11-15 19:23:24 +01:00
Jacek Caban
e894c897d5
winhttp: Moved netconn_query_data_available calls to query_data_available.
2013-11-15 19:23:24 +01:00
Patrick Rudolph
626a3c6a5f
ddraw: Fill dwNumFourCCCodes in ddraw7_GetCaps.
2013-11-15 19:23:22 +01:00
Dmitry Timoshkov
dd545c3e37
gdiplus: Use GdipFree instead of HeapFree to free memory allocated with GdipAlloc.
2013-11-15 12:01:20 +01:00
Dmitry Timoshkov
4bca12c0db
gdiplus: Slightly simplify write_path_types.
2013-11-15 12:01:16 +01:00
Rico Schüller
db521d5cd1
d3d10/tests: Create a new device for each device test.
2013-11-15 12:01:07 +01:00
Rico Schüller
3b13f08537
d3d10/tests: Remove some device creation traces.
2013-11-15 12:01:03 +01:00
Henri Verbeet
42f6ca821c
wined3d: Set the surface container in surface_init().
2013-11-15 12:00:32 +01:00
Henri Verbeet
bb00811d60
wined3d: Pass a wined3d_resource_desc structure to surface_init().
2013-11-15 12:00:30 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Henri Verbeet
9443c95a89
ddraw: Move the display mode related surface desc fixups from CreateSurface() to ddraw_surface_create_texture().
2013-11-15 12:00:17 +01:00
Henri Verbeet
063a6c8d2d
ddraw: Move the mipmap count fixup from CreateSurface() to ddraw_surface_create_texture().
2013-11-15 12:00:15 +01:00
Ken Thomases
3a03dcf097
winemac: Avoid moving owned windows when programmatically moving the owner.
...
Cocoa normally maintains the relative position of owned windows with respect
to the owner, which differs from Windows.
2013-11-15 12:00:12 +01:00
Ken Thomases
784a91390e
winemac: Allow ordering a window into Cocoa's window list even if it's positioned outside of the desktop.
...
Some programs minimize windows which are outside of the desktop. The Mac
driver had been leaving such windows ordered out, which prevented them from
minimizing and appearing on the Dock. That, in turn, made it difficult for
the user to restore them.
2013-11-15 11:59:47 +01:00
Frédéric Delanoy
99e3ce7d43
itss: Use BOOL type where appropriate.
2013-11-15 11:59:40 +01:00
Frédéric Delanoy
157eae214f
msgsm32.acm: Use BOOL type where appropriate.
2013-11-15 11:59:15 +01:00
Frédéric Delanoy
bf34d0c3af
imm32: Use BOOL type where appropriate.
2013-11-15 11:59:10 +01:00
Francois Gouget
387289e547
shlwapi/tests: Fix compilation on systems that don't support nameless unions.
2013-11-15 11:59:05 +01:00
Daniel Lehman
8306518424
oleaut32: Return FALSE from SystemTimeToVariantTime if day > 31 or year is negative.
2013-11-15 11:58:55 +01:00
Jacek Caban
eebc40f2b3
mshtml: Added IHTMLSelectElement::multiple property implementation.
2013-11-14 19:30:59 +01:00
Rico Schüller
dee50ab8b4
d3d10: Fix a comment.
2013-11-14 16:21:21 +01:00
Rico Schüller
8e5ecee1ce
d3d10/tests: Enable DepthEnable for reproducible results.
2013-11-14 16:21:15 +01:00
Henri Verbeet
94509fbd59
wined3d: Create a texture for the logo surface.
2013-11-14 16:21:02 +01:00