H. Verbeet
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a4bc52a89c
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wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS.
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2007-02-16 12:31:03 +01:00 |
Stefan Dösinger
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3b3e865366
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ddraw: Handle mipmapped mag filters by ignoring the mipmap parameter.
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2007-02-15 16:55:52 +01:00 |
Stefan Dösinger
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c3d3dcec81
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ddraw: Handle mipmapped TEXTUREMIN render states.
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2007-02-15 16:55:45 +01:00 |
Stefan Dösinger
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7c40f9aaa2
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ddraw: Forward D3DRS_TEXTUREADDRESS* and D3DTSS_ADDRESS* to sampler states.
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2007-02-15 16:55:33 +01:00 |
Stefan Dösinger
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8b8e30b1e1
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ddraw, wined3d: Color keying tests and fixes.
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2007-02-15 11:37:00 +01:00 |
Stefan Dösinger
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388499ff28
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wined3d: More fullscreen window fixes.
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2007-02-14 20:46:51 +01:00 |
Stefan Dösinger
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67b1f4a7e9
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wined3d: BeginScene and EndScene tests and fixes.
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2007-02-12 12:08:34 +01:00 |
H. Verbeet
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6112522122
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wined3d: Move SetupFullscreenWindow() and RestoreWindow() from IDirectDrawImpl to IWineD3DDeviceImpl.
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2007-01-19 12:28:58 +01:00 |
Francois Gouget
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d4ca34dd9b
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d3d: Fix the D3DFMT_XXX constant declarations.
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2007-01-18 12:05:05 +01:00 |
Stefan Dösinger
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1d3abdeeaa
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wined3d: Store the stream number in the strided structure.
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2007-01-17 11:23:54 +01:00 |
Stefan Dösinger
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3d14118fb7
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ddraw: Get some texture stage states from their equivalent sampler states.
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2007-01-10 22:01:31 +01:00 |
Michael Stefaniuc
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33af3c5c83
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janitorial: Use the C standard for multiline strings.
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2007-01-10 12:28:19 +01:00 |
Stefan Dösinger
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4e8e47fc6c
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ddraw: Forward the DDSCAPS2_TEXTUREMANAGE flag to wined3d.
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2007-01-08 20:59:29 +01:00 |
Stefan Dösinger
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3581d8e8d8
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wined3d: Do not keep internal references on vertex buffers.
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2007-01-08 20:59:06 +01:00 |
Andrew Talbot
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386fdd81e9
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ddraw: Declare some functions static.
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2007-01-04 21:14:08 +01:00 |
Andrew Talbot
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7c95df77ae
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ddraw: Declare some functions static.
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2007-01-04 09:55:15 +01:00 |
Stefan Dösinger
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71631f7638
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wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-03 11:02:51 +01:00 |
Christoph Bumiller
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b1cc8bec82
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ddraw: Fix the AddViewport thunk.
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2007-01-03 11:01:12 +01:00 |
Alexandre Julliard
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656fc93815
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Use GetDC instead of CreateDC where possible.
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2007-01-02 17:16:36 +01:00 |
Michael Stefaniuc
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c7e00c9f49
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janitorial: In multiline strings there is no need for '\' at the end of the lines.
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2006-12-27 13:10:13 +01:00 |
Günther Brammer
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8485eb02dc
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ddraw: Add a test for IDirectDrawSurface_SetColorKey.
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2006-12-21 11:25:05 +01:00 |
Markus Amsler
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5e0fc62135
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d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
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2006-12-18 12:07:26 +01:00 |
Ulrich Czekalla
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325f666fc5
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ddraw: IDirectDraw3 should use its own ref count variable.
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2006-12-16 17:01:52 +01:00 |
Ulrich Czekalla
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f26cb44c73
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ddraw: Initialize the IDirectDraw3 vtable.
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2006-12-16 17:01:46 +01:00 |
Vitaliy Margolen
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2a63a03eb1
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wined3d: When changing display modes clip cursor to the requested display size.
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2006-12-15 13:44:36 +01:00 |
Dmitry Timoshkov
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8836dea139
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ddraw: Fix warnings.
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2006-12-15 12:19:05 +01:00 |
Stefan Dösinger
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46028b0832
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wined3d: D3DRS_ZVISIBLE is not supposed to return an error.
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2006-12-15 12:18:36 +01:00 |
Stefan Dösinger
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2fe8a41cb8
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ddraw: Add a TRACE to GetPixelFormat.
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2006-12-15 12:18:31 +01:00 |
Ulrich Czekalla
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398886799e
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ddraw: Add IDirectDraw3 interface.
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2006-12-14 20:33:49 +01:00 |
Günther Brammer
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3c5b9557b5
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ddraw: Fix IDirectDrawSurfaceImpl_SetColorKey to also change surface_desc.
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2006-12-14 20:32:39 +01:00 |
Marcus Meissner
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f0280cbd1e
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made functions and variables static in some testcases.
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2006-12-11 12:18:29 +01:00 |
Markus Amsler
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3fd04308ab
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d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
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2006-12-06 12:39:30 +01:00 |
Markus Amsler
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a60d4b2d2f
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d3d: Pass the superior creating object down to the callback functions.
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2006-12-04 12:40:38 +01:00 |
Markus Amsler
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e2881758a1
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ddraw: Call wined3d's SetTextureStageState not the one of d3d7.
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2006-12-01 12:27:04 +01:00 |
Markus Amsler
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f8e7ddd798
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
This reverts commit 478a414e58 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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5bec2f57a1
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
This reverts commit 274df6ef88 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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274df6ef88
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d3d: Remove AddRef from IWineD3DDevice_GetTexture.
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2006-11-22 11:40:31 +01:00 |
Markus Amsler
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478a414e58
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d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
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2006-11-22 11:39:52 +01:00 |
Francois Gouget
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30e44c85c8
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Assorted spelling fixes.
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2006-11-07 15:25:24 +01:00 |
Andrey Turkin
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3bc442dc8c
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ddraw: Add missing dereference operators.
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2006-10-26 13:04:52 +02:00 |
Stefan Dösinger
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9329efa88e
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ddraw: Forward the depth stencil buffer to wined3d.
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2006-10-25 20:20:59 +02:00 |
Ivan Gyurdiev
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4f611bc0e0
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wined3d: Add D3DTA masks to the WINED3D namespace.
Also fix usage of D3DTSS/D3DTA in ddraw.
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2006-10-24 20:06:30 +02:00 |
Stefan Dösinger
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116236f18c
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ddraw: Implement GetRenderState for D3DRENDERSTATE_TEXTURE[MIN/MAG].
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2006-10-16 17:05:36 +02:00 |
Stefan Dösinger
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1d65ade5fa
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ddraw: Implement GetRenderState for D3DRENDERSTATE_TEXTUREADDRESS[U/V].
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2006-10-16 17:05:31 +02:00 |
Stefan Dösinger
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e92d7cbf2b
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ddraw: Implement GetRenderState for D3DRENDERSTATE_TEXTUREHANDLE.
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2006-10-16 12:12:58 +02:00 |
Stefan Dösinger
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1c86290bd5
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ddraw: Use real handles for state blocks.
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2006-10-16 12:07:30 +02:00 |
Stefan Dösinger
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2e5628df3f
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ddraw: Make the surface list a standard wine list.
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2006-10-16 12:06:43 +02:00 |
Ivan Gyurdiev
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c912032aa5
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wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
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2006-10-13 11:13:02 +02:00 |
Stefan Dösinger
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75c67f6b45
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ddraw: Do not let the a surface dimension fall to 0.
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2006-10-13 11:06:28 +02:00 |
Stefan Dösinger
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b4afa19272
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ddraw: Remove an incorrect size check.
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2006-10-13 11:06:15 +02:00 |