And that a corresponding PCM format is supported.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Far Cry 4 expects IXAudio27_GetDeviceDetails to return a PCM format GUID
and refuses to create a source voice if the format is IEEE_FLOAT.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of statically importing dinput8 and creating the class at load
time, which causes some native hooks to fail loading.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52222
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The functions may only fail on unsupported compilers/architectures. It's
not really possible to handle errors properly.
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The data in pvd was being accessed through the label_ptr variable after
pvd went out of scope.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This makes sure we don't try to set effect_state report id from objects
without a collection, causing some false warnings.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This makes it easier to use WineTest with tools that capture stdout,
such as the TestBot.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
All drivers support UpdateDisplayDevices now, so we can avoid a server
call by being explicit in the null driver.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52180
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Used by Dark Souls: Remastered.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Some PE executables (like mingw's gdb port) just do something like:
- WaitForSingleObject(GetStdHandle(STD_INPUT_HANDLE), INFINITE) and hang
for ever (the read operations are done *after* the wait operation
succeeds)
(of course, the real wait operation is more complex, but the problematic
part boils down to that)
This hangs for ever because conhost's main input thread hasn't been started
yet.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Avoids problems on old GCC.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51862
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of waiting for the timer loop, which sometimes causes pulse
buffer underflows.
This greatly reduces the amount of underflows in Prince of Persia: The
Forgotten Sands, as well as in Forza Horizon 4 introduction and menu
audio, which are suffering from audio clicks since PE xaudio conversion.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52225
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
So that it rounds to integral audio frame count.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52225
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Data in [lcl_offs_bytes;lcl_offs_bytes+held_bytes] is the data we've
received from the client and that we consider being used by pulse,
regardless of how we write it to it.
A subset of this is [pa_offs_bytes;pa_offs_bytes+pa_held_bytes], which
is the data we have received from the client but not yet written to
pulse.
If pulsed has underflown it means that it has used all the data we've
written already, and resetting pa_offs_bytes and pa_held_bytes like here
will only make us write the same data again (in addition to silence) to
mend the underflow, ending up with potentially duplicate audio frames
being played.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52225
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Spotted by John Sullivan.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52207
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Spotted by toying with the gcc's static analyzer.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>