Commit Graph

25 Commits

Author SHA1 Message Date
Oliver Stieber 1f2a9e2c31 Move the softwareVertexProcessing flag from the stateblock to the
device because its state shouldn't be recorded in a stateblock.
2005-10-29 10:30:36 +00:00
Oliver Stieber b3563daca2 Implement state tracking for pixel shader constants. 2005-09-28 10:13:00 +00:00
Oliver Stieber 0c2fcf2efe Added support for state management of vertex shader constants via
stateblocks.
2005-09-21 10:19:29 +00:00
Oliver Stieber 7df17cecce Stop vertex shader constants from being set at the same time as the
vertex shader when a stateblock is applied.
2005-09-19 14:30:34 +00:00
Oliver Stieber 3f24b9164d Fix quite a few texturing problems and cases where text isn't being
correctly displated.
2005-08-22 10:07:10 +00:00
Oliver Stieber 9b0b803b47 Add support for vertex shader constants to the stateblock. 2005-08-17 10:27:01 +00:00
Oliver Stieber 313b01073c Track the state of softwareVertexProcessing. 2005-08-11 10:31:40 +00:00
Oliver Stieber bbc4f86aeb Fix stateblock loop errors. 2005-08-08 17:59:02 +00:00
Oliver Stieber 4e0f6a4501 Allow the WINED3DSBT_IMPL to be applied so that states can be synced
between render target contexts.
2005-08-08 11:01:17 +00:00
Oliver Stieber d344162f41 Separate the setting of the DirectX texture and sampler states from
the setting of OpenGL states (now in applyTextureStateState and
applySamplerState).
2005-08-01 10:58:31 +00:00
Oliver Stieber 5615513877 Separate the management of DirectX states and openGL states. 2005-08-01 09:20:55 +00:00
Oliver Stieber 7cb748fed2 Makes sure any internal reference counting is passed onto the parent,
any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Oliver Stieber 9253e0e39c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
Francois Gouget 28dc5a8afc Assorted spelling fixes. 2005-07-11 10:59:41 +00:00
Oliver Stieber abb11f30cd Implemented stateblocks in wined3d. 2005-07-05 14:05:18 +00:00
Dmitry Timoshkov eba47f1dfe Make remaining OLE interface vtables const. 2005-06-06 19:50:35 +00:00
Oliver Stieber 7b261656fd Added a stubbed out version of query to d3d9 and wined3d.
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Oliver Stieber 16e8689008 Implemented guids for wined3d. 2005-03-02 13:44:58 +00:00
James Hawkins 11db0ea655 Use only stored result of Interlocked* in AddRef/Release. 2005-01-12 19:50:22 +00:00
Jason Edmeades 41427857b1 Add render target support, and ensure there is a front and back buffer
created during device creation.
2005-01-09 17:37:02 +00:00
Jason Edmeades c4de952eb5 Add Clear, Present and EndScene support and fix a bug in the drawing
code.
2004-12-14 11:54:27 +00:00
Jason Edmeades 2003c7ab11 Add {G,S}etRenderState and {G,S}etTextureStageState support, and
ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
Jason Edmeades eba27af4f1 Add Get/Set Transform support, plus BeginScene (does nothing). 2004-11-28 15:04:41 +00:00
Jason Edmeades 289562eeb5 - Implement SetStreamSource
- Ensure wined3d objects maintain a reference count of at least that
  of the d3dx version.
2004-11-23 13:52:46 +00:00
Jason Edmeades 447d5ed048 Implement the beginnings of the stateblock class, and a first method
to use it.
2004-10-21 20:59:12 +00:00