Allow the WINED3DSBT_IMPL to be applied so that states can be synced

between render target contexts.
This commit is contained in:
Oliver Stieber 2005-08-08 11:01:17 +00:00 committed by Alexandre Julliard
parent ec72ef14b5
commit 4e0f6a4501
1 changed files with 1 additions and 1 deletions

View File

@ -330,7 +330,7 @@ should really perform a delta so that only the changes get updated*/
/* FIXME: Only apply applicable states not all states */
if (/*TODO: 'magic' statetype, replace with BOOL This->blockType == D3DSBT_RECORDED || */This->blockType == D3DSBT_ALL || This->blockType == D3DSBT_VERTEXSTATE) {
if (/*TODO: 'magic' statetype, replace with BOOL This->blockType == D3DSBT_RECORDED || */This->blockType == WINED3DSBT_INIT || This->blockType == D3DSBT_ALL || This->blockType == D3DSBT_VERTEXSTATE) {
PLIGHTINFOEL *toDo = This->lights;