Lionel Ulmer
ad7258517e
Replaced all the Mesa specific code by GLX code. Should work now on
...
any OpenGL implementation.
1999-05-13 18:53:05 +00:00
Patrik Stridvall
b4b9fae671
New debug scheme with explicit debug channels declaration.
1999-04-19 14:56:29 +00:00
Francois Gouget
022d372709
Adapted to the interface/implementation separation.
...
Now uses ICOM_THIS to access the implementation structures.
Replaced 'this' with 'This' for ICOM_THIS.
Direct access to the virtual table has been eliminated too.
1999-03-27 16:56:13 +00:00
Jim Aston
2e1cafa288
Renamed wintypes.h to windef.h.
1999-03-14 16:35:05 +00:00
Marcus Meissner
219cfd8387
Optimized away more includes, readded some #includes for necessary
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prototypes.
1999-02-24 13:05:13 +00:00
Marcus Meissner
04c3e1d456
Removed a lot of occurences of windows.h (and added necessary other
...
includes).
1999-02-19 10:37:02 +00:00
Lionel Ulmer
b501c8f9fa
Added 'objbase.h' to prevent compiler warnings.
1999-02-11 14:01:36 +00:00
Francois Gouget
a94d649f76
Replaced references to interfaces.h by wine/obj_xxx.h headers instead
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since these headers already provide the necessary definitions.
1999-02-02 16:14:23 +00:00
Alexandre Julliard
1c24d79b18
Authors: Lionel Ulmer <ulmer@directprovider.net>, Babrian Viktor <v@ulysses.sch.bme.hu>
...
- added support for ColorKeying during blits
- miscellaneous fixes
1999-01-31 09:25:35 +00:00
Marcus Meissner
03479f8adb
Fixed a lot of warnings for possible problems.
1999-01-28 10:06:38 +00:00
Lionel Ulmer
b0485d5b2d
- various warning and bug fixes
1999-01-23 12:33:16 +00:00
Lionel Ulmer
5ff007747f
- beginning of implementation of Direct3D2 (DX 5.0) and associated classes
...
- some basic code for Direct3D and Direct3DExecuteBuffer (DX 3.0)
- added stretching to Blt function
1999-01-03 17:00:19 +00:00