Andrew Eikum
9b15c17376
dsound: Don't claim to support hardware buffers.
2011-10-20 11:03:40 +02:00
Andrew Eikum
6c33e87259
dsound: Eliminate leftover driver structures.
2011-09-28 10:59:31 +02:00
Andrew Eikum
3735ecac21
dsound: Reimplement capturing devices on mmdevapi.
2011-09-27 16:53:59 +02:00
Andrew Eikum
e786998daf
dsound: Reimplement rendering devices on mmdevapi.
2011-09-27 16:53:51 +02:00
Andrew Eikum
b1fdaa81b0
dsound: Remove hardware acceleration support.
2011-09-26 18:38:07 +02:00
Michael Stefaniuc
3747fb74a1
dsound: Move the primary buffer description into the buffer object.
2011-08-31 19:43:06 +02:00
Michael Stefaniuc
c0565143f9
dsound: Don't delete the primary buffer if a sub iface is still in use.
2011-08-31 19:43:05 +02:00
Michael Stefaniuc
ffb51208e9
dsound: Use the same struct for the primary buffer object as for the secondary.
2011-08-31 19:43:05 +02:00
Michael Stefaniuc
6b64e0090c
dsound: Kill SecondaryBufferImpl with extreme prejudice.
2011-08-24 12:14:46 +02:00
Michael Stefaniuc
4b54090a85
dsound: Remove pointless AddRef followed by a Release.
2011-08-24 12:14:46 +02:00
Owen Rudge
d6f3ca9589
dsound: Add support for 32-bit IEEE float buffers.
2011-01-20 17:50:04 +01:00
Maarten Lankhorst
ef0a0d8b86
Revert "dsound: Only initialize one guid for capture and renderer."
...
Reverts b474649e0e
. Some games use
pointers to the guid rather than copying the guid even after the
enumeration function returns. Allocating on the stack breaks those
games.
2010-01-06 09:54:18 +01:00
Maarten Lankhorst
b474649e0e
dsound: Only initialize one guid for capture and renderer.
2009-12-10 15:41:25 +01:00
Maarten Lankhorst
c9b70ddf7e
dsound: Remove directsound interface in duplex.
2009-11-30 16:24:14 +01:00
Henri Verbeet
7209cb89bb
dsound: Use wine_dbg_sprintf() in dumpCooperativeLevel().
2009-11-30 12:49:22 +01:00
Jesse Allen
b7f6c1e103
dsound: Allow a special cbSize case in CreateSoundBuffer.
2009-04-21 13:16:26 +02:00
Maarten Lankhorst
a4a9d50dd9
dsound: Fix volume and panning for primary buffer.
...
Fixes failing dsound tests in wine.
2008-10-06 13:08:46 +02:00
Dan Kegel
025457e09b
dsound: Don't free buffer if it's owned by alsa.
2008-06-21 11:14:02 +02:00
Andrew Talbot
2cf2807052
dsound: Remove unneeded casts.
2008-01-02 12:38:41 +01:00
Andrew Riedi
68a6ddf623
dsound: DPRINTF -> TRACE.
2007-12-12 13:49:01 +01:00
Alexandre Julliard
c0b12351e0
Avoid size_t types in traces.
2007-12-07 18:49:18 +01:00
Maarten Lankhorst
8c3f9c8c7e
dsound: Reassign pointers back to null when destroying structure.
2007-11-12 12:56:15 +01:00
Maarten Lankhorst
4d1129f785
dsound: Use a 2 stage mixing/normalization for sound.
2007-11-09 12:24:06 +01:00
Maarten Lankhorst
2a117a2017
dsound: Add support for WAVEFORMATEXTENSIBLE format.
2007-11-07 11:48:56 +01:00
Maarten Lankhorst
0595ed39f2
dsound: Remove a few null initializations in DirectSoundDevice_Create.
...
The memory is allocated with HEAP_ZERO_MEMORY.
2007-10-15 16:55:19 +02:00
Maarten Lankhorst
7519326d03
dsound: Add a function to (re)open sound device to avoid code duplication.
2007-08-27 19:27:47 +02:00
Maarten Lankhorst
4ef6e8eaa0
dsound: Move assignment of DSBCAPS_LOC to primary buffer creation time.
2007-08-22 12:18:59 +02:00
Maarten Lankhorst
cdbd17bdb8
dsound: Make hardware acceleration work again.
2007-08-07 12:42:29 +02:00
Maarten Lankhorst
abe8c127d9
dsound: Make timer more robust.
2007-08-06 13:56:34 +02:00
Maarten Lankhorst
3f762d5d0b
dsound: Sound acceleration fixes.
2007-08-06 13:56:20 +02:00
Maarten Lankhorst
1081a9b144
dsound: Use TIME_KILL_SYNCHRONOUS on sound timer.
2007-06-14 13:20:34 +02:00
Robert Reif
91d580433c
dsound: Add missing interface ID.
2007-05-23 14:35:05 +02:00
Maarten Lankhorst
2e9fa34d67
dsound: IDirectSound_Compact should return DS_OK on priolevel >= DSSCL_PRIORITY.
2007-05-15 12:20:00 +02:00
Andrew Talbot
1e4c97175e
dsound: Exclude unused headers.
2007-05-03 14:23:53 +02:00
Andrew Riedi
447d5c219b
dsound: Change a couple DPRINTF's to TRACE's
2007-03-29 21:01:14 +02:00
Jan Zerebecki
4c4821e305
dsound: Conform critical section DebugInfo names.
2007-03-12 13:40:22 +01:00
Michael Stefaniuc
26bd2ec9c3
dsound: Win64 printf format warning fixes.
2006-11-13 12:49:04 +01:00
Robert Reif
595d6aa6fb
dsound: Class factory cleanup.
...
Consolidate all class factories into a single implementation.
Fixes a problem discovered by oleview.
2006-08-18 12:04:49 +02:00
Alexandre Julliard
179a4e0a2e
dsound: Make some functions static.
2006-08-02 13:26:14 +02:00
Alexandre Julliard
bc99ac09d3
dsound: Don't use sizeof in traces to avoid printf format warnings.
2006-06-13 14:10:32 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Robert Reif
44b7760e6a
dsound: Set default primary buffer sample rate and bits per sample.
...
Programs that are written specifically for 2000 and xp don't bother to
set the primary buffer format because it's a noop. However wine is
patterned after win9x and DirectX 7 or earlier which has a real
primary buffer and expects the program to change the primary buffer
format if necessary.
2006-04-08 15:48:59 +02:00
Robert Reif
3a4e11cd24
dsound: Convert IDirectSoundImpl from a COM class to a regular class
...
and move most of the COM functions to the DirectSoundDevice class.
2006-01-17 16:10:15 +01:00
Robert Reif
eb919b5263
dsound: Make dumpCooperativeLevel global.
...
Remove extern from some function prototypes.
2006-01-16 20:39:52 +01:00
Robert Reif
52e384f9fb
dsound: Rename some functions, make some functions global, and move
...
some code around.
2006-01-14 17:06:52 +01:00
Robert Reif
e49a5c22fb
dsound: Refactor playback.
...
Replace references of IDirectSoundImpl with DirectSoundDevice to
remove one level of indirection and remove the problem of a three
object circular reference.
2006-01-06 12:35:20 +01:00
Robert Reif
0265676a27
dsound: Remove WINAPI from internal functions.
2006-01-03 17:32:50 +01:00
Robert Reif
88ff432164
dsound Add uninitialized check.
2006-01-03 12:11:27 +01:00
Robert Reif
669b79b8f5
Change secondary buffer variable name to secondary.
...
Fix AddRef and Release to use proper class.
2005-10-19 19:21:38 +00:00
Robert Reif
6727c52f3b
Include winuser.h so the code compiles cleanly on windows using
...
windows headers.
2005-10-17 09:24:50 +00:00