Alexandre Julliard
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31e78f479e
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Header files must not include config.h.
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2003-04-12 00:06:42 +00:00 |
Christian Costa
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4fc7a8495a
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Beginning of state block.
Initialize the device with the right D3D default values.
Implements GetRenderState, GetTextureStageState and GetLightState.
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2003-01-03 21:08:50 +00:00 |
Christian Costa
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bc2cf94d2f
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Reimplemented SwapTextureHandles.
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2003-01-02 20:07:05 +00:00 |
Lionel Ulmer
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7a025001d3
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- implemented GetTexture
- semi-stubbed ValidateTexture
- fixed some errors in logging
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2003-01-02 19:52:22 +00:00 |
Lionel Ulmer
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ce3d96889f
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Added 'emulated' VertexBuffer support.
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2003-01-02 19:46:46 +00:00 |
Lionel Ulmer
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90bf1f2ea8
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Combine texturing for D3D3 and 7 by thunking 3 to 7.
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2002-12-24 00:53:50 +00:00 |
Lionel Ulmer
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43c3dc4d33
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- Clean up all the D3D COM handling (but the underlaying code is still
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
rectangles during blitting.
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2002-11-21 21:04:16 +00:00 |